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Author Topic: Super Nostalgia Wars  (Read 36620 times)

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Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #175 on: July 22, 2011, 05:02:36 PM »
yeah.
plus, I HATE to make the required sprites and anim. Some of the chars I've stopped...I stopped on that part.

Hey guys, any suggestion of a new boss to this game? Something big and bad, like me, LOL.

Offline ExeLord

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Re: Super Nostalgia Wars
« Reply #176 on: July 22, 2011, 05:16:29 PM »
Hm... I wanted one boss from Valis 3 (first one that I liked when playing through), on top of the tower, where princess should beat him. But he need ripping, maybe I'll do it later.
What consumer society is?

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Offline MDI

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Re: Super Nostalgia Wars
« Reply #177 on: July 22, 2011, 05:19:01 PM »
I'd say she'd be awesome to do as a boss,



But unfortunately like most of these larger bosses she has many small parts which would take forever to rip or replicate properly in Mugen. You'll see what I mean when she moves her tentacles/arms.

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Offline ExeLord

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Re: Super Nostalgia Wars
« Reply #178 on: July 22, 2011, 05:23:45 PM »
Yeah, just like Ilu... ;D
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #179 on: July 22, 2011, 05:31:40 PM »
Yeah, that kind of boss could be a bit hard - you need to calculate Bezier curve between all those parts.

but this isn't the problem: the problem is HOW MUCH parts we will have to make the char. I was taking a look at the video, and for each arm you will have 9 helpers (so 18 helpers for both arms) plus some other attacks and I use a armor code which is based on a helper.

So far, it would be something close to 20, 22 helpers on the screen at the same time. And Helpers on Mugen are just like Achilles's Heel: they consume TOO MUCH RAM. I think a char with 22 helpers will slow down many machines.

edit: and her eyes changes too, so more helpers...
« Last Edit: July 22, 2011, 05:45:38 PM by _King of Wips_ »

Offline ZVitor

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Re: Super Nostalgia Wars
« Reply #180 on: July 22, 2011, 06:22:43 PM »

Offline Playing Enemy

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Re: Super Nostalgia Wars
« Reply #181 on: July 22, 2011, 06:45:19 PM »
Sim Sim Sim. Awesome idea.  :)


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Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #182 on: July 22, 2011, 08:37:33 PM »
boss?
http://www.spriters-resource.com/snes/xmenapoc/sheet/22192

Nice idea! Will you make it?

Another cool boss could be that giant Sentinel. I've asked to MDI about those:





or...



I can make this, special for you :)
« Last Edit: July 22, 2011, 09:10:51 PM by _King of Wips_ »

Offline Fou

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Re: Super Nostalgia Wars
« Reply #183 on: July 22, 2011, 10:24:04 PM »
Good idea with the sentinel and Apocalypse  :)

Quote

My eyes !!!! That burning !  @-)
It's gonna be the invincible secret final boss of the game  :thumbsup:
No one can beat her !

 :DxDie

(click to show/hide)

Offline MDI

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Re: Super Nostalgia Wars
« Reply #184 on: July 22, 2011, 11:40:58 PM »
.......

Those sprites are surprisingly nice. I'd feel bad to hurt that character.  ???
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Offline DEMONKAI

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Re: Super Nostalgia Wars
« Reply #185 on: July 23, 2011, 02:08:39 AM »
wait.. did you do this boss already? ???...maybe i didnt see it...if not then what do you think?




Lots and lots of supers so f*ckin what

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Offline Magma MK-II

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Re: Super Nostalgia Wars
« Reply #186 on: July 23, 2011, 10:02:42 AM »
How about the Demon's Wall from Final Fantasy IV. You could make it something like he just keeps going, then crush you against the wall if you don't beat it in time.

Another idea would be to use the Moais or organic bosses from Gradius.

Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #187 on: July 23, 2011, 09:26:25 PM »
Lava Boss is finished (custom Dead at 1:40)



How about the Demon's Wall from Final Fantasy IV. You could make it something like he just keeps going, then crush you against the wall if you don't beat it in time.

Another idea would be to use the Moais or organic bosses from Gradius.

this?


Dunno, it seams to be too small.

I was playing Turrican 2. The first boss is kinda funny :)
Exelord is ripping it to me.

Offline Macaulyn97

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Re: Super Nostalgia Wars
« Reply #188 on: July 24, 2011, 10:07:04 AM »
I would like to see a female boss

Offline ExeLord

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Re: Super Nostalgia Wars
« Reply #189 on: July 24, 2011, 12:32:55 PM »

?
There's some rips http://sdb.drshnaps.com/game.php?game=132 and mazinger-z is cool...
« Last Edit: July 24, 2011, 12:46:57 PM by ExeLord »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline MDI

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Re: Super Nostalgia Wars
« Reply #190 on: July 24, 2011, 03:07:51 PM »
I would like to see a female boss

Such as?

And as for Final Fantasy bosses, I don't think so. They're usually no more then still images.


?
There's some rips http://sdb.drshnaps.com/game.php?game=132 and mazinger-z is cool...

The character looks interesting, from what I can see he is a good size...don't see any sprites of him on the site though. The stages wouldn't fit though.
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Offline ExeLord

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Re: Super Nostalgia Wars
« Reply #191 on: July 24, 2011, 03:19:49 PM »
Yeah, he's Dredd-sized and moves not bad, I started ripping him though he, as everything in this game, have very fluid moves, might take a while. For now I only ripped get hit. There's still could be one issue with him - round shadow, somebody needs to remove it... If nobody else would do this it'll be me...
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #192 on: July 24, 2011, 03:22:45 PM »
I liked that big yellow char from that game. Maybe I will take a look to it.

Right now, I'm working on a bonus char. I see some cool games which have some nice chars, but some of they are really too limited to make (even I beeing known for extracting everything for a char, LOL).

So, I have a idea to bundle many chars in one, like a bonus game...but where you can die from it. SO , your prize is...to remain alive :)

Offline Macaulyn97

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Re: Super Nostalgia Wars
« Reply #193 on: July 24, 2011, 05:24:13 PM »
- Carmilla (Castlevania - Circle of the Moon)
- Carmilla & Laura (Castlevania - Rondo of Blood)
- Elizabeth Bartley (Castlevania Bloodlines)
- Medusa (Castlevania - Symphony of the Night)
- Rusalka (Castlevania - Order of Ecclesia)
- Stella & Loretta (Castlevania - Portrait of Ruin) (they could appear playable too)
- Succubus (Castlevania - Symphony of the Night)
- Poison Ivy (The Adventures of Batman and Robin)
- Catwoman (The Adventures of Batman and Robin/Batman Returns)
- Ursula (Kingdom Hearts - Chain of Memories)
- Maleficent (Disney Princess)
- Larxene (Kingdom Hearts - Chain of Memories)

Offline MDI

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Re: Super Nostalgia Wars
« Reply #194 on: July 24, 2011, 06:21:51 PM »
- Carmilla (Castlevania - Circle of the Moon)
- Carmilla & Laura (Castlevania - Rondo of Blood)
- Elizabeth Bartley (Castlevania Bloodlines)
- Medusa (Castlevania - Symphony of the Night)
- Rusalka (Castlevania - Order of Ecclesia)
- Stella & Loretta (Castlevania - Portrait of Ruin) (they could appear playable too)
- Succubus (Castlevania - Symphony of the Night)
- Poison Ivy (The Adventures of Batman and Robin)
- Catwoman (The Adventures of Batman and Robin/Batman Returns)
- Ursula (Kingdom Hearts - Chain of Memories)
- Maleficent (Disney Princess)
- Larxene (Kingdom Hearts - Chain of Memories)

I don't want to do any Castlevania characters that Serio has already done for his CV:Fighter project, mainly because he has basically set the bar for awesomeness that I know I can't compete with, and my project is quite similar to his in a way.  :P

I was thinking of doing Medusa though, most likely from SoTN. Other then that I am not familiar with the other characters you've mentioned, at least how they appear sprite-wise.
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Offline Macaulyn97

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Offline DEMONKAI

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Re: Super Nostalgia Wars
« Reply #196 on: July 24, 2011, 08:01:52 PM »
too bad this dude from this throwback is slightly too big i think because
he would be a nice team up with Hagane

http://www.youtube.com/watch?v=-bib8W6ouhA&feature=related#
Lots and lots of supers so f*ckin what

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Offline ExeLord

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Re: Super Nostalgia Wars
« Reply #197 on: July 24, 2011, 08:20:11 PM »
 #:-S
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline MDI

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Re: Super Nostalgia Wars
« Reply #198 on: July 24, 2011, 08:31:22 PM »


Yes, I just said I know of the Castlevania characters. I'm not familiar with the Kingdom Hearts ones..

Edit:

I see the others now. Unfortunately they don't seem to be a good fit either.
« Last Edit: July 25, 2011, 05:52:36 AM by MDI »
R.I.P. my Mugen heroes; Reuben Kee & Juan Carlos

Offline O Ilusionista

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Re: Super Nostalgia Wars
« Reply #199 on: July 24, 2011, 08:33:06 PM »
I've started this bonus char 4 hours ago, and its almost done.
The homming missiles has some bugs yet



The robots are random, each one shots a different weapon.

I plan to add one more robot and a angel, which will heals the player


--------------------

about the sheets, I liked this:
http://spriters-resource.com/other_systems/cvrob/sheet/10344

I will make a unique char on that sheet :)

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