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Author Topic: Marvel BeatnUp  (Read 8693 times)

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Offline Yun0

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Re: Marvel BeatnUp
« Reply #125 on: April 29, 2011, 06:05:09 AM »
Xcuse me... is there someone who want to sprite the Dan Ketch's hell cycle?? cuz i just don't wanna do it... pleasE!!



Offline HyperVoiceActing

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Re: Marvel BeatnUp
« Reply #126 on: April 29, 2011, 06:05:56 PM »
I thought Johnny Blaze was the current Ghost Rider (I know he's the original but still ... )

Offline Yun0

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Re: Marvel BeatnUp
« Reply #127 on: April 30, 2011, 04:50:37 AM »
yeah, he's the original and he's the one right now. but the game is based on the 90's comics



Offline HyperVoiceActing

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Re: Marvel BeatnUp
« Reply #128 on: April 30, 2011, 10:56:09 AM »
I thought only the appearances of the characters were based on the 90's

Offline ExeLord

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Re: Marvel BeatnUp
« Reply #129 on: April 30, 2011, 11:54:28 AM »
:) zvitor, as always, nice job, looking at video makes me want to play ;D
Hitsparks looks kinda off and I made other, simple, one instead, may be you'll like it and change current to it


If also would be unfitting you may use this edited small hitspark from captain commando on snes:

wish you luck with this project ::salute::
What consumer society is?

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Offline Yun0

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Re: Marvel BeatnUp
« Reply #130 on: April 30, 2011, 05:17:20 PM »
I thought only the appearances of the characters were based on the 90's


so the point is no ghost rider cuz in the 90's blaze was just a human??



Offline HyperVoiceActing

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Re: Marvel BeatnUp
« Reply #131 on: April 30, 2011, 06:07:17 PM »
Point taken.

Nevermind

Offline Yun0

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Re: Marvel BeatnUp
« Reply #132 on: April 30, 2011, 06:25:45 PM »
 ::salute::



Offline O Ilusionista

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Re: Marvel BeatnUp
« Reply #133 on: April 30, 2011, 06:58:34 PM »
:) zvitor, as always, nice job, looking at video makes me want to play ;D
Hitsparks looks kinda off and I made other, simple, one instead, may be you'll like it and change current to it


If also would be unfitting you may use this edited small hitspark from captain commando on snes:

wish you luck with this project ::salute::

Its nice sparks. Captain Commando sparks will fit too.
ZV, You can take it from my Classic Captain Commando

Offline ZVitor

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Re: Marvel BeatnUp
« Reply #134 on: April 30, 2011, 07:46:27 PM »
nice, will check


Offline Yun0

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Re: Marvel BeatnUp
« Reply #135 on: April 30, 2011, 09:09:22 PM »
finished him!!


Z,in a few miniutes i´ll send you by pm another sprite sheet where it says wich move are and kind of how they work... peace out



Offline ZVitor

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Re: Marvel BeatnUp
« Reply #136 on: April 30, 2011, 09:17:33 PM »
great, cant wait to code him.....

Offline Enso

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Re: Marvel BeatnUp
« Reply #137 on: April 30, 2011, 09:31:40 PM »
Bravooooo. =D> =D> =D> =D> =D> =D> =D> You made a sprited character of Ghost Rider for Openbor. Congratulations, Yun0. Good thing you're working on it for ZVitor's mod. :thumbsup: Well.... ^^(PM)^


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Offline Yun0

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Re: Marvel BeatnUp
« Reply #138 on: April 30, 2011, 09:54:31 PM »
hehe first and las char i made...



Offline ZVitor

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Re: Marvel BeatnUp
« Reply #139 on: May 01, 2011, 07:13:44 AM »
Definitive DEMO of project,
it is DEMO1 + DEMO2 + new stuffs.

include:
- 10 playable chars
- 12 Enemys
- 2 complete stages
- Bonus boss fight level to test
(Sounds and sparks missing)

Download:
http://cvgunited.com/index.php?action=downloads;sa=view;down=296

(ps:you change to window mode at video options in game)

Offline Tha Lando ( Le CROM )

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Re: Marvel BeatnUp
« Reply #140 on: May 01, 2011, 07:31:00 AM »
good lookin on the new demo zvitor, downloading mines as i type my friend! :thumbsup:

Offline Enso

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Re: Marvel BeatnUp
« Reply #141 on: May 01, 2011, 08:06:21 AM »
Looks like the demo's up in here. So is Lavalit.


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Offline Malik

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Re: Marvel BeatnUp
« Reply #142 on: May 01, 2011, 09:55:14 AM »
This game is driving me crazy, i can't beat it  :'(

Anyways, i must say you have done a marvelous job on this game however i feel, as a coder and player of openbor, it is missing a few things.

One is more lives  :| i mean it needs it. Or change the save state, so that it doesn't save your exact stats just the level and/or stage.

Second, sounds, you may not think this is really important, however it makes the game a lot more enjoyable. I mean sounds when the characters perform moves, it may be hard to obtain the sounds for some characters but for others such as Iron man it's more than easy to obtain and implement them.

Also you should decrease the delay of some attacks, so that they will be quicker and smoother, which will provide much better gameplay.

besides those small changes it appears to be a fantastic game, perhaps it could use more specials but the amount of characters and overall feel of the game makes up for this loss. Keep up the good work, as i look forward to the next possibly( :-?? ) full release of this game.


*EDITED* ok uh just a question, why is doom so awesome?
he has the best attacks not to mention they are at a very good speed. Not to mention is jump attack is very usefull.
« Last Edit: May 01, 2011, 10:15:17 AM by malik »

*Dormammu sprite edited by me*


Dormammu - ''I Will Slay You!!!''

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Offline ZVitor

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Re: Marvel BeatnUp
« Reply #143 on: May 01, 2011, 11:02:26 AM »
i cant change save state, if i change it, player at stage 8 will choise only between 6 first loaded heroes when load the game.
...
demo is only 2 stages, thts why only have 1 continue... to incress re-play.
final game have 10.
....
quote to myself:
Quote
(Sounds and sparks missing)
will do that at end of process, this way i can do it to all chars at same time, will save my time.

Offline SanjiSasuke

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Re: Marvel BeatnUp
« Reply #144 on: May 01, 2011, 11:43:05 AM »
Not sure if it is fixable but in the giant Sentinel boss fight you can get infinitely pounded against the wall by the big guy. (thats as far as I can get, atm)

Great game though, feels better than real Marvel beat'em ups.

Offline ZVitor

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Re: Marvel BeatnUp
« Reply #145 on: May 01, 2011, 12:28:48 PM »
you tried block sentinel attack after rise?

BONUS:
unzip that file at game folder to unlock DrDoom
http://www.mediafire.com/?22gkor5jw2b11fy
« Last Edit: May 01, 2011, 01:21:47 PM by zvitor »

Offline O Ilusionista

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Re: Marvel BeatnUp
« Reply #146 on: May 01, 2011, 01:31:38 PM »
Great work, ZV.
the game is pretty fun to play, its less SOR now.

I think that the attacks delay are just fine, no need to change. This is what balance the game.

The only thin that I don't like are the sparks, but I know you will change it.

There is any non CVG download link, to those people who can't go to CVG? I would like to announce it at MFG Facebook page

Offline ZVitor

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Re: Marvel BeatnUp
« Reply #147 on: May 01, 2011, 01:37:17 PM »

Offline Malik

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Re: Marvel BeatnUp
« Reply #148 on: May 01, 2011, 01:44:38 PM »
BONUS:
unzip that file at game folder to unlock DrDoom
http://www.mediafire.com/?22gkor5jw2b11fy
haha, i was playing with him ever since i got it i first downloaded it  :-$
but he is my favourite.

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Dormammu - ''I Will Slay You!!!''

Kratos - ''You Will Not See The End Of This Day!''


Offline Yun0

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Re: Marvel BeatnUp
« Reply #149 on: May 01, 2011, 04:41:57 PM »
can´t wait for the final version... wanna play as daredevil, punisher and moon knight!!  ::salute::



« Last Edit: May 01, 2011, 09:50:00 PM by Yun0 »



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