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Author Topic: Sonic CD port coming to console  (Read 360 times)

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Offline HyperVoiceActing

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Sonic CD port coming to console
« on: August 26, 2011, 05:10:39 PM »
It's not JUST a port either. Apparently SEGA is utilizing a fan made engine for this

http://www.sonicretro.org/2011/08/sonic-cd-can-do-anything-to-several-platforms-first-trailer/



Offline Jelux Da Casual

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Re: Sonic CD port coming to console
« Reply #1 on: August 26, 2011, 05:17:03 PM »
I want the Japanese soundtrack in it! There is no excuse not to have it anymore.

I want it, and I want it looping. They can do it, I've got it.

EDIT: should have read the article, MY WISH IS GRANTED!

And true enough, Taxman's Engine is being used for the game, which means you can have different type spin-dashes (either the CD spindash or the Sonic 2
style).

I like that SEGA is starting to recognize that the fans know what they're doing.

« Last Edit: August 26, 2011, 05:26:31 PM by C.R.O.M. - Gangsta Luxury »
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Offline HyperVoiceActing

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Re: Sonic CD port coming to console
« Reply #2 on: August 26, 2011, 06:33:03 PM »
I know. It looks like 2011 is the year SEGA redeems themselves

I like the JP/EU soundtrack, but I really like "Sonic Boom" too. Then again I've heard that there's an option to let you choose which soundtrack you want to play.

As far as gameplay goes, is there ANYTHING different from the original to Taxman's engine outside of changing spindashes?

Offline Jelux Da Casual

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Re: Sonic CD port coming to console
« Reply #3 on: August 26, 2011, 09:29:44 PM »
I would assume the hit detection would be better as well. CD had some wonky detection, especially when it came to the bumpers and springs.
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Offline HyperVoiceActing

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Re: Sonic CD port coming to console
« Reply #4 on: August 26, 2011, 10:13:30 PM »
I know that the hit detection on the machines in the past that make a good future are wonky as all get out

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