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Author Topic: Skull Girls  (Read 14084 times)

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Offline Space (DCL)

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Re: Skull Girls
« Reply #225 on: July 01, 2013, 03:47:33 PM »
I love dat Pistol Whip (Fwd+Lp) overhead, they dont see it comin...THEY DONT SEE IT COMIN! XD

I just need to learn more combos, and no I dont watch combo videos, I like to come up with my own stuff so people won't complain about "stealing" combos.
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Offline C.R.O.M. - Shadaloo Lives!

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Re: Skull Girls
« Reply #226 on: July 01, 2013, 03:57:57 PM »
I'm also starting to join the Black Egret army. Trying to run a Fortu-Soul team. Not playing so much right now, but definitely will when the PC version releases. I'll have something to play on the laptop on when I'm out of town. Hit me up on Steam if you get into the beta or buy the PC Game. My username is G.I. Joestar now. Not sure why I got the urge to change it, but I did. lol

Offline Space (DCL)

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Re: Skull Girls
« Reply #227 on: July 02, 2013, 12:56:27 AM »
Sorry I havent posted the next vid, but Im working on it. Each time I record its usually friendlies or long sets. So the vids end up about 50 - 60 minutes long. Then I proceed to edit the videos. I should be posting the next video tomorrow morning.

So...stay tuned more Parasoul ownage coming...
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Offline Space (DCL)

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Re: Skull Girls
« Reply #228 on: July 02, 2013, 09:05:11 AM »
Here it is you guys, part 2 of Skullgirls Friendlies on PSN (or rather more Parasoul Ownage lol)

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Offline Space (DCL)

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Re: Skull Girls
« Reply #229 on: July 02, 2013, 06:34:31 PM »

Part 3...again...more Parasoul ownage lol
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Offline Uche_of_IMT

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Re: Skull Girls
« Reply #230 on: July 02, 2013, 09:19:55 PM »
From the looks of these, I'd say Parasoul is your top pick.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Space (DCL)

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Re: Skull Girls
« Reply #231 on: July 02, 2013, 10:34:11 PM »
From the looks of these, I'd say Parasoul is your top pick.

She is, currently she's the only one I know how to somewhat use. Though no Double Jump, and No Air Dash, she makes up for it with fantastic mixups.
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Offline Uche_of_IMT

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Re: Skull Girls
« Reply #232 on: July 03, 2013, 03:01:37 PM »
I hope that your skills improve, DCL, because Skullgirls is coming to PC.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

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Re: Skull Girls
« Reply #233 on: July 05, 2013, 10:55:49 AM »
Currently downloading the PC beta. Anyone else in on it?

EDIT: Apparently this includes early access to Squigly.
« Last Edit: July 05, 2013, 11:04:27 AM by C.R.O.M. - Schwarzwind Lives! »

Offline Space (DCL)

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Re: Skull Girls
« Reply #234 on: July 05, 2013, 12:34:11 PM »
Aww man, I wish I could test it out, this game is incredible...

Oh, and so I dont forget, here's the first to 10 set I had with a friend online...salt was poured everywhere...

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Re: Skull Girls
« Reply #235 on: July 05, 2013, 04:34:17 PM »
Can't really test Squigly out very well right now since her story mode is just her saying "Wait 2 weeks for story mode!" and then you fight an invincible Marie, arcade mode is not available, and I can't get a strong enough connection to play online. Did mess around with her in training though. She's still pretty unpolished and has a few uncolored frames, but her voice is there (love Leviathan's voice BTW, reminds me of Dudley as a dragon or something.) and she's all around playable. For those of you not keeping up with Salty Cupcakes, most of her specials come out of a few different stances, one of which is Scorpion's "Get over here!" move. She's pretty fun to mess around with, but can't wait to see what she's actually like when she's finished. Hopefully my friggin' internet will improve so I can hop online with her.

Offline Space (DCL)

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Re: Skull Girls
« Reply #236 on: July 07, 2013, 10:46:48 PM »

Stay alive Skullgirls...stay alive...
This is another set of friendlies...trying out new characters i guess...
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Offline Swiziga

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Re: Skull Girls
« Reply #237 on: November 07, 2013, 02:26:21 AM »
Quote
Hey, everyone - I just wanted to take a little of your time to update you on the status of the PS3 and Xbox 360 patches.

As it’s been alluded to in the past, things have not always been hunky-dory between Autumn Games and Konami. Around the time of the last update, it became clear that it would not be possible to proceed with the new patches as long as Konami was involved with Skullgirls.

So, as of today, Autumn and Konami have terminated their business relationship, allowing us to move forward with the PS3 and Xbox 360 patch in a more timely and cost-effective manner.

Testing on the patches is nearly complete, and we’re happy with how thorough our testing partner, Digital Hearts, have been in their review. But we’re still not out of the woods yet - before we can submit the patches to Sony and Microsoft for certification, the game needs to be transferred to a new publisher in their systems.

Autumn Games will be the new publisher of Skullgirls on PSN. We expect this transition to happen pretty quickly as Autumn Games has already taken the first steps to making it happen.

Since Microsoft doesn’t support purely digital publishers, Autumn is currently working with MarvelousAQL to secure a replacement XBLA publishing slot - this is an essential step, because without this Microsoft would simply delist the game from the Marketplace.

Because of the different levels of complexity with these transitions, the PS3 version of the patch should once again be out before the Xbox 360 release. But Xbox 360 owners shouldn’t worry - the delay between the two shouldn’t be anything like that with the previous patch, now that we have the format of the patching mastered.

Finally, since Konami was the distributor in the US and EU and not Japan, this shouldn’t have any profound effect on the release of the Japanese PS3 patch. However, before we can finalize the Japanese PS3 patch we need to get the US and EU patches completed. We’re working closely with our Japanese distributor, CyberFront, to make sure that all of the patches land as close to each other as possible.

So there you have it.

We apologize that these deep business dealings have come between you and the first character your collective efforts have funded, but we’re confident that subsequent patches will go more smoothly with this all of this behind us.

As always, thanks for your patience and understanding, and feel free to ask questions directly to indiegogo (at) labzerogames (dot) com.

http://www.indiegogo.com/projects/keep-skullgirls-growing?c=activity

Offline Uche_of_IMT

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Re: Skull Girls
« Reply #238 on: November 07, 2013, 12:23:53 PM »
This is why you never want to do anything with Microsoft. There are too many rules and regulations concerning them. They should have went with Nintendo.
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Offline Magma MK-II

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Re: Skull Girls
« Reply #239 on: November 07, 2013, 07:53:15 PM »
You gotta be kidding. This game use six buttons, Nintendo's console only have two buttons.

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Re: Skull Girls
« Reply #240 on: November 07, 2013, 08:28:46 PM »
Cool. Hopefully this means Lab Zero is free to do their thing without too much resistance now. They have been fighting with Konami and Microsoft like crazy since like day zero.

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Re: Skull Girls
« Reply #242 on: December 07, 2013, 05:29:23 PM »
Quote regarding this from Skullheart:

Quote from: Vadsamoht, post: 34452, member: 1

Youtube video courtesy of Makross. For the original source, go here: http://t.co/Xb1PB4pNvD

tl;dr, Following Lab Zero ceasing relations with Konami, Konami has asked for Skullgirls to be de-listed from PSN and XBLA on the 17th and 31st of this month, respectively. Mike is working really hard to get a build through QA to be published by Autumn Games (PS3 EU PS3 NA)/Marvelous AQL (360)/CyberFront (PS3-Japan), but details are sketchy. One of the reasons a new build is necessary is that if SG keeps using the same Communications ID for the game, Konami would be able to shut the game down whenever it wants.

Lab Zero only found out about this through a Sony account manager after the request had been approved, so the decision is probably final. They have requested the date for the PSN takedown be moved until the end of the month, but after claiming that Sony and then Autumn wouldn't let them, all three asked for the date to be moved and Konami has not responded since then.

What does this mean for you?

Sony has said that people won't have to re-buy the game through the store, but because this has not happened before  nobody knows exactly how the transition will work. Also, this should not remove the game from your hard drive if you already have it, but may or may not cause netplay issues.

Also, time that Mike spends on this is time he isn't spending on Big Band. On the upside, if the new verison gets through QA on the first try, there's a possibility that the Big Band Build will be up sooner than it would have been otherwise.

What you can do -
Please, don't talk crap about Konami online. It isn't going to change anything, makes us look bad, and makes them think that they've made the right decision. Nothing good will be achieved by ripping into the powerless intern managing Konami's twitter account, etc.
Test out the latest Beta build if you have it. Mike has very little time to test the build before submitting for QA (Monday) if we want to prevent the game from disappearing after getting pulled. If you know how, using the -log option to run the game may be useful.
Update: The best way to let Mike know about any issues with the Beta is to comment on the Patch Notes update on Steam, or else send a PM @Mike_Z on here.
Keep playing, and keep having fun. This isn't the end of the world.
If you want to buy a copy of the game to help support Lab Zero, buy the Steam version. The PS3 and 360 versions won't result in any extra money for L0 at this point, and Konami gets a cut from those.
More info will be added over the coming hours, but I wanted to get this out as quickly as possible.


