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Author Topic: IMT Mugen 1.0 Blue Screen Pack 2011  (Read 94835 times)

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Offline Acey

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IMT Mugen 1.0 Blue Screen Pack 2011
« on: February 22, 2011, 12:52:55 PM »
International Mugen Tournament Screen Pack
For MUGEN 1.0

Here is the full IMT Screen Pack (Blue) for Mugen 1.0. Since the Blue screen pack was downloaded 20% more than the Red screen pack I decided to start with converting this one to Mugen 1.0. Features are as follows:

* Contains Elecbyte's January 2011 Mugen 1.0 release
* All original graphics have now been upgraded to HD quality
* Fully animated Load screen, Title screen, Option screen, Select screen and Versus Screen
* Custom Fonts
* Custom Soundtrack
* Custom EoH version 1.0 lifebars complete with all new custom fight texts
* All new FightFX file with custom hitsparks and upgraded hitsounds, all matching mugen standards
* Portrait 9000 [0,2] compatability with mugen standards
* Includes the new "Victory Quote" screen
* As seen before, this screen pack allows for a variety of select screen layouts, and due to popular request this also includs a new 4th, smaller roster variation:

Variation 01 - Holds up to 8,400 characters
Variation 02 - Holds up to 1,344 characters
Variation 03 - Holds up to 344 characters
Variation 04 - Holds up to 70 characters (which is set to hide excess squares unless filled with a character)




This Screen Pack also comes packaged with Warner's updated Kung Fu Man (MK and MB compatible) and IMT's Infinity Moon Stage. To switch the screen pack Motif variations read the documentation comtained with the download. Enjoy!

* Download IMT Mugen 1.0 Screen Pack (Blue)
« Last Edit: October 23, 2020, 09:27:33 AM by laspacho »



Offline Jelux Da Casual

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #1 on: February 22, 2011, 12:54:32 PM »
Right on!

Variation 3 is just the right size too!
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Offline Acey

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #2 on: February 22, 2011, 03:01:21 PM »
I reuploaded the file with a minor 1.0 change to the fight.def

Code: [Select]
[FightFx]
 scale = 2

and and edit to the music of the Load Screen.
« Last Edit: February 22, 2011, 03:46:14 PM by Acey »

Offline HyperVoiceActing

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #3 on: February 22, 2011, 03:33:21 PM »
Looks amazing

Love the IMT screenpacks

Offline Tazzer

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #4 on: February 22, 2011, 07:20:55 PM »
I want this to be my main Mugen SP, However I just have a few questions (being new to Mugen 1.0 ... at first I hadn't even considered changing because I didn't want to loose all my characters and stages to switch to it.   I recently found out that most characters that were made for the previous mugen still work in 1.0.   Is this true for stages as well, or no?

Ok, being new to Mugen 1.0 I just have a couple of questions:

Are the port pics still the same size as old mugen?  (ie 120x140?)  I'm only asking because those ports of Spidey and Green goblin look smooth and crisp like they weren't resized so small.  Also, what does "[0,2]" mean?

Second:  How exactly do you use the "victory quote screen"?   Is there some template you use?

Don't mean to sound dumb.. I just recently started thinking about Mugen 1.0 and I don't know what's changed and what's remained the same portrait wise.


****EDIT****

Ok, I just went in the mugen.cfg and tried to change the motif to IMT04.. but when I save the change and load Mugen, IMT01 is what I get. 
« Last Edit: February 22, 2011, 07:35:40 PM by Tazzer »

Offline Lithium Flower

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #5 on: February 22, 2011, 08:03:47 PM »
1. All characters and stages do work on 1.0

2. 9000, 1 portraits are still the same size, the only times they can get blurry are when screenpacks use a different scale for them
scale = .5, .5 as an excample

3. Don't know about victory screen, I don't see a template included

4.Oh and for switching Select motifs

;motif = data/IMT01/system.def
;motif = data/IMT02/system.def
motif = data/IMT03/system.def
;motif = data/IMT04/system.def

since IMT03 has the semicolon removed that one will load, did you try doing that?

Offline SanjiSasuke

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #6 on: February 22, 2011, 08:23:22 PM »


I've been waiting for this since RC1! IMT Blue is great, but I was a little too dumb to fix it myself, so this is great news! Now my MUGEN 1.0 can look like WinMUGEN's awesomeness.

Offline Tazzer

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #7 on: February 22, 2011, 08:24:21 PM »
1. All characters and stages do work on 1.0

2. 9000, 1 portraits are still the same size, the only times they can get blurry are when screenpacks use a different scale for them
scale = .5, .5 as an excample

3. Don't know about victory screen, I don't see a template included

4.Oh and for switching Select motifs

;motif = data/IMT01/system.def
;motif = data/IMT02/system.def
motif = data/IMT03/system.def
;motif = data/IMT04/system.def

since IMT03 has the semicolon removed that one will load, did you try doing that?

Ah, got it.  Thanks for the help.  

Hmm, I'll have to see if there's somewhere I can read about how to use the victory quote screens.  

And thanks for clearing up the portrait size question too.. now I can start making new ports.

Offline Lithium Flower

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #8 on: February 22, 2011, 08:25:32 PM »
Glad i could help, now more people should convert to 1.0  :D


OH SH- Player 2's powerbar isn't working correctly

Offline Tazzer

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #9 on: February 22, 2011, 08:41:21 PM »
I agree.   I was against it once, but I'm all for it now.   I just wish I know how to customize the victory screens.

Offline Acey

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #10 on: February 22, 2011, 09:39:00 PM »
Add this to a character's CNS file

;Default language victory quotes **MUGEN 1.0**
;The default language victory quotes must be implemented in English.
[Quotes]
; Up to 100 victory quotes can be specified per language (victory0 - victory99)
victory1 = "You must defeat Tu Shou to stand a chance."
victory2 = "You need a lot of training. Come back in ten years."
victory3 = "You look familiar. Did I see you on TV?"
victory4 = "Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices."
victory5 = "That was a good workout."
victory6 = "I want to challenge more skilled fighters."
victory7 = "What do you mean my girlfriend is in another temple?"


Then edit it as you see fit.

Also the Mugen Standard Victory quote portraits is 320 x 125, is set as 9000,2 and has an X-axis of 100 and a Y-axis of -10. This is all based on the deafult Mugen 1.0 motif.

Offline Acey

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #11 on: February 22, 2011, 09:52:31 PM »
Glad i could help, now more people should convert to 1.0  :D


OH SH- Player 2's powerbar isn't working correctly


Thanks for the heads up, the code to fix P2's power bar is as follows

Code: [Select]
;Player 2
p2.pos    = 0,0
p2.front.anim = 44
p2.front.offset=640,0
p2.front.facing = -1
p2.range.x  = 570,442

This replaces the current P2 code under [Power Bar] in the data/fight.def

I'll be uploading the full file with the fix too. I'll also be implementing the team portraits as suggested.

Offline Tazzer

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #12 on: February 22, 2011, 10:20:21 PM »
Add this to a character's CNS file

;Default language victory quotes **MUGEN 1.0**
;The default language victory quotes must be implemented in English.
[Quotes]
; Up to 100 victory quotes can be specified per language (victory0 - victory99)
victory1 = "You must defeat Tu Shou to stand a chance."
victory2 = "You need a lot of training. Come back in ten years."
victory3 = "You look familiar. Did I see you on TV?"
victory4 = "Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices."
victory5 = "That was a good workout."
victory6 = "I want to challenge more skilled fighters."
victory7 = "What do you mean my girlfriend is in another temple?"


Then edit it as you see fit.

Also the Mugen Standard Victory quote portraits is 320 x 125, is set as 9000,2 and has an X-axis of 100 and a Y-axis of -10. This is all based on the deafult Mugen 1.0 motif.

Thanks alot for the info Acey.   One more question:  Any specific spot in the CNS?  Beginning?  End?

Offline Lithium Flower

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #13 on: February 22, 2011, 10:27:37 PM »
Under the Movement Section make one called

[Quotes]
Add your quotes there  :)

Offline Acey

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #14 on: February 22, 2011, 10:37:50 PM »
Yeah, technically it will work anywhere but the standard placement is after the [movement] section near the top.

Offline Tazzer

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #15 on: February 22, 2011, 10:50:54 PM »
Excellent.  Thanks guys.  Appreciate it.  I love the new effect of this SP.  Very nice work.

Offline Acey

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #16 on: February 23, 2011, 11:01:18 AM »
Also one more fix to the fight.def (lifebars)

Code: [Select]
p1.counter.offset = 0,[color=red]25[/color]
p1.counter.font = 1,1
p2.counter.offset = 0,[color=red]25[/color]
p2.counter.font = 1,1

When your win count get's over 3 the icons turn into numbers nad the offset for the number was wrong, I had fixed it previously but it got moved while fixing something else.

I also updated the full download.

Offline Magma MK-II

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #17 on: February 23, 2011, 11:53:00 AM »


---------

Hey Acey, you could include a Credits Screen on this screenpack! It's the only thing it's lacking.
« Last Edit: February 24, 2011, 08:18:32 AM by Magma Dragoon MK II »

Offline Acey

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #18 on: February 24, 2011, 10:28:18 AM »


---------

Hey Acey, you could include a Credits Screen on this screenpack! It's the only thing it's lacking.

I totally agree, and I almost made one before release but I spent so much time on the screen pack I just wanted to move on. I took me longer to update the screen pack then to make the original winmugen version. Also the credits would have been like:

Graphics by Acey
Hitsparks by Acey
Lifebars by Acey
blah blah blah by Acey

and music by...

I actually thought of a cool variation on the ending but I'll have to work on it later. I have a lot going on with my characters right now and only 3 of 28 are finished so far (with A.I., 1.0 updates, final touches)

Offline Lithium Flower

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #19 on: February 24, 2011, 11:51:14 PM »
*cough cough*
Lifebar Reports by Oxe... nah jk ^_^ a credits screen would look good though

Also that design of the lifebars just screamed custom portrait...and i actually spent 3 hours making portraits for it  :D

This is now my lifebar and Sp of choice  :thumbsup:

Offline Bartholomew X

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #20 on: February 25, 2011, 02:38:04 AM »
Awesome screen pack!!! I've been waiting for this to be baptized to the 1.0 for a while now. Lol, I refuse to use any other screen pack.

Though I have one slight problem and that's the select curser for the 1344 character select screen. There is no curser so it's hard to tell where you are when going through the roster.

Offline SanjiSasuke

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #21 on: February 26, 2011, 10:15:24 AM »
 ^^(PM)^

I've had to strain my MUGEN memory (and alphabet) to work out were my chars are in the IMT02 version.

THe HD menus have me staring at them long enough to make a Watch battle start. ;*))

Offline Acey

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #22 on: February 26, 2011, 10:42:20 AM »
Oh, I see, add this code to the bottom of IMT02/system.def

Code: [Select]
[Begin Action 153]
153,0, 0,0, -1

Updating online download.

Offline fatalfreak

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #23 on: February 26, 2011, 04:20:42 PM »
Thank you for releasing this screenpack (I was looking for Mugen 1.0 screenpack).  If I find something (e.g., bugs, errors), I'd like to report.

Thanks to Demonkai.  I got this MMPR photo.
I didn't know your name was :D. That's an interesting name.

Offline Tazzer

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Re: IMT Mugen 1.0 Screen Pack 2011
« Reply #24 on: February 26, 2011, 08:37:56 PM »
Acey, so far the only character that I have that's given a problem working in the new Mugen is Banshee.   I did see him in your screen shots, though.  Can you tell me what I have to change to make him compatible?  Is it something specific or a lot of things?


**Edit**
Never mind, I got it.   For anyone else wondering:  Just change the mugen version in Banshee's Def to this = 1.00 (2011.01.18).  I changed that and he worked for me.

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