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Author Topic: Sheepman by LynxDarkwood  (Read 4924 times)

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Sheepman by LynxDarkwood
« on: February 19, 2011, 05:17:49 PM »
Hey Everyone Lynx here.
I bring to you Sheepman from Megaman 10

Sheep Man (シープマン Shīpuman?) is a Robot Master from Mega Man 10.
He can turn into four clouds of wool that hover in the air, and uses electric attacks.
Originally a sheep herding robot, he left that job to work in the static resistance test division of a circuit board manufacturer after one day noticing static build-up on his wool.
But, being one that easily gets bored, it seems he was thinking about changing jobs again.

Intro (Turning from a cloud into Sheepman)


Stance


Blocking


Grab


Punch 1


Punch 2


Charging Lighting Nodes & Pointing


Super Jump


Open Source Parts


Uploaded with ImageShack.us

All this work is Open Source so feel free to edit/make more, or us them to make another Master Robot. :)


« Last Edit: April 10, 2011, 03:11:14 PM by laspacho »



Offline ExeLord

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Re: Sheepman by LynxDarkwood
« Reply #1 on: February 20, 2011, 03:14:10 PM »
Finally back online, waited all day to post this:

My small contribution...
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline ninjafighter2100

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Re: Sheepman by LynxDarkwood
« Reply #2 on: February 20, 2011, 05:10:48 PM »

By theclone45 at 2011-02-20

some pallets i made.  :)

 No duplicate accounts please.
 

Offline waluigimaster

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Re: Sheepman by LynxDarkwood
« Reply #3 on: February 21, 2011, 05:43:58 AM »
Do you have a coder? Because I've been longing to make a mugen character for years. I have a few ideas for specials and supers already too. ;D
(I'm really not used to having signatures to be honest)

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Re: Sheepman by LynxDarkwood
« Reply #4 on: February 21, 2011, 05:52:00 AM »
I think he don't have anyone to code Sheepman. He could code by himself, but I think he'll gladly accept your help ;) and would be even more glad if you take all of the coding :P (well, maybe not, I will 'coz he'll be able to concentrate on spriting more).

By theclone45 at 2011-02-20

some pallets i made.  :)
I like those two at right.  :thumbsup:
---
It's better to be more than needed then less, so here's more pallets to choose from:
« Last Edit: February 21, 2011, 06:57:06 AM by ExeLord »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

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Re: Sheepman by LynxDarkwood
« Reply #5 on: February 21, 2011, 07:58:09 AM »
Not bad.. But I think he could use a facelift. ;) Here's an edit I made, based off of his MM10 artwork. The palettes should work the same as well.

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Re: Sheepman by LynxDarkwood
« Reply #6 on: February 21, 2011, 08:20:45 AM »
AWESOME! I would only suggest you to edit his horns to look more like his artwork (just like what Manic did).

Some move ideas:

* A grab move where he hugs the opponent and shock him;
* A Blanka-like shock attack;
* A move where he charges lightning to power up his next move;
* An hyper where he gets electrified for a limited time. Durign this hyper, his moves get stronger and he hurts on touch;
* A headbutt attack. He is a sheep after all, and what sheeps do best is to headbutt!

Offline waluigimaster

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Re: Sheepman by LynxDarkwood
« Reply #7 on: February 21, 2011, 10:43:13 AM »
Here are my ideas:

 :2 :3 :6 :bp Sheepman throws a sparkball of electricity that moves in a wavy motion, similar to how it does in MM10. Harder punches make it go faster but wave less.

 :2 :1 :4 :bp Sheepman throws a cloud of wool that drifts into the air, eventually striking the floor with thunder. Light punch makes in move in front of the enemy, medium above, and hard make it go behind them

 :2 :1 :4  :bp :bp [Lv.1] Sheepman uses his attack from MM10 where he splits into 4 thunder clouds.

 :2 :3 :6  :bk :bk [Lv.1] Sheepman slams his hand on the ground causing a shock wave of electricity on the floor. It only lasts a second and does 100-150 damage but stuns them for a few seconds, leaving them very open to attack.

 :2 :1 :4  :bk :bk [Lv.3] Sheepmans colour turns black (like a thunder cloud) and is upgraded with more powerful and faster attacks for a certain amount of time.

 :8 (in air) Sheepman floats in midair like a cloud (constantly drains power)
(I'm really not used to having signatures to be honest)

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Re: Sheepman by LynxDarkwood
« Reply #8 on: February 22, 2011, 05:03:05 PM »
WOW :o Thanks Guys I didn't expect this much positive feed back.

Do you have a coder? Because I've been longing to make a mugen character for years. I have a few ideas for specials and supers already too. ;D

I was going code him with the RMM_Templete but I'm not very good at coding. I wouldn't mind if you coded him. It would give me more time to sprite.

Here are my ideas:

 :2 :3 :6 :bp Sheepman throws a sparkball of electricity that moves in a wavy motion, similar to how it does in MM10. Harder punches make it go faster but wave less.

 :2 :1 :4 :bp Sheepman throws a cloud of wool that drifts into the air, eventually striking the floor with thunder. Light punch makes in move in front of the enemy, medium above, and hard make it go behind them

 :2 :1 :4  :bp :bp [Lv.1] Sheepman uses his attack from MM10 where he splits into 4 thunder clouds.

 :2 :3 :6  :bk :bk [Lv.1] Sheepman slams his hand on the ground causing a shock wave of electricity on the floor. It only lasts a second and does 100-150 damage but stuns them for a few seconds, leaving them very open to attack.

 :2 :1 :4  :bk :bk [Lv.3] Sheepmans colour turns black (like a thunder cloud) and is upgraded with more powerful and faster attacks for a certain amount of time.

 :8 (in air) Sheepman floats in midair like a cloud (constantly drains power)
AWESOME! I would only suggest you to edit his horns to look more like his artwork (just like what Manic did).

Some move ideas:

* A grab move where he hugs the opponent and shock him;
* A Blanka-like shock attack;
* A move where he charges lightning to power up his next move;
* An hyper where he gets electrified for a limited time. Durign this hyper, his moves get stronger and he hurts on touch;
* A headbutt attack. He is a sheep after all, and what sheeps do best is to headbutt!

I think it would be great if Waluigimaster's and Magma Dragoon MK II's Ideas where all used for Sheepman Moves.


Post Merge: February 23, 2011, 07:37:24 PM
Here are some sprites I did using Manic's face lifted sprites lol, I hope you don't mind Manic. Just add the horn missing on the other side of the face. I really needed those two Sprite. I spent a good hour trying to get the face he had. Thanks :)



Uploaded with ImageShack.us

Let me know what you guys think. :thumbsup:
« Last Edit: February 23, 2011, 07:37:24 PM by LynxDarkwood »

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Re: Sheepman by LynxDarkwood
« Reply #9 on: February 23, 2011, 11:52:30 PM »
The face lift was a good thing  :thumbsup:
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Re: Sheepman by LynxDarkwood
« Reply #10 on: February 24, 2011, 02:27:21 AM »
Of course I don't mind you using them, it's why I did it in the first place. ;)

Offline waluigimaster

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Re: Sheepman by LynxDarkwood
« Reply #11 on: February 24, 2011, 06:09:00 AM »
Another idea I forgot to say:
 
:2 :1 :4 :bk :bk (On ground): Sheepman points at the enemy as if he's telling some sort of minions to attack, and then a massive herd of sheep come running past (like a stampede).
(I'm really not used to having signatures to be honest)

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Re: Sheepman by LynxDarkwood
« Reply #12 on: February 24, 2011, 08:37:52 AM »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

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Re: Sheepman by LynxDarkwood
« Reply #13 on: February 25, 2011, 08:04:44 AM »


Flip that horn vertically, and it becomes Sheepman's.

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Re: Sheepman by LynxDarkwood
« Reply #14 on: March 04, 2011, 09:25:27 PM »
Here is an extended facelife Sprite sheet. I changed he's eyes to green after reading the Sheepman Wiki page. I also added the red lining around the wrists and the knees. I added Running sprites and a few more poses for the Intro and jumps. The tech roll needs some work, I never seen a sheep roll so  :-?? Guess they will have to do.



Uploaded with ImageShack.us
Another idea I forgot to say:
 
:2 :1 :4 :bk :bk (On ground): Sheepman points at the enemy as if he's telling some sort of minions to attack, and then a massive herd of sheep come running past (like a stampede).



LOL Love the Minion Move that has to be in the final release.

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Re: Sheepman by LynxDarkwood
« Reply #15 on: March 04, 2011, 09:49:51 PM »
He's looking pretty awesome. The roll does need work as it looks a bit confusing as to what's being seen but besides that everything looks pretty spot on. :)

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Re: Sheepman by LynxDarkwood
« Reply #16 on: March 05, 2011, 04:17:51 PM »
i have an idea for Sheep Man's moves...

Rat-a-tat Rap (Based on one of Banjo-Kazooie's few moves (Click Here))
:8, :9 or :7 + :bp:: Sheep Man, after jump, will use his arms 3 times to attack the enemy in the air...
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Re: Sheepman by LynxDarkwood
« Reply #17 on: March 06, 2011, 08:37:53 PM »
i have an idea for Sheep Man's moves...

Rat-a-tat Rap (Based on one of Banjo-Kazooie's few moves (Click Here))
:8, :9 or :7 + :bp:: Sheep Man, after jump, will use his arms 3 times to attack the enemy in the air...

I think that Rat-a-tat Rap is a good idea, but I would rather enable Sheepman to Chain/Air Combo and Save the Direction Moves for Supers/Hyper Moves, But I will get to Sprites a 3x Hit Air Combo where Sheepman (In the Air) Hits his opponent in the gut once with one arm then the arm, then does a BackFlip Kick like Guiles Flash Kick, That will launch the opponent even higher into the air and allowing Sheepman to land and ready himself for another Combo.

Or

Sheepman grabs the opponent in the air, then One of the smaller Minion Sheep comes out of his fur( Like the Chocobo in FFXII Hiding in Sazh's Afro) And starts head butting the opponent. I like them both.

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Re: Sheepman by LynxDarkwood
« Reply #18 on: March 06, 2011, 08:51:55 PM »
i have a idea for special: sheepman grabs the opponent and put them in their wool and electric shock to his body  ;D ;D

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Re: Sheepman by LynxDarkwood
« Reply #19 on: March 07, 2011, 02:03:16 AM »
I think for the tech roll, he could turn into the ball of wool. It'd probably look better and be easier to do. ;)

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Re: Sheepman by LynxDarkwood
« Reply #20 on: March 07, 2011, 11:13:06 AM »
how about giving him some face? not those repeated once,
try make him to blink his eyes + breathing.

im just saying  :-??

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Re: Sheepman by LynxDarkwood
« Reply #21 on: March 08, 2011, 10:12:00 AM »
how about giving him some face? not those repeated once,
try make him to blink his eyes + breathing.

im just saying  :-??

I was thinking that too. I left space in the beginning of his sprite sheet so I could go back and make a more animated stance and Intro. I have trouble drawing detail with pixels, so it takes me longer to draw something up. I'm use to a pencil and paper medium.

I think for the tech roll, he could turn into the ball of wool. It'd probably look better and be easier to do. ;)

I like that idea. I going to give it a try. I'm surprised with your level of skill that your not working on more Char besides Skullman Manic.

i have a idea for special: sheepman grabs the opponent and put them in their wool and electric shock to his body  ;D ;D
I think that could be his basic grab; but instead of punching his opponent and throwing them. Sheepman will give them a SHOCK like a Taser  leaving the oppontent either stunned on the ground or open to other attacks. 

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Re: Sheepman by LynxDarkwood
« Reply #22 on: March 09, 2011, 10:05:16 PM »
Nice Work, lynxdarkwood.  :thumbsup:

By theclone45 at 2011-01-02

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Re: Sheepman by LynxDarkwood
« Reply #23 on: March 12, 2011, 11:06:13 AM »
I have to agree with you  :thumbsup:  8)
God bless America!

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Re: Sheepman by LynxDarkwood
« Reply #24 on: March 12, 2011, 02:49:42 PM »
here's a hyper idea.
sheepman calls cloudman and elecman, and all of them make a giant elec-blast. like ironman's proton cannon.  :)
« Last Edit: March 12, 2011, 09:48:21 PM by TheClone45 »

By theclone45 at 2011-01-02

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