Other (Minor) news from salty:
(click to show/hide)

EDIT: FAQ that will be updated as new info arises

This is a shame. IMO SKullgirls has the best dev team and *flame shield up* community of any fighting game out there.
« Last Edit: December 07, 2013, 05:46:56 PM by C.R.O.M. - Shada-Schwarz-Shane-Gear Lives! »

Offline Jelux Da Casual

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Re: Skull Girls
« Reply #243 on: December 07, 2013, 05:40:21 PM »
It could be worse. That the most, Skullgirls will be delisted for what like 2 months while the new publishers get builds ready for the respected markets.

The down sides are will it still be playable online while during that time, and what about the Xbox players? Are they going to be SOL with having to purchase a new version?
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Re: Skull Girls
« Reply #244 on: December 07, 2013, 07:33:49 PM »
i honestly dont think this makes a difference its almost impossible to even find matches online for this game. when there are ppl on its at most of them for lobby matches whenever i try and 2 of the 3 will be from japan with horrible connection. the game has been dead for a while, its always something. not blaming them but thats just how it is. every time we expect an update it gets pushed back again :-??
atleast ppl with pc can enjoy it on steam with no probs

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Re: Skull Girls
« Reply #245 on: December 07, 2013, 10:59:59 PM »
Response from Mike:
Quote from: Mike_Z, post: 34719, member: 13
Wow Vad you're member number 1!  Heh.

Oh hey, I can answer those questions:

Will the steam version be affected?
Nope!
[edit] There won't be updates to it - besides beta changes->real game - until this stuff is dealt with, but that's all.

Will game re-certification cut into IGG funds?
No, thankfully certification submissions are free on both consoles now.  I THINK.
Also the artists are still working on Big Band cleanup / Eliza animation, it's just Ravidrath and myself that are doing this junk.

Does this mean that Lab Zero can use the Konami Code now?
Yes.  But do we really want to anymore?
If anything I'd use it upside-down and backward (Start Select A B R L R L U U D D, the Lab Zero code?) or make it delete your game or something.

Does this mean that Lab Zero will be less likely to look at DLC/regular-update models for future games?
No, at least not for me.  I am thrilled with both of those choices because it gives us an unprecedented* ability to communicate with the fans and improve the game to their liking (or disliking, heh).  It certainly DOES mean looking more carefully at who we join up with to do business in the future.

You missed a bit of news, though admittedly it came later on in the stream:
(click to show/hide)

* Try spelling that with very little sleep.  Took me four tries.

i honestly dont think this makes a difference its almost impossible to even find matches online for this game. when there are ppl on its at most of them for lobby matches whenever i try and 2 of the 3 will be from japan with horrible connection. the game has been dead for a while, its always something. not blaming them but thats just how it is. every time we expect an update it gets pushed back again :-??
atleast ppl with pc can enjoy it on steam with no probs
1. Almost everyone has moved to the PC version of the game and the beta because of the patch thing.

2. Most of the patch problems can be attributed to Microsoft and Konami. The team has been very open about this, which  has lead to some streams having all traces removed from the internet.

Offline Swiziga

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Re: Skull Girls
« Reply #246 on: February 11, 2014, 04:29:15 PM »
for anyone who hasn't bought it yet and is planning to the new version "skullgirls encore" is available on the playstation store for 14.99 and the dlc character squiggly is free and will be free for 3 months. anyone who previously bought the game will receive a voucher to download the new versions for free tonight between 9 and 10pm pacific standard time. the xbox version has been submitted to microsoft and is waiting approval
« Last Edit: February 11, 2014, 05:01:36 PM by Swiziga »

Offline Space (DCL)

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Re: Skull Girls
« Reply #247 on: February 11, 2014, 04:40:41 PM »
YES!!! LETS FRIGGIN GO!
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Re: Skull Girls
« Reply #248 on: February 11, 2014, 05:23:20 PM »
Shame I don't have the money yet (with a brazilian account I'm forced to buy a PSN Card, whose smaller price is R$ 100, while the price of the original was just R$ 30, no other buying options), so I'll just get the free DLC before it stops existing and install it for later when I have the game.

Offline Sabaki

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Re: Skull Girls
« Reply #249 on: February 12, 2014, 10:24:12 AM »
Waiting for my voucher...at least I'm hoping I get one cuz I did buy the game on PS3 when it first dropped  :-w

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