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Author Topic: KoF '95 Garou stage  (Read 1078 times)

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Offline ELECTRO

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KoF '95 Garou stage
« on: June 18, 2011, 03:40:30 AM »
King of Fighters '95 Garou stage for Mugen 1.0 - I also included the splash sprites in case you want to make the stage interactive as seen in the video - The stage is Super jump compatible @-)

Link : http://electros115.web.officelive.com/default.aspx

Video :

« Last Edit: June 18, 2011, 04:37:47 AM by ELECTRO »



Offline CleanCheeks

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Re: KoF '95 Garou stage
« Reply #1 on: June 19, 2011, 12:23:53 AM »
Damn amazing stage! Gorgeous. Is there a way you can code it and put it up with the splash effects for any character?

BTW...Firstiieeeesssssss *chews gum*
"I will think of you as I throw up into the toilet."

Offline ELECTRO

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Re: KoF '95 Garou stage
« Reply #2 on: June 19, 2011, 01:19:01 AM »
Ow sure it's very easy to do - I already patched about 30 chars in 2 hours - Here's what I posted in another forum to answer this question. @-)

----------------------------------------------------------
You have to place the splash sprites inside your character to make it work. I'll give you an example.

1 : make an animation in your character ussing the jump splash sprites.

2 : Place an explode in your characters jump land & jump start code ussually found in a characters common1 file.


My explode code looks like this :

[State 40, water splash]
type = Explod
trigger1 = time = 0
trigger1 = stagevar(info.name) = "KoF95_Garou"
anim = 89055
ID = 7447
pos = 0,-5
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
removetime = 14
supermove = 99999
pausemove = 99999
scale = 1,1
sprpriority = 7
ontop = 0
ownpal = 1
removeongethit = 0

That's all there is to it - Use the other splash effects in your walk & attacks ussing the same method @-)

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