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Author Topic: Super Nostalgia Wars  (Read 36538 times)

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Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #450 on: August 07, 2011, 09:03:58 PM »
Quote
and I have a PM regarding what you said about the floor state being misaligned.

Cool to see that you actually read my pm,  :D

- The odd bounds of the stages, they render bugs with triggers like FrontEdgeDist. Dunno if you ever played with Kolilanba I've sent you, but try to use his hurricane on Inverted Catacombs, for example. If you don't want to fix, its okay. But expect bugs happening.

- Many attacks lacks impact. Maybe a EnvShake would be good. Something like (at the hitdef):
Quote
envshake.time = 7
envshake.ampl = 4

- The template is a mess, its hard to find whatever you need.
- the states aren't ordened
- no relationship between the numbers, like the state 2000 using the anim 891.
- no organized state numbers( sometimes there is states 1000, 2020, 891). Plus, normal states could use the numbers from 200-999, supers 1000-2999, hypers (you don't use on this project) 2999-4999.
- I think that separated files to each kind of use, like I do on the bosses (basic, specials, etc) is more easier to do.

- Wrong hitdef in some cases (God's sword hits when it have the speed effect and when it ends, which is bad) Try to use "trigger1= !time" which is the same of "trigger1 = time = 0". This will trigger the attack just one time (on the first contact), so you can have as much red CLSN as you want, just one frame will hit.

This is what I remember from my memory, I know there is more.

Offline MDI

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Re: Super Nostalgia Wars
« Reply #451 on: August 07, 2011, 09:11:08 PM »
I'm aware of the bound problem with the stages, we talked about this already and I'll stop having uneven stages.

So I should use "trigger1= !time" as opposed to "trigger1 = time = 0"? I believe I might have also used trigger1 = animelem = * a few times before as well which I can see now as not working out well.


As for problems regarding states being unorganized, hard to find, etc. I suppose that is a matter of preference since it isn't much of a problem for me. However, I can understand how it can be inconvenient.

I think that you should create a character template which would be easier for you and Zvitor to use which rectifies any "unorganized" or "messy" states and anim #s. This way it won't be an inconvenience for you two. Just because it seems to affect the creation process and not the actual gameplay.
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Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #452 on: August 07, 2011, 09:20:29 PM »
Quote
So I should use "trigger1= !time" as opposed to "trigger1 = time = 0"? I believe I might have also used trigger1 = animelem = * a few times before as well which I can see now as not working out well.

no, you should use:

trigger1 = !time or trigger1 = time = 0 (which means the same thing, since ! means NOT)

where you use:

trigger1= AnimElem = 2
trigger2 = AnimElem = 3


Where you need just one hit using many frames. If you still need both frames to be hit, its okay.
But on God's case, you should choose just one, because the sword will hit just once.

Quote
I think that you should create a character template which would be easier for you and Zvitor to use which rectifies any "unorganized" or "messy" states and anim #s.

Already did.

Quote
This way it won't be an inconvenience for you two. Just because it seems to affect the creation process and not the actual gameplay.

MDI, this hasn't anything with the our previous discussion, but this sounds like an excuse, sorry to be direct.
So, just because something doesn't affects the gameplay, it should not be fixed or organized? Its a weird logic, a very weird one.

As coders, we need to make the things as clear as we can. Its not just us think its hard to find, Mugen itself will take more time to find the things that way.

But if its okay to you, ok to me.

Offline MDI

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Re: Super Nostalgia Wars
« Reply #453 on: August 07, 2011, 09:25:27 PM »

MDI, this hasn't anything with the our previous discussion, but this sounds like an excuse, sorry to be direct.
So, just because something doesn't affects the gameplay, it should not be fixed or organized? Its a weird logic, a very weird one.

As coders, we need to make the things as clear as we can. Its not just us think its hard to find, Mugen itself will take more time to find the things that way.

But if its okay to you, ok to me.

I didn't say it shouldn't be fixed or organized. I just said that by all means you should have a template that you're comfortable with. It wasn't an excuse.

The way I have my characters states set and organized is what I am used to working with and prefer, but it isn't the case with you and that is fine. I don't see anything wrong with that as long as it doesn't mess up the gameplay.
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Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #454 on: August 07, 2011, 09:29:47 PM »
when I say that is sounds like a excuse, I'm not targeting you personally, I'm targetting everyone who say the same thing.

