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Author Topic: IMT Mugen 1.0 Red Screen Pack 2011  (Read 52814 times)

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Offline Acey

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IMT Mugen 1.0 Red Screen Pack 2011
« on: August 03, 2011, 05:22:48 PM »
International Mugen Tournament Screen Pack
For MUGEN 1.0

Here is the full IMT Screen Pack (Red) for Mugen 1.0. Following on the tail of the blue screen pack here is the red screen pack in a blaze of glory. The Mugen 1.0. Features are as follows:

* Contains Elecbyte's January 2011 Mugen 1.0 release
* All original graphics have now been upgraded to HD quality
* Fully animated Load screen, Title screen, Option screen, Select screen and Versus Screen
* Custom Fonts
* Custom Soundtrack
* Custom XSC version 1.0 lifebars complete with all new custom fight texts
* All new FightFX file with custom hitsparks and upgraded hitsounds, all matching mugen standards
* Portrait 9000 [0,2] compatability with mugen standards
* Includes the new "Victory Quote" screen
* As seen before, this screen pack allows for a variety of select screen layouts, and due to popular request this also includs a new 4th, smaller roster variation:

Variation 01 - Holds up to 8,400 characters
Variation 02 - Holds up to 1,344 characters
Variation 03 - Holds up to 344 characters
Variation 04 - Holds up to 70 characters (which is set to hide excess squares unless filled with a character)




This Screen Pack also comes packaged with Warner's updated Kung Fu Man (MK and MB compatible) and IMT's Infinity Moon Stage. To switch the screen pack Motif variations read the documentation comtained with the download. Enjoy!

* Download IMT Mugen 1.0 Screen Pack (Red)

* The old Winmugen version is also avaialble here!



Offline ceefus

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #1 on: August 03, 2011, 05:32:24 PM »
i cant help notive you have a different version of cable in there  does he come with the package  :o

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #2 on: August 03, 2011, 05:51:05 PM »
i cant help notive you have a different version of cable in there  does he come with the package  :o
It's the Project X Cable.

Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #3 on: August 03, 2011, 05:54:21 PM »
He will be released this year when I re-release the rest of my stuff on Mugen 1.0.  :thumbsup:

He is also playable in the X-Men: Second Coming game.

Offline Tazzer

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #4 on: August 03, 2011, 06:40:59 PM »
There's a slight problem.   You have both the Win Quote pic and the team mate face portrait in "turns" set to 9000, 2.  So the big win screen displays when you play turns.  The rest of the screen pack rocks though.  Especially the life bars.

Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #5 on: August 03, 2011, 06:42:53 PM »
Good catch, this is the first release of the Project X lifebars outside of the Project X full game and I missed that element, updating...

Edit: Here are the replacement files for the data folder for anyone who already downloaded this.

Replacement Files

The full download has been fixed too.
« Last Edit: August 03, 2011, 06:57:48 PM by Acey »

Offline Naydrx Spade

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #6 on: August 07, 2011, 08:40:38 PM »
Ah, finally.  The screens look awesome, but my DL speed sucks.  Going to have to go to the library and DL it and give it a shot.

Offline kyoman

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #7 on: August 08, 2011, 06:18:43 PM »
very nice, thanks

Offline Tazzer

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #8 on: August 19, 2011, 03:35:32 PM »
I found one minor issue (having to do with turns mode):





Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #9 on: August 19, 2011, 04:03:38 PM »
Thanks, here is the quickfix, I'll upload a new file as well:

Open the data/fight.def file and change the following p1 and p2 numbers
Code: [Select]
p1.teammate.ko.scale = 1,1
p1.teammate.ko.offset = 196,57

Code: [Select]
p2.teammate.ko.offset = 440,57
p2.teammate.ko.scale = 1,1

Offline Tazzer

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #10 on: August 19, 2011, 04:45:19 PM »
Cool, thanks for the fix.

Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #11 on: August 19, 2011, 05:00:40 PM »
Thanks for posting when you found the error rather than not, now everyone benefits.  :cool

Offline B-5

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #12 on: September 02, 2011, 05:36:12 PM »
I have an issue. My game loads player 2 first instead of player one first.

Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #13 on: September 06, 2011, 01:34:10 PM »
Could you elaborate?

Offline thepacifist

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #14 on: September 13, 2011, 11:06:53 PM »
Is it possible to retain the default elecbyte hi-res mugen lifebars that come with basic mugen and keep everything else in this IMT screenpack? Or would that be a big undertaking? I tried swapping fight files, but the default lifebars are oversized or undersized.

While I like the current XSC lifebars, I also like what elecbyte put in there and was wondering if it were possible to switch them around from time to time.

Offline Acey

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #15 on: September 14, 2011, 01:16:44 AM »
Is it possible to retain the default elecbyte hi-res mugen lifebars that come with basic mugen and keep everything
 else in this IMT screenpack? Or would that be a big undertaking? I tried swapping fight files, but the default lifebars are oversized or undersized.

