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Author Topic: IMT Mugen 1.0 Red Screen Pack 2011  (Read 52808 times)

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Offline Acey

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Offline Zantetsuken

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #26 on: December 10, 2011, 03:46:00 AM »
Thought I'd pop back across here considering I'm banned from Guild.

I have a question too regarding this screenpack which is really good by the way. I was wondering if it is possible to change category select like you could with EVE. A lot of those categories I don't even have in Mugen such as Transformers, Eternal Fighter Zero and many more?

Peace out.

Offline lantern48

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #27 on: December 13, 2011, 06:04:58 PM »
Okay let's go...
1) The screenpack is ONLY designed to work at 640x480
2) Sure it runs on 1280x720, but since it's not meant for that resolution it won't display well at all.
3) Also just because the screenpack isn't meant for HD doesn't mean Mugen will crash for it, it will just display incorrectly.

Yes, let us go:

1. WRONG. Any 4:3 resolution I've tried, works and displays absolutely fine. From 800x600 all the way thru 1400x1050 - which is HD by the way.

2. Wrong again. It's a widescreen displaying issue - not a HD resolution issue at all.

3. It has absolutely nothing to do with HD, and everything to do with not being able to display a proper widescreen image.


Mugen is apparently unable to display a correct widescreen resolution unless the content was created specifically for widescreen. In other words, it's not just these screenpacks - it's any Mugen, period. You cannot use stages and characters made for non-widescreen resolution on ANY Mugen without having display issues. And no, using your video card to stretch a 4:3 resolution into widescreen, does not count as a widescreen resolution.
« Last Edit: December 13, 2011, 06:11:52 PM by lantern48 »

Offline SanjiSasuke

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #28 on: December 13, 2011, 06:22:47 PM »
I believe he meant Widescreen=HD in those statements. Not many people have the discontinued 4:3 HDTVs (that I do have), so 16:9 is generally considered the only HD, and somethings (eg game consoles) don't even support them.

Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #29 on: December 13, 2011, 06:25:23 PM »
Thought I'd pop back across here considering I'm banned from Guild.

I have a question too regarding this screenpack which is really good by the way. I was wondering if it is possible to change category select like you could with EVE. A lot of those categories I don't even have in Mugen such as Transformers, Eternal Fighter Zero and many more?

Peace out.

@Zantetsuken, sure, just open the SFF file in Fighter factory, remove the file with all the category titles, edit that graphic then add it back in, save and close.

@ Lantern, oxe was right about #1 and #2.

Offline lantern48

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #30 on: December 13, 2011, 06:56:48 PM »
I believe he meant Widescreen=HD in those statements. Not many people have the discontinued 4:3 HDTVs (that I do have), so 16:9 is generally considered the only HD, and somethings (eg game consoles) don't even support them.
First off, did you read his post?

The very first thing he said was this:
Okay let's go...
1) The screenpack is ONLY designed to work at 640x480
And that is just simply not true. 640x480 is a 4:3 resolution, but that is not the only 4:3 resolution that works perfectly for Mugen. ANY 4:3 resolution will work fine - NOT just 640x480.


Also, HD video simply refers to any resolution higher than SD (Standard Definition).
720×480 is the SD widescreen variant of 640x480. That won't display properly in Mugen either, and it's far below what you consider to be HD.


So, Mugen displays any resolution fine - as long as it's a 4:3 resolution.
It just can't do widescreen resolutions correctly unless content was specifically created for it.
« Last Edit: December 13, 2011, 07:33:40 PM by lantern48 »

Offline SanjiSasuke

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #31 on: December 19, 2011, 06:09:17 PM »
Again I think (not psychic or the original poster) he meant 640x480 as 4:3. It doesn't really matter, as you are right; MUGEN runs at any resolution right through 720p.

Like I said, I do happen to use a 4:3 HD TV, and all the stuff works just fine.

Offline blackpanther2010

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #32 on: January 02, 2012, 01:26:07 AM »
i can't seem to get this to work, i installed everything properly, and in the cfg file i changed the motif to motif = data/IMT02/system.def  but nothing happens

Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #33 on: January 06, 2012, 01:54:53 PM »
Post the whole:

;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

portion of the mugen.cfg, we'll point out what needs to be done.

Offline blackpanther2010

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #34 on: January 09, 2012, 11:42:36 PM »
;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

;Customize your Character Select Screen by chosing one of the three
;motif options below. Just add the ";" symbol to ignore a motif
;option and remove the ";" symbol to select a motif option.

;Also remember to add characters and stage to the select.def file found
;in the fold with the same title as the motif you selected below.

;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
;motif = data/IMT03/system.def

;--------------
;|==Option 4==|
;--------------

;Normal size icon menu that can display up to 70 characters
;motif = data/IMT04/system.def





;-------------------------------------------------------
[Options]
Difficulty = 4
Life = 100
Time = 99
GameSpeed = 0
Team.1VS2Life = 150
Team.LoseOnKO = 0
motif = data/IMT02/system.def



what did i do wrong??









Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #35 on: January 10, 2012, 06:55:48 PM »
;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

;Customize your Character Select Screen by chosing one of the three
;motif options below. Just add the ";" symbol to ignore a motif
;option and remove the ";" symbol to select a motif option.

;Also remember to add characters and stage to the select.def file found
;in the fold with the same title as the motif you selected below.

;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
;motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
;motif = data/IMT03/system.def

;--------------
;|==Option 4==|
;--------------

;Normal size icon menu that can display up to 70 characters
;motif = data/IMT04/system.def


You changed it in the wrong place. I highlighted in red what needs to be done, remove the semicolon and add a semicolon.

Offline blackpanther2010

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #36 on: January 10, 2012, 07:55:56 PM »
could you elaborate further

Post Merge: January 10, 2012, 10:23:47 PM
never mind i got it now thanks a million
« Last Edit: January 10, 2012, 10:23:47 PM by blackpanther2010 »

Offline EK9

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #37 on: January 15, 2012, 06:06:59 PM »
Amazing work. Thanks.

Offline wolviesam

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #38 on: February 15, 2012, 10:01:05 PM »
Looks cool man nice job  :thumbsup:


Greetings  :)

Offline correa

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #39 on: February 16, 2012, 09:41:37 PM »
@Zantetsuken, sure, just open the SFF file in Fighter factory, remove the file with all the category titles, edit that graphic then add it back in, save and close.

@ Lantern, oxe was right about #1 and #2.

can u please explain how to edit the category titles i never done that before so i wouldnt know i love this screen pack

Offline Renegade

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #40 on: July 06, 2012, 05:07:15 PM »
yeh any help with adding different catagorys or changing them?

Offline Lithium Flower

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #41 on: July 19, 2012, 09:52:11 PM »
*Bump* In case you're still wondering you have to manually edit them from the system.sff

It's not to complicated to open the image in Photoshop and adding your own text to it.

Offline dncelestinx96

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #42 on: November 11, 2012, 05:17:08 PM »
Nice acey ^^(PM)^

Offline edneynirvana

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #43 on: December 22, 2012, 10:31:56 AM »
Is there anyway to remove this selection screen and keep all the other features of the pack? i would like to have everything but i dont want the selection screen with divisions...

Offline XShido

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #44 on: January 02, 2013, 11:49:18 PM »
Hello, i need some help, im actually comming back to mugen, resurrected old files + get updated here, im using this screen pack and my problem its quite simple, using mode2 of the screenpack, i cant see the Cell im moving to choose a character, doesnt highlight. Any idea?

Offline jethroyo

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #45 on: May 16, 2013, 06:27:24 PM »
I decided to change from blue to red screen back. Now I forgot how to do some stuff. How do you stretch full screen again? When I put full screen that 640/480 is still small but the rest of the full screen is black. Everytime I try to change the video is still stays the same?

How do you stretch again, nice there is no stretch option in mugen.cfg

Offline pmc1416

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #46 on: August 14, 2013, 01:25:51 PM »
I just recently came back to mugen and im super noobish right now i want the option 3 screen and i removed the ; inside of the mugen cfg like it said but the big list of diff games is still on the screen so i don't know if i did it correctly if someone can tell me exactly how am i suppose to get that list correctly that will be appreciated!

------------------------


;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

;Customize your Character Select Screen by chosing one of the three
;motif options below. Just add the ";" symbol to ignore a motif
;option and remove the ";" symbol to select a motif option.

;Also remember to add characters and stage to the select.def file found
;in the fold with the same title as the motif you selected below.

;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
;motif = data/IMT03/system.def
Shinrahunter GOOD looks on my Custom sig and Av
PMC Team Adolescentz. Leader KYO.. members. Hayato . Rock . Sakura. Guy . Yun & yang.[/url

Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #47 on: August 14, 2013, 05:08:58 PM »
Here you go:

Code: [Select]
;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
;motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
motif = data/IMT03/system.def

Offline dat1asiandude

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #48 on: July 30, 2014, 12:41:49 PM »
Here you go:

Code: [Select]
;--------------
;|==Option 1==|
;--------------

;Category menu that can display up to 8400 characters
;motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
motif = data/IMT03/system.def

Hi Acey. I'm currently using this screen pack and using Option 3. I've been trying to add cartoon characters in the select.def file but the characters doesn't show up in the game. I was wondering what I'm doing wrong? Thanks.

Offline dat1asiandude

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #49 on: July 30, 2014, 03:06:44 PM »
Hi Acey. I'm currently using this screen pack and using Option 3. I've been trying to add cartoon characters in the select.def file but the characters doesn't show up in the game. I was wondering what I'm doing wrong? Thanks.


Never mind I've figured it out already. Thanks.

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