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Author Topic: Topman  (Read 27820 times)

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Offline HyperVoiceActing

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Re: Topman
« Reply #250 on: January 23, 2016, 05:18:46 PM »
Top Man's looking nice so far ^^

BTW slight nitpick, but the music is kind of drowning out my friend's voice work

Offline ExeLord

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Re: Topman
« Reply #251 on: January 23, 2016, 05:30:44 PM »
Awesome =D> hadn't seen Tornado Spin before - creative and useful attack :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Topman
« Reply #252 on: January 23, 2016, 05:58:59 PM »
Top Man's looking nice so far ^^

BTW slight nitpick, but the music is kind of drowning out my friend's voice work

Its not my fault, lol

Offline laspacho

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Re: Topman
« Reply #253 on: January 23, 2016, 06:12:09 PM »
Once O Ilu gives me the ok I'll record a Topman video for you with the music turned off.   ;)

Offline HyperVoiceActing

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Re: Topman
« Reply #254 on: January 23, 2016, 06:15:50 PM »
Its not my fault, lol
Oh I know. I just wanted people to hear him XD

Offline warecus

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Re: Topman
« Reply #255 on: January 23, 2016, 10:33:13 PM »
that vid looks great

Offline laspacho

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Re: Topman
« Reply #256 on: January 23, 2016, 11:31:11 PM »
The power sets came out really nice.

Offline O Ilusionista

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Re: Topman
« Reply #257 on: January 30, 2016, 04:55:21 PM »
I've made a big top in 3D for one of the helpers.
I tried to achieve a cell shading look.



Any thoughts?

Offline laspacho

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Re: Topman
« Reply #258 on: January 30, 2016, 05:03:41 PM »
I've made a big top in 3D for one of the helpers.
I tried to achieve a cell shading look.



Any thoughts?

Wow I like it.

Offline Ganbare-Lucifer

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Re: Topman
« Reply #259 on: January 30, 2016, 05:06:19 PM »
Amazing! Good Work!
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Offline O Ilusionista

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Re: Topman
« Reply #260 on: January 30, 2016, 06:18:15 PM »
Thanks guys. It took a lot of work.

In game shot:

I think it blended well with the other sprites.

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Re: Topman
« Reply #261 on: January 30, 2016, 06:21:42 PM »
Looks great.   :o

Offline Ganbare-Lucifer

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Re: Topman
« Reply #262 on: January 30, 2016, 07:32:42 PM »
Hmmm, looks great!

...but it whould be MOAR cooler if Top Man is ridding the top and to finish the hyper he lands on the opponent with an extra hit!
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Offline ExeLord

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Re: Topman
« Reply #263 on: January 31, 2016, 02:21:44 AM »
Small nitpick - remove black lines from inside of spikes. No style clashing otherwise, fits perfect :thumbsup:
Bliz have a nice idea there, though I don't think he'll be able to stand on it, more like spin on it and control direction of movement, if that isn't rendering other hypers less useful... Jumping off with extra hit sounds nice.
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: Topman
« Reply #264 on: January 31, 2016, 09:33:52 AM »
Hmmm, looks great!

...but it whould be MOAR cooler if Top Man is ridding the top and to finish the hyper he lands on the opponent with an extra hit!

Nice idea, but maybe I will pass, because he is pretty much done.

Offline Magma MK-II

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Re: Topman
« Reply #265 on: January 31, 2016, 01:30:01 PM »
Wow, that's really cool!

Offline HyperVoiceActing

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Re: Topman
« Reply #266 on: January 31, 2016, 01:32:25 PM »
I was wondering if he'd use a giant top at some point. Looks nice

Offline O Ilusionista

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Re: Topman
« Reply #267 on: January 31, 2016, 02:06:57 PM »
Thank you, guys.
Top Man misses just some tweaks and sounds and he is done. Maybe I will finish him today.

Offline O Ilusionista

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Re: Topman
« Reply #268 on: January 31, 2016, 05:24:50 PM »
New video: Top Man vs Burst Man

Offline laspacho

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Re: Topman
« Reply #269 on: January 31, 2016, 06:03:59 PM »
Excellent work.  That was fun to watch.   :)

Offline O Ilusionista

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Re: Topman
« Reply #270 on: February 03, 2016, 11:23:50 AM »
Thanks.
Top Man is pretty done - misses just some new samples from HVA. I've made a basic AI for him - although I won't make this for every RMM char that I work on.

Next target will be Cut Man or Crash Man.

Offline Magma MK-II

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Re: Topman
« Reply #271 on: February 03, 2016, 11:42:55 AM »
Tatsumaki Senppukyaku fits him so well!

Offline laspacho

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Re: Topman
« Reply #272 on: February 03, 2016, 12:09:13 PM »
Thanks.
Top Man is pretty done - misses just some new samples from HVA. I've made a basic AI for him - although I won't make this for every RMM char that I work on.

Next target will be Cut Man or Crash Man.

Excellent.  Thanks O Ilu.

I have played around with Topman a little myself and the character is Very fun to play.

Offline Ganbare-Lucifer

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Re: Topman
« Reