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Author Topic: odd problem with sho by inverse  (Read 404 times)

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Offline Epic Win Man

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odd problem with sho by inverse
« on: July 17, 2011, 07:50:22 PM »
Ok, so sho by inverse has a flame kick move that is supposed to have follow-up kicks by pressing K, K after the first kick (QCB+K). The follow-up kicks work fine...if you dont hit the opponent. As soon as the first kick hits the opponent, pressing k for a follow-up kick doesnt work...does anyone know why this is happening and how to fix it?  :-??

thanks


hmmm...

Offline Acey

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Re: odd problem with sho by inverse
« Reply #1 on: July 28, 2011, 11:57:24 AM »
It's either something in the CMD file's triggers for the extra kicks or something changes in the CNS file's statedef when the move connects. This sounds like a pretty big bug, maybe try contacting the author and mentionign it.

Offline Epic Win Man

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Re: odd problem with sho by inverse
« Reply #2 on: July 28, 2011, 12:17:57 PM »
dang, i was hoping it'd be a quick fix, and inverse's website last updated 7 years ago so i think its safe to say that inverses is well and truely retired from mugen. still, no harm in trying

thanks a bunch for the response  :thumbsup:
hmmm...

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