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Author Topic: Megaman Powered Up REMIX  (Read 3503 times)

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Offline Fou

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Re: Megaman Powered Up REMIX
« Reply #25 on: July 11, 2011, 10:56:04 AM »
I meant, you make Air Man, and I make Ice Man (or vice versa)

Can I ?

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Offline O Ilusionista

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Re: Megaman Powered Up REMIX
« Reply #26 on: July 11, 2011, 11:12:02 AM »
ah, I got it, will you code it?

Go for it. Just choose which one and I will code the other.
I just need to explain to you how the invencibility works

Offline O Ilusionista

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Re: Megaman Powered Up REMIX
« Reply #27 on: July 17, 2011, 09:01:55 AM »
I have a question, guys:

I already have Timeman sheet and a friend of mine is editing Flashman.

It would be okay to have both at the same game? Time man can slow down the time and flash man can stop it.
To avoid to be cheap, its okay to make it as a hyper move?

Offline ExeLord

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Re: Megaman Powered Up REMIX
« Reply #28 on: July 17, 2011, 09:20:43 AM »
If slowdown would be longer then time stop to make it even then nothing wrong there. *remembers Sakuya in Touhou 12.3 (which by the way is my fav touhou char) and time element in Arcana Heart 3* Yep, that'll be good.
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Offline ExShadow

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Re: Megaman Powered Up REMIX
« Reply #29 on: July 17, 2011, 11:52:26 AM »
This may be a dumb suggestion, but on the select I think you should change "robot" to "reploid"
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Offline BPTM2694

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Re: Megaman Powered Up REMIX
« Reply #30 on: July 17, 2011, 12:14:27 PM »
Why? None of them are reploids.

Offline O Ilusionista

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Re: Megaman Powered Up REMIX
« Reply #31 on: July 17, 2011, 12:15:28 PM »
Yeah, I agree with you

And since the page had changed:

I have a question, guys:

I already have Timeman sheet and a friend of mine is editing Flashman.

It would be okay to have both at the same game? Time man can slow down the time and flash man can stop it.
To avoid to be cheap, its okay to make it as a hyper move?

Offline BPTM2694

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Re: Megaman Powered Up REMIX
« Reply #32 on: July 17, 2011, 12:21:32 PM »
That idea seems fine to me. The more the merrier.

Also, I think time should be stopped just long enough for you to hurt them about as much as any other character's super.

Of course I think Time Man's time slow should last just a little bit more than Flash Man's time stop.

Offline O Ilusionista

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Re: Megaman Powered Up REMIX
« Reply #33 on: July 18, 2011, 09:50:39 AM »
Are you sure? as far as I know, Flashman is a better version of time man.

Offline BPTM2694

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Re: Megaman Powered Up REMIX
« Reply #34 on: July 18, 2011, 10:16:07 AM »
Yes, I believe Flash Man is supposed to be better, but this is more about balancing.  Of course you can do it however you want, but this is what I think:

Time Man just slows down time so he still runs the risk of getting hit even if the opponent is slowed down.

Flash Man's time stop means there is no way he can get hit.

Flash Man's is safe and easy while Time Man's isn't.

Time Man should at least have some bonus (more time) so his hyper doesn't just feel like an inferior version of Flash Man's.

I'm not saying a lot of time, just maybe a little.
« Last Edit: July 18, 2011, 10:36:25 AM by bt52694 »

Offline Magma MK-II

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Re: Megaman Powered Up REMIX
« Reply #35 on: July 18, 2011, 12:52:03 PM »
Make it just like Dio's Time Stop: he announces the move, so the opponent have time to stop him from stopping time. As for the Time Slow it comes off instantly. That way they get balanced.

Offline laspacho

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Re: Megaman Powered Up REMIX
« Reply #36 on: July 19, 2011, 06:38:04 PM »
I would say put them both in.  (Flashaman and Timeman)  That woud be a fun match up.

Offline DEMONKAI

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Re: Megaman Powered Up REMIX
« Reply #37 on: July 20, 2011, 03:22:19 AM »
lol didnt realize till today that you had the same super blue hyper FX i just changed my terrys look to...i thought it was just RED for your Goliath character. i started from your red BG look and used photoshop and changed it blue and now i see your video im like wtf?? :(|) already the SAME thing?  :D

anyway amusing stuff there 8)...
Lots and lots of supers so f*ckin what

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Offline O Ilusionista

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Re: Megaman Powered Up REMIX
« Reply #38 on: July 20, 2011, 05:53:24 PM »
I know about the head, but is the size ok?


Source:
« Last Edit: July 20, 2011, 06:00:08 PM by _K.o.W_ »

Offline Magma MK-II

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Re: Megaman Powered Up REMIX
« Reply #39 on: July 21, 2011, 09:25:51 AM »
Yes, it is ok!

Offline O Ilusionista

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Re: Megaman Powered Up REMIX
« Reply #40 on: July 21, 2011, 03:58:50 PM »
hahahahaha I just loved it!


Offline Fou

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Re: Megaman Powered Up REMIX
« Reply #41 on: July 21, 2011, 04:43:57 PM »
Megaman V powered up  :cool



That can help you

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Offline overlordnick

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Re: Megaman Powered Up REMIX
« Reply #42 on: July 22, 2011, 12:22:46 AM »
when i downloaded it and played it i found the the enemy char has a tendency to dissapear, i couldnt figure out what caused this but every so offen a char would dissapear for 1-2 seconds

also i recomend mm:zero zero, instead of mm:x zero
You know they're scraping the bottom of the barrel when they make me a mod

Offline O Ilusionista

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Re: Megaman Powered Up REMIX
« Reply #43 on: July 22, 2011, 12:36:08 AM »
If its blink, its normal.

Offline overlordnick

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Re: Megaman Powered Up REMIX
« Reply #44 on: July 22, 2011, 01:06:53 AM »
If its blink, its normal.
i know that, but its like its compleatly dissapearing instead of blinking (could just be my computer lagging now that i think about it)

i recorded a short clip of me playing (hypercam slows down my computer bad)
(click to show/hide)

the enemy disapears at: 0:18 for sure, the rest of the spots are probibly becuse my computer was going slow

G Lux - Link Fixed. Don't use the youtube extension, it doesn't work. Just paste the link like normal.
« Last Edit: July 22, 2011, 02:14:07 AM by C.R.O.M. - Gangsta Luxury »
You know they're scraping the bottom of the barrel when they make me a mod

Offline O Ilusionista

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Re: Megaman Powered Up REMIX
« Reply #45 on: July 22, 2011, 09:58:41 AM »
ah, someone already told me this, but I can't recreate the bug.
But on the video, it seams to be your computer lagging.

Offline Ultimaexe

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Re: Megaman Powered Up REMIX
« Reply #46 on: September 07, 2011, 09:45:45 AM »
well thats a bit different i give it  :thumbsup:

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