While I like the current XSC lifebars, I also like what elecbyte put in there and was wondering if it were possible to switch them around from time to time.

It sounds like you know how to switch life bars so my first question is, "Mugen 1.0 comes with two versions of their life bars, did you copy over the correct life bars?"

Offline thepacifist

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #16 on: September 14, 2011, 08:37:36 PM »
I want these lifebars:


But when I edit system.def so that the line that reads:
fight = fight.def
instead reads:
fight = mugen1/fight.def
I get this:


My fear is that these lifebars aren't going to be transferable, at least without having to manually open up the fight.sff file and exporting each image as a .pcx file and importing them into the IMT's Red fight.sff. I actually already tried this (and its all in there), but there is still a size issue. I get closer when I try to scale things, but while the x-dimension is an exact .5, the y-dimension seems more like a .6666667 deal, which means the scaling things doesn't look as good (not to mention the headache of doing all that).

Anyways, trying to figure out if there's an easier way to make this work. :)

Offline Magma MK-II

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #17 on: September 24, 2011, 09:50:44 AM »

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #18 on: November 23, 2011, 05:25:39 AM »
Everyone involved in creating the Red Screen Pack did a phenomenal job - thank you all.

I made an alternate/custom Sound Pack for the Red version of the IMT Screen Pack and wanted to share it with whoever may find it to their liking.

I did some custom sound clips and some editing of various soundtracks and movie/TV/Game scores. I did my best to make all the various tracks have a synergy and work well with the images you see in the Red Screen Pack. Oh yes, the opening loading screen with the silhouette of Ryu preparing to unleash a hadouken now has an appropriately epic score to complement it.  8-}

Oh, and play a few fights with the new sounds added.
Enjoy!

http://www.mediafire.com/?94uxdk84h2yxpch

Just drop the folders inside your RED Screen Pack main folder and this will add new sounds for the loading screen, title screen, character select screen, vs screen, and victory screen.

« Last Edit: November 23, 2011, 06:08:34 AM by lantern48 »

Offline Lithium Flower

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #19 on: November 25, 2011, 03:17:21 PM »
Hey Acey you should announce this on other places, I missed out on this release for a while.
Anyway nice to see you update this, thanks.

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #20 on: November 25, 2011, 09:51:32 PM »
I want these lifebars:


But when I edit system.def so that the line that reads:
fight = fight.def
instead reads:
fight = mugen1/fight.def
I get this:


My fear is that these lifebars aren't going to be transferable, at least without having to manually open up the fight.sff file and exporting each image as a .pcx file and importing them into the IMT's Red fight.sff. I actually already tried this (and its all in there), but there is still a size issue. I get closer when I try to scale things, but while the x-dimension is an exact .5, the y-dimension seems more like a .6666667 deal, which means the scaling things doesn't look as good (not to mention the headache of doing all that).

Anyways, trying to figure out if there's an easier way to make this work. :)
Try setting the localcord to the localcord the screen pack is using
»ĐΣΛTĦŞTØRM«

Offline lantern48

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #21 on: December 03, 2011, 11:28:48 AM »
I'm having a big issue running the blue screenpack or red for that matter, in the 1280x720 setting. The images are cropped and distorted, and do not display properly.

Here's the title screen and you can see how off the image is as the "Survival" option I've selected only has a portion of the top showing: In general, the entire lower half of the screen is cropped for some reason.

The stages are cropped as well, and special power meters -- for example like Lobo's or Atom's -- don't display properly onscreen either. Here's a pic of Atom and of the 6 Atom symbols that should be showing on the left side of the screen, only 2 and a half are visible:


As you can imagine, this is horribly annoying and I'd greatly appreciate any help fixing whatever the issue is.
« Last Edit: December 03, 2011, 03:06:45 PM by lantern48 »

Offline TotalDramaXtremist

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #22 on: December 03, 2011, 01:51:04 PM »
That's 'cause the screenpack only runs on 640X480 Resolution.

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #23 on: December 03, 2011, 02:02:53 PM »
Obviously it doesn't only run in that setting or I wouldn't have been able to take screen shots.

Not to mention, when you unpack a fresh red or blue screen pack, the second video setting is in 1280x720 by default. So clearly it can and does run in 1280x720.

« Last Edit: December 03, 2011, 06:11:43 PM by lantern48 »

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Re: IMT Mugen 1.0 Red Screen Pack 2011
« Reply #24 on: December 06, 2011, 08:29:48 PM »
Okay let's go...
1) The screenpack is ONLY designed to work at 640x480
2) Sure it runs on 1280x720, but since it's not meant for that resolution it won't display well at all.
3) Also just because the screenpack isn't meant for HD doesn't mean Mugen will crash for it, it will just display incorrectly.

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