Things like "it doesn't affects the gameplay, you can't say its bad because it took too much time to do, you need to be constructive, etc", things that I see on many foruns (on this one, specially) sounds like an excuse to me.

Its just my opinion. I'm aware that I am pretty straightfoward when I speak.

Quote
I just said that by all means you should have a template that you're comfortable with.

This could worked when you was alone coding it. But, nevermind.

Offline MDI

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Re: Super Nostalgia Wars
« Reply #455 on: August 07, 2011, 09:34:50 PM »
I see what you mean, but in my case I don't see it as an excuse because it isn't just a matter of something I don't want to do just for the sake of it. I wouldn't gain anything if I created my content a different way, if anything it would be a negative.

The way I create my characters is actually more convenient for me and makes more sense for me. I get that for other people they have their own way of creating characters.

But if we have a different method of creation then why does it matter if in the end the characters play the same and work well together?

We can't all be expected to have the same creation process as each other.
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Offline ZVitor

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Re: Super Nostalgia Wars
« Reply #456 on: August 07, 2011, 09:47:48 PM »

But if we have a different method of creation then why does it matter if in the end the characters play the same and work well together?

because at end, close to release, some1 MUST review and check all chars code to make they fit.

Offline ZVitor

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Re: Super Nostalgia Wars
« Reply #457 on: August 07, 2011, 11:26:49 PM »
one more thing, you dont should use sprites 5..1 and 5..2 at get hits anim.
...
« Last Edit: August 08, 2011, 12:21:10 AM by zvitor »

Offline MDI

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Re: Super Nostalgia Wars
« Reply #458 on: August 08, 2011, 12:23:48 AM »
I suppose I could do just that. Unless otherwise.

Why is it that every post you make states either directly or indirectly when implied that you desire some form of beta in some way? The point is clear, and it is in fact otherwise.

because at end, close to release, some1 MUST review and check all chars code to make they fit.


I'll take care of that if it is too much of an inconvenience.

one more thing, you dont should use sprites 5..1 and 5..2 at get hits anim.


Hm? I'm sorry I don't understand the sentence too much.

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Offline ZVitor

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Re: Super Nostalgia Wars
« Reply #459 on: August 08, 2011, 12:36:03 AM »
at somes get hits anim, you use 5041,0 sprites(i tink), this sprites are to be used by custom states, atm they look correct at anim because have wrong align, so if you fix align it will look wrong at anim, if you dont fix will look wrong at custom states, resume, dont use at get hits anim sprites from groups 5000 with end 1 or 2 (5001,5011, 5032...)

Offline MDI

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Re: Super Nostalgia Wars
« Reply #460 on: August 08, 2011, 01:38:48 AM »
Ok gotcha. Thanks.
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Offline ZVitor

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Re: Super Nostalgia Wars
« Reply #461 on: August 08, 2011, 06:07:30 AM »


thats all so far, break time to take care of other projects...

Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #462 on: August 08, 2011, 11:31:15 AM »
Chars ready:

"Arrghus"- Alien Soldier
Kolilanba - Valis III
Minotaur - Castlevania - Rondo of Blood
Aggar - Altered Beast
Octeyes - Altered Beast



Taking a break from this project.

Offline MDI

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Re: Super Nostalgia Wars
« Reply #463 on: August 08, 2011, 11:51:41 AM »
I like how you both conveniently decided to take a break at the same time.
R.I.P. my Mugen heroes; Reuben Kee & Juan Carlos

Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #464 on: August 08, 2011, 11:59:58 AM »
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Your reply was SO ridiculous that I don't even waste my time making explaining it to you.

Me and Zvitor has crapton of projects to work (or my nickname won't be King of Wips, lol).

