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Author Topic: INFINITE TERRY  (Read 4055 times)

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Offline Infinite Power

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INFINITE TERRY
« on: February 21, 2011, 08:27:46 PM »
INFINITE TERRY




MUGEN 1.0 AND WINMUGEN COMPATIBLE

DOWNLOAD INFINITE TERRY HERE -
http://sicgraphicsmugen.darkbb.com/forum



Now Die, Mortal.

Offline C.R.O.M. - Shadaloo Lives!

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Re: INFINITE TERRY
« Reply #1 on: February 21, 2011, 08:38:17 PM »
 :w00t: Downloading... as soon as I get to my computer.

Offline Rick Wheela

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Re: INFINITE TERRY
« Reply #2 on: February 21, 2011, 08:39:49 PM »
Now watch tons of dudes spam useless comments hahahahaa  ;*))

Offline C.R.O.M. - Shadaloo Lives!

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Re: INFINITE TERRY
« Reply #3 on: February 21, 2011, 08:42:43 PM »
Like this one:
Now watch tons of dudes spam useless comments hahahahaa  ;*))

Offline LarsAlexandersson

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Re: INFINITE TERRY
« Reply #4 on: February 22, 2011, 07:14:24 AM »
JACKPOT!
Possible UMvC3 JP voice for Marvel side as FREE DLC Pack:
MvC3: Marvel JPN VA List by ~LarsMasters on deviantART

Offline V-NiX

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Re: INFINITE TERRY
« Reply #5 on: February 22, 2011, 08:19:03 AM »
What was updated since its previous release?
Besides the MUGEN 1.0 compatibility.

Offline LarsAlexandersson

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Re: INFINITE TERRY
« Reply #6 on: February 22, 2011, 10:19:26 AM »
I've been waiting for long time for this. Now to compared Guile & Cap. America w/ him.
Possible UMvC3 JP voice for Marvel side as FREE DLC Pack:
MvC3: Marvel JPN VA List by ~LarsMasters on deviantART

Offline Infinite Power

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Re: INFINITE TERRY
« Reply #7 on: February 22, 2011, 01:27:16 PM »
He has new supers, sounds, effects, and I made him more balanced than the old version and fixed some bugs.

Now Die, Mortal.

Offline Skeletor-EX

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Re: INFINITE TERRY
« Reply #8 on: February 22, 2011, 04:18:06 PM »
More than worth the download... If you liked the last version, you'll love this one...!  ::salute::

Offline TDD

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Re: INFINITE TERRY
« Reply #9 on: February 22, 2011, 06:15:20 PM »
MMMMMMMMMMM PATCHES  :w00t: another awesome release
Reuben "Reu" Kee
                                                                                 
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Offline V-NiX

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Re: INFINITE TERRY
« Reply #10 on: February 22, 2011, 06:27:02 PM »
He has new supers, sounds, effects, and I made him more balanced than the old version and fixed some bugs.
Alright cool, downloading now

Offline C.R.O.M. jodafro619

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Re: INFINITE TERRY
« Reply #11 on: February 22, 2011, 06:52:45 PM »
another solid outing for mr. bogard   ::salute::
 

C.R.O.M. handling all the biters!!!

Offline Infinite Power

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Re: INFINITE TERRY
« Reply #12 on: February 23, 2011, 03:56:38 PM »
Quote

his lv.3 super move (low life), after the throw the opponent can stand fast thus can avoid the finishing move.
*FIXED

Quote
EDIT another thing, DEBUG flood(?) on the lv. 3 (infinite geyser) super move...
*FIXED

*UPDATED INFINITE TERRY - 02/23/2010 @ 3:15 pm

Now Die, Mortal.

Offline DEMONKAI

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Re: INFINITE TERRY
« Reply #13 on: February 24, 2011, 04:54:30 PM »
*FIXED
*FIXED

*UPDATED INFINITE TERRY - 02/23/2010 @ 3:15 pm

OOoh! this what i was waitin for!! >:D
lockin and loadin em in now :O*D



Edit:
couldnt get to the file :(|)

EDIT

I got em! bout to see whats goody good! :O*D

Results...

That terry patch is sweet like i like my damn Koolaid!! :O*D Im diggin it lol

Congrats on another release! Vyn should be proud of his Terry turned to the Infinite side! >:D
Both great versions. yours and his ;).

well keep it up homie. im enjoying em! ::salute::
« Last Edit: February 24, 2011, 05:41:38 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Infinite Power

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Re: INFINITE TERRY
« Reply #14 on: March 06, 2011, 02:20:56 PM »
Updated infinite Terry - 03/06/2011

Now Die, Mortal.

Offline UltimateBiosparkJ

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Re: INFINITE TERRY
« Reply #15 on: March 06, 2011, 03:05:17 PM »
This Terry is crucially on point!! He's got it all, plus more to bring to the ring! INFINITE, you truly be out doing yourself everytime, bro! Keep it goin'!! :thumbsup: :thumbsup:
UltimateBiosparkJ a.k.a J-Wizzy, Themes on Deck!!


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Offline emj

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Re: INFINITE TERRY
« Reply #16 on: March 07, 2011, 08:44:49 PM »
 :w00t: In the words of one Ric Flair Woo,Woo,Woo brother. Any chance of doing this kind of work on GM's SF3 Ryu?

Offline Luigi-Master

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Re: INFINITE TERRY
« Reply #17 on: March 14, 2011, 10:17:18 PM »
Alright, lemme test him out and see what needs to be addressed...

*Readme states that Rising Tackle can be done in the air, but I can't do it.  I can do Power Dunk both ways.   :(|)
*Weak, Medium, and Strong Power Waves are mixed up.  Weak and Medium are Medium and Strong, and Strong is the Weak version.
*Strong Burn Knuckle has the lowest startup time.
*All versions of Ground Wave are the same.  Likewise, Terry will cancel out of his basics into this move, but it won't connect.
*Buster Wolf can't be chained into.  It also gives power back.
*Power Hurricane will still hit if the effect is gone.  This could be intentional, but it doesn't look right, attacking when the effect is gone.
*Super Dunk goes into Slo-Mo.  If this was intentional, slo-mo doesn't suit the move that much.
*At the end of Wolf Break, a wall hit sound will be playing, that is completely uncalled for.  P2's velocity and animation upon hitting the wall don't look right, either.
*Howling Wolfs looks like it's animated a bit too slowly.
*Running doesn't suit the MvC theme well.  A dash is preferred.
*His back dash is too short IMHO.
*Present in Maxima as well, some effects, like hitsparks, aren't aligned correctly.
*No preround movement, guard push, or Hyper Combo background, vital of the MvC theme.
*Honestly, I think his sound and sprite files are too big, as they house effects that aren't even used once.  I suggest deleting any unused effects to make him smaller.

I kinda like this Terry, and like with Maxima, once you fix these issues, you got yourself a keeper!  Hope I didn't startle you.

Offline The King Sic-1â„¢

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Re: INFINITE TERRY
« Reply #18 on: March 14, 2011, 10:21:44 PM »
*No preround movement, guard push, or Hyper Combo background, vital of the MvC theme.

It is not MVC! patch...
how many times does this need to be talked about???

Offline Rick Wheela

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Re: INFINITE TERRY
« Reply #19 on: March 15, 2011, 12:44:50 AM »
Alright, lemme test him out and see what needs to be addressed...

*Readme states that Rising Tackle can be done in the air, but I can't do it.  I can do Power Dunk both ways.   :(|)
*Weak, Medium, and Strong Power Waves are mixed up.  Weak and Medium are Medium and Strong, and Strong is the Weak version.
*Strong Burn Knuckle has the lowest startup time.
*All versions of Ground Wave are the same.  Likewise, Terry will cancel out of his basics into this move, but it won't connect.
*Buster Wolf can't be chained into.  It also gives power back.
*Power Hurricane will still hit if the effect is gone.  This could be intentional, but it doesn't look right, attacking when the effect is gone.
*Super Dunk goes into Slo-Mo.  If this was intentional, slo-mo doesn't suit the move that much.
*At the end of Wolf Break, a wall hit sound will be playing, that is completely uncalled for.  P2's velocity and animation upon hitting the wall don't look right, either.
*Howling Wolfs looks like it's animated a bit too slowly.
*Running doesn't suit the MvC theme well.  A dash is preferred.
*His back dash is too short IMHO.
*Present in Maxima as well, some effects, like hitsparks, aren't aligned correctly.
*No preround movement, guard push, or Hyper Combo background, vital of the MvC theme.
*Honestly, I think his sound and sprite files are too big, as they house effects that aren't even used once.  I suggest deleting any unused effects to make him smaller.

I kinda like this Terry, and like with Maxima, once you fix these issues, you got yourself a keeper!  Hope I didn't startle you.

Hmmm, most seems like personal preference. But there are some truth to some of this. Never the less, the edits Mr. Mugen does are awesome. There might be some bugs in there, but doesn't everyone has a some issues in a char. That is why updates are made to adjust the character. But clearly without the adjustments, already these edits are Awesome! And Terry is one of them. I will say that you must have alot of time on your hands to notice such bugs in him Luigi. Finding them is good, but after so much is said, you have to start wondering is what your saying more personal preference on how you would want things, or if most of it is actually the way you say it is. Never the less, to each their own, but still.

