collapse

Author Topic: MUGEN 1.0 first stable Release  (Read 4259 times)

0 Members and 5 Guests are viewing this topic.

Offline Nestor

  • Global Moderator
  • *
  • Posts: 830
  • Country: Mexico mx
  • Last Login:January 25, 2023, 11:03:24 PM
MUGEN 1.0 first stable Release
« on: January 19, 2011, 12:22:56 AM »
Not sure if this is the correct section.

MUGEN 1.0 first stable build released by Elecbyte.

http://www.elecbyte.com/
« Last Edit: February 14, 2011, 03:46:05 PM by Acey »



Offline ATiC3

  • Cryomancer
  • MUGEN Content Architect
  • *****
  • Posts: 4643
  • Country: United States us
  • Last Login:July 09, 2024, 09:24:19 PM
  • "Why not fight for Earthrealm?"
    • My Creations
Re: MUGEN 1.0 first stable Release
« Reply #1 on: January 19, 2011, 12:50:24 AM »
Look out pplz! Chubby guy comin thru! *looks like hypnotized* ah yes... finally.. now all we need is Virtualltek to get up on this! woho!
 

Offline Shadow Dio

  • Initiate
  • **
  • Posts: 82
  • Last Login:August 14, 2014, 08:35:02 PM
  • WRRRRRY!
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #2 on: January 19, 2011, 01:10:25 PM »
So..... What is this exactly?

Electbyte updated Mugen 1.0? Someone please explain.

Offline davismaximus

  • Initiate
  • **
  • Posts: 113
  • Last Login:January 02, 2015, 12:49:27 AM
Re: MUGEN 1.0 first stable Release
« Reply #3 on: January 19, 2011, 02:48:38 PM »
Version 1.0

18 Jan 2011
Engine Changes

    * Title screen F1 info box text can now be customized in system.def.
    * SND files with invalid WAV files now log a warning instead of causing MUGEN to abort.

Bug Fixes

    * CNS: Fixed associativity of := for fvars.
    * Fixed a bug that caused some sounds to be played on incorrect channels or with incorrect stereo panning.
    * Storyboard: Replaced broken soundX.volume parameters with soundX.volumescale.
    * Fixed incorrect character positioning in win and results screens.

Doc Changes

    * Some documentation was updated.

License Changes

    * The license has been updated to permit inclusion of the MUGEN executable into free non-commercial bundles. See readme.txt.

From Elecbyte:
http://www.elecbyte.com/mugendocs/history.html

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #4 on: January 19, 2011, 02:55:13 PM »
Wow, this release as well as the new license change makes it official, I'm switching.
« Last Edit: February 01, 2011, 01:28:10 AM by Yuri Jacobs »

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #5 on: January 19, 2011, 03:47:12 PM »
Liscence change sounds good, especially "Free non-commercial" Very open-source-like.

Offline Shadic54

  • The ultimate life form!
  • Forum Member
  • ***
  • Posts: 356
  • Last Login:May 25, 2020, 02:41:33 AM
  • Being attacked by zombies!
Re: MUGEN 1.0 first stable Release
« Reply #6 on: January 19, 2011, 04:42:03 PM »
wow! congrats.  :thumbsup:
God bless America!

Offline Makurayami

  • Initiate
  • **
  • Posts: 41
  • Last Login:January 27, 2014, 02:59:41 PM
  • Learn from yesterday, live for today.
    • FanFic Profile
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #7 on: January 19, 2011, 04:47:19 PM »
But is all of the old stuff still incompatible with 1.0?  I don't want to switch and not be able to use the majority of my chars.