Offline MDI

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Re: Super Nostalgia Wars
« Reply #465 on: August 08, 2011, 12:02:28 PM »
You're both very busy, always have been. You've been gladly working on this project and then right after you get angry at me you suddenly drop out? I'm not crazy, its obvious what is going on here. If you want to drop out or have something you wish to say then go right ahead and do it.
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Offline ExeLord

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Re: Super Nostalgia Wars
« Reply #466 on: August 08, 2011, 12:21:55 PM »
Ugh, you guys making it so hard o.O#
(click to show/hide)
Make it straight - MDI asked for help with HIS project and everybody here was eager and agreed to help.
Position 1: MDI ask to make his characters and don't include mine.
Answer: MDI is project leader, you agreed to help so help him with his chars, nobody forces you to though, also nobody will stop you from making own creations which may not be included by MDI in game, but by players manually.
Position 2: they were here, they wished to help, but now they ran off with their tails between legs, cowards.
Answer: they just got angry and eventually will calm down, they actually made plenty of characters and helped much, no need to attack them. You able to create characters on your own so if nobody else wishes to make certain character - make it yourself, if you don't force them they won't be angry.

Guys, ugh, guy - what the hell with you!? ~X(
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Fou

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Re: Super Nostalgia Wars
« Reply #467 on: August 08, 2011, 12:27:22 PM »
and it is ONLY now that I understand your nickname. (King of Work In ProgressS)
 :DxDie

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Offline A!

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Re: Super Nostalgia Wars
« Reply #468 on: August 08, 2011, 12:35:28 PM »
 :O*D
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #469 on: August 08, 2011, 01:23:41 PM »
You're both very busy, always have been. You've been gladly working on this project and then right after you get angry at me you suddenly drop out? I'm not crazy, its obvious what is going on here. If you want to drop out or have something you wish to say then go right ahead and do it.

If I wanted to leave, I would left this project... and probabily made one to me. But I was still here because I've ENJOYED it.

But every f**k*** reply that you made, you're killing our motivation.

MDI, you are a cool guy and I don't want to lose your friendship because a project. So, maybe its time to me to leave, to still be in good terms with you.

Quote
and I told MaxRock that you all are trusted guys which will never drop this cool project, damn

So now we are not trustworthy people? Geez, this is getting better and better...

Quote
Position 2: they were here, they wished to help, but now they ran off with their tails between legs, cowards.

WHO ARE YOU CALLING COWARD?
Watch your mouth, kid.

I really was expecting more from you...my bad.

and it is ONLY now that I understand your nickname. (King of Work In ProgressS)
 :DxDie

hahhaha really :)

Offline ExeLord

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Re: Super Nostalgia Wars
« Reply #470 on: August 08, 2011, 01:28:52 PM »
"WHO ARE YOU CALLING COWARD?
Watch your mouth, kid.
I really was expecting more from you...my bad."
I SHOWED position of MDI in last post and ANSWERED to it, that's not what I think you've done -_-' c'mon.
---
Sometimes I shouldn't look through other's eyes so I won't get accused in what I told not from my point of view that it is the way I look at it -_-
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #471 on: August 08, 2011, 01:35:40 PM »
hum, I think I got your point, you wasn't speaking of me, right?
Excuse me.

Offline ZVitor

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Re: Super Nostalgia Wars
« Reply #472 on: August 08, 2011, 01:48:06 PM »
man...
belive or not, my break reason is nothing about you.
...
im not droping out.
check last pages, i did exactly all chars i said i wanted to do.
i dont wish to do any other char atm, execpt if you change your mind about king of dragons.

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Re: Super Nostalgia Wars
« Reply #473 on: August 08, 2011, 01:48:17 PM »
MDI probably thinks so, because both of you left him for a while, but he thinks so only because he is upset, and you think of MDI as of some kind of tyrant he isn't also because of being upset.
Just calm down everyone. Nor Z and Illu are cowards nor MDI is tyrant. I don't know what's happened that you started to attack each other violently without leaving room for peace, but you need to stop it.
You already forgot what made you all upset, but keep finding reasons which are plain nothing.
---
There's no need to be harsh with each other and try to beat to death, it's not a mortal kombat...
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline ZVitor

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Re: Super Nostalgia Wars
« Reply #474 on: August 08, 2011, 02:09:10 PM »
so to not look like im quiting, will tell about my future plans:
- Spiderman, but will demand custom edits
- Vader, im not sure if playable or boss, and def will need resize
- GBA ghost rider? maybe
but like i said, i need a break to take care of other project.

and plz MDI, unlock guild thread, a lot of guild members dont come here, and a lot of IMT members dont go there, thats why i like to post my stuffs every place to see different thoughts...

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