Offline Tha Lando ( Le CROM )

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Re: INFINITE TERRY
« Reply #20 on: March 15, 2011, 01:01:47 AM »
Hmmm, most seems like personal preference. But there are some truth to some of this. Never the less, the edits Mr. Mugen does are awesome. There might be some bugs in there, but doesn't everyone has a some issues in a char. That is why updates are made to adjust the character. But clearly without the adjustments, already these edits are Awesome! And Terry is one of them. I will say that you must have alot of time on your hands to notice such bugs in him Luigi. Finding them is good, but after so much is said, you have to start wondering is what your saying more personal preference on how you would want things, or if most of it is actually the way you say it is. Never the less, to each their own, but still.
^^(PM)^ i agree.

if its more a personal choice than i dont see needs for fixes. his terry plays just as well as all the others and in their respective ways as well. I like this Terry, he is really cool. MR mugen will def fix anything that needs fixing, its his choice to do so. but so far, like i said , i am enjoying this character, got alot of rough dang matches out of him so far. Pitted him against R@ce Astro... now that was a dang hard battle ! lol.

Offline Luigi-Master

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Re: INFINITE TERRY
« Reply #21 on: March 15, 2011, 02:09:29 AM »
Alright, he isn't entirely MvC styled, but he has many mechanics burrowed from it.

While some of them are personal preference, the rest are still vital mistakes that should be taken care of.  I'll put in bold what is my personal opinion.

Alright, lemme test him out and see what needs to be addressed...

*Readme states that Rising Tackle can be done in the air, but I can't do it.  I can do Power Dunk both ways.   :(|)
*Weak, Medium, and Strong Power Waves are mixed up.  Weak and Medium are Medium and Strong, and Strong is the Weak version.
*Strong Burn Knuckle has the lowest startup time.
*All versions of Ground Wave are the same.  Likewise, Terry will cancel out of his basics into this move, but it won't connect.
*Buster Wolf can't be chained into.  It also gives power back.
*Power Hurricane will still hit if the effect is gone.  This could be intentional, but it doesn't look right, attacking when the effect is gone.
*Super Dunk goes into Slo-Mo.  If this was intentional, slo-mo doesn't suit the move that much.
*At the end of Wolf Break, a wall hit sound will be playing, that is completely uncalled for.  P2's velocity and animation upon hitting the wall don't look right, either.
*Howling Wolfs looks like it's animated a bit too slowly.
*Running doesn't suit the MvC theme well.  A dash is preferred.
*His back dash is too short IMHO.

*Present in Maxima as well, some effects, like hitsparks, aren't aligned correctly.
*No preround movement, guard push, or Hyper Combo background, vital of the MvC theme.
*Honestly, I think his sound and sprite files are too big, as they house effects that aren't even used once.  I suggest deleting any unused effects to make him smaller.

I kinda like this Terry, and like with Maxima, once you fix these issues, you got yourself a keeper!  Hope I didn't startle you.

It'd be nice if the rest of the issues were addressed.

Offline Rick Wheela

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Re: INFINITE TERRY
« Reply #22 on: March 15, 2011, 03:36:49 AM »
Alright, he isn't entirely MvC styled, but he has many mechanics burrowed from it.

While some of them are personal preference, the rest are still vital mistakes that should be taken care of.  I'll put in bold what is my personal opinion.

It'd be nice if the rest of the issues were addressed.

It would also be nice if you stop ranting and be patient and wait for Mr.Mugen to fix whatever he feels like fixing, that is, if he does do an update. I think a lot of things in mugen have borrowed mechanics from something else that was already made. Like Pot's characters and Rajaa Boy's characters for example, etc, but they still play a certain way that makes them unique in their own style. Same thing goes with Mr. Mugen's edits. Its not MvC and just like EOH is based off of MVC, but its still not MVC style its EOH Style. How about we just let the man do his thing, and call it what he calls it.

Offline Luigi-Master

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Re: INFINITE TERRY
« Reply #23 on: March 15, 2011, 02:41:45 PM »
I wasn't forcing him to update him.  I was just telling him what to fix in the update.  And some users think that several of the issues I mentioned are rather minor, and some other BS like that.

Pointing out flaws helps out more than saying "Good Job+1".   :-??

Offline Acey

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Re: INFINITE TERRY
« Reply #24 on: March 15, 2011, 03:43:34 PM »
I wasn't forcing him to update him.  I was just telling him what to fix in the update.  And some users think that several of the issues I mentioned are rather minor, and some other BS like that.

Pointing out flaws helps out more than saying "Good Job+1".   :-??

It's called beating a dead horse. In my opinion you voice your concerns and then you let it be. Once you've posted it's all in the author's hands.

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