Offline ATiC3

  • Cryomancer
  • MUGEN Content Architect
  • *****
  • Posts: 4643
  • Country: United States us
  • Last Login:July 09, 2024, 09:24:19 PM
  • "Why not fight for Earthrealm?"
    • My Creations
Re: MUGEN 1.0 first stable Release
« Reply #8 on: January 19, 2011, 04:48:12 PM »
*prays Virtualltek notices that it's a full release and makes FF3 1.0 compatible* I know he made a little tool for 1.0... but... we need Fighter Factory 3 to be 1.0 compatible now that 1.0 is complete. I just didnt use it before b/c it wasnt complete and didnt want my characters flying across the screen randomly. lolz!
 

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #9 on: January 19, 2011, 05:02:52 PM »
*prays Virtualltek notices that it's a full release and makes FF3 1.0 compatible* I know he made a little tool for 1.0... but... we need Fighter Factory 3 to be 1.0 compatible now that 1.0 is complete. I just didnt use it before b/c it wasnt complete and didnt want my characters flying across the screen randomly. lolz!

I'm using Fighter Factory Classic and it's fully compatable, and it seems thatall 30 of my chars are already Mugen 1.0 complient. Now to remake the IMT screen packs (blue and red)

Offline Astaroth

  • Forum Member
  • ***
  • Posts: 204
  • Last Login:January 19, 2015, 10:38:42 PM
Re: MUGEN 1.0 first stable Release
« Reply #10 on: January 19, 2011, 05:22:36 PM »
Does it have support for Wimugen High Res screenpacks yet?  I'd really love to use AlphaStorm in 1.0

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #11 on: January 19, 2011, 06:39:26 PM »
It only has support for old scool low-res, the problem with high res screen packs is that the title screen and vs screen are low-res while the select screen and fighting screens are highres and the new mugen can't separate the different instances of high and low res.

Offline Slayer

  • Forum Member
  • ***
  • Posts: 308
  • Last Login:January 09, 2016, 02:11:11 AM
Re: MUGEN 1.0 first stable Release
« Reply #12 on: January 19, 2011, 07:09:01 PM »
Why they had to make it Hi Res?
 \-/o

Offline Sabaki

  • Theory Coder
  • IMT Content Architect
  • *
  • Posts: 2489
  • Country: United States us
  • Last Login:December 28, 2014, 03:28:33 AM
  • Busy, as always
    • Wikipedia - Sabaki's Page
Re: MUGEN 1.0 first stable Release
« Reply #13 on: January 19, 2011, 07:27:55 PM »
Looks this year's gonna be more busy not just creating chars, but updating my old ones to be 100% compatible with the new official mugen  #:-S

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #14 on: January 19, 2011, 09:42:00 PM »
Screenpacks can be adjusted fairly easily, and I think chars are pretty much 100% compatible already.

Offline PARANATION

  • Forum Member
  • ***
  • Posts: 395
  • Last Login:August 02, 2012, 02:25:15 PM
  • Now that's what i'm talking about!!
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #15 on: January 19, 2011, 09:52:19 PM »
How do i add another screenpack and more slots in the original?

We'll never know unless we try!

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #16 on: January 19, 2011, 10:18:18 PM »
Screenpacks can be adjusted fairly easily, and I think chars are pretty much 100% compatible already.

Absolutely correct. It looks like the only real 2 char updates (which are optional) are:
1) to correct the different in 1/60th of a second in hitpause and
2) add ignorehitpause to almost all "assertspecials"

There is another thing with chars who their creater decided to not only use x and y for their chars possition and/or velocity but they also decided to utilize "z". I for one never used this in my chars and I don't know many who have

How do i add another screenpack and more slots in the original?

It comes with two screen packs, the normal "mugen1" data and a larger "big" data that holds up to 60 chars.

If you want more than that then you're in luck because IMT is currently redevelping the International Mugen Tournament Screen Packs for Mugen 1.0 functionality.

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: MUGEN 1.0 first stable Release
« Reply #17 on: January 19, 2011, 10:20:23 PM »
Why they had to make it Hi Res?
 \-/o
It can be low Low-Res
»ĐΣΛTĦŞTØRM«

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2196
  • Country: United States us
  • Last Login:November 13, 2024, 10:42:02 AM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #18 on: January 19, 2011, 10:39:34 PM »
The M.U.G.E.N. Community finally has a stable version of M.U.G.E.N.



Dy-No-Mite!!!! :w00t: :w00t:
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
Re: MUGEN 1.0 first stable Release
« Reply #19 on: January 19, 2011, 10:54:35 PM »
I used to be iffy about using 1.0 but after using it for over a month now, I can clearly say 1.0 is way better than winmugen and has way less bugs and glitches. Also, I was using RC8 not the more stable version so that should say a lot. I've been trying to covert the homies to 1.0 some have, while others refuse. I'm done trying to put them up on game. Seriously 1.0 is the way to go.

Now Die, Mortal.

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 18, 2024, 02:58:07 AM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #20 on: January 19, 2011, 11:03:05 PM »
yeah i am already using RC8 and so far all mr infinite characters have tranferred flawlessly. matter a fact i think our project is in rc8..hloader style :thumbsup:
so i am wondering myself exactly how stable is this new 1.0 version . cause 1.1 will be coming soon as well . ;D

Offline DenisNinja

  • MugenManiac
  • Initiate
  • **
  • Posts: 48
  • Country: Brazil br
  • Last Login:January 03, 2014, 05:10:09 PM
    • DenisNinja
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #21 on: January 20, 2011, 12:05:31 AM »
I am very grateful for Elecbyte and by you showing the new mugen 1.0  :-j @-) ^^(PM)^ :thumbsup: :) :w00t: %%- :D :o
(click to show/hide)

Offline zombiebrock

  • Initiate
  • **
  • Posts: 155
  • Last Login:April 17, 2012, 01:15:13 AM
  • I Love My Wife Malissa & Our Rageing Demon Lilly
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #22 on: January 20, 2011, 04:02:14 AM »
I used to be iffy about using 1.0 but after using it for over a month now, I can clearly say 1.0 is way better than winmugen and has way less bugs and glitches. Also, I was using RC8 not the more stable version so that should say a lot. I've been trying to covert the homies to 1.0 some have, while others refuse. I'm done trying to put them up on game. Seriously 1.0 is the way to go.



Yeah i was 1 of the ones who was skeptical about switching( False info on Character Compatability ) but its WAY better than winmugen.........hell even on winmugen plus i had to quite using sound for my stages cause they crashed......not anymore 1.0 Is VERY MUCH worth the Upgrade  :thumbsup:

My Reasons for living my wife & Little Demon \m/

Offline LeechKing

  • Initiate
  • **
  • Posts: 40
  • Last Login:May 30, 2015, 02:36:21 PM
Re: MUGEN 1.0 first stable Release
« Reply #23 on: January 20, 2011, 03:33:06 PM »
hmmm... sorry for being a noob here... what exactly are problems with regards to character compatibility for mugen1.0? what make a character not work with mugen 1.0? and about the stages, do winmugen stages work with mugen 1.0? thanks a lot guys!!  [-O<

Offline zombiebrock

  • Initiate
  • **
  • Posts: 155
  • Last Login:April 17, 2012, 01:15:13 AM
  • I Love My Wife Malissa & Our Rageing Demon Lilly
    • Email
Re: MUGEN 1.0 first stable Release
« Reply #24 on: January 20, 2011, 03:53:04 PM »
well as for the working issue  it could be the char just needs to be updated,is an error message ive seenor ive seen character is newer than this version of mugen error message /:O,,,,,,,,,,,,,,,,,,,,as for the stages i have well over 300 plus stages on my 1.0 hi res and low res and all of them work, hope i could help :thumbsup:

My Reasons for living my wife & Little Demon \m/

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Alice House Exterior (1.1 Only) by Vegaz by LightFlare
[Today at 10:03:25 AM]


D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 [29] 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal