collapse

Author Topic: Trying to Reduce Load-time...  (Read 710 times)

0 Members and 2 Guests are viewing this topic.

Offline Captain Commando

  • Initiate
  • **
  • Posts: 78
  • Last Login:November 13, 2015, 04:07:16 AM
  • I am... CAPTAIN COMMANDO!
    • My Youtube Page
    • Email
Trying to Reduce Load-time...
« on: March 06, 2011, 09:17:53 PM »
I'm using Necro_RK's "Neon" Screenpack in Mugen 1.0, and I noticed that it takes a long time to load. Then I took a look at the status log file discovered the issue; my Mugen was trying to load all of the empty character slots as if they were actual characters, like so:

Error reading character file: chars/-----BLANK-----/-----BLANK-----.def

Now, my question is, is there any way to write an empty slot so that Mugen recognizes it as that and doesn't try to load it as a character? I'm sure that would reduce my initial load-time by a ton.


PROUD TO BE A FURRY

(sig by Mizu Wolf)

Offline C.R.O.M. - Shadaloo Lives!

  • Winner of Rounds 1, 5, & 13 in Last Person to Post Wins!, SpRiTe Of ThE wEeK cOnTeSt #61 Winner, and Shadaloo Office Worker
  • Infinite Loyalist
  • *****
  • Posts: 2684
  • Country: United States us
  • Last Login:February 13, 2023, 03:37:34 PM
  • Proud member of C.R.O.M. (Shadaloo Lives!)
    • C.R.O.M.
Re: Trying to Reduce Load-time...
« Reply #1 on: March 06, 2011, 09:26:16 PM »
Just type "blank" or "empty" that's what I do.

Offline Captain Commando

  • Initiate
  • **
  • Posts: 78
  • Last Login:November 13, 2015, 04:07:16 AM
  • I am... CAPTAIN COMMANDO!
    • My Youtube Page
    • Email
Re: Trying to Reduce Load-time...
« Reply #2 on: March 06, 2011, 09:48:45 PM »
Just type "blank" or "empty" that's what I do.
It's not working. I tried both "blank" and "empty", and Mugen still tries to load them as characters.
It might've worked if I was using Winmugen, but I'm using Mugen 1.0. Looks like I might have to just live with it.

Thanks anyway, though. :)
PROUD TO BE A FURRY

(sig by Mizu Wolf)

Offline C.R.O.M. - Shadaloo Lives!

  • Winner of Rounds 1, 5, & 13 in Last Person to Post Wins!, SpRiTe Of ThE wEeK cOnTeSt #61 Winner, and Shadaloo Office Worker
  • Infinite Loyalist
  • *****
  • Posts: 2684
  • Country: United States us
  • Last Login:February 13, 2023, 03:37:34 PM
  • Proud member of C.R.O.M. (Shadaloo Lives!)
    • C.R.O.M.
Re: Trying to Reduce Load-time...
« Reply #3 on: March 06, 2011, 09:54:22 PM »
I could have sworn it worked with 1.0 too. :-??

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Trying to Reduce Load-time...
« Reply #4 on: March 07, 2011, 06:24:34 PM »
I could have sworn it worked with 1.0 too. :-??

It works, mugen still works but he's having problem with load time, not broken stuff.

SO did you know that when you type in "blank" mugen actually looks for a character called blank and since it doesn't find one 'it leaves the slot empty, that's what he's trying to find a solution to.

I don't know of one but I also never heard of blank names causing load time to jump up. Maybe there is a different reason, so...

1) What type of computer are you running (memory, processor, etc...)
2) Are you just waiting at a black screen or a mugen load screen?

Offline C.R.O.M. - Shadaloo Lives!

  • Winner of Rounds 1, 5, & 13 in Last Person to Post Wins!, SpRiTe Of ThE wEeK cOnTeSt #61 Winner, and Shadaloo Office Worker
  • Infinite Loyalist
  • *****
  • Posts: 2684
  • Country: United States us
  • Last Login:February 13, 2023, 03:37:34 PM
  • Proud member of C.R.O.M. (Shadaloo Lives!)
    • C.R.O.M.
Re: Trying to Reduce Load-time...
« Reply #5 on: March 07, 2011, 06:58:11 PM »
Oh, no I knew that, I just read his question wrong.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 [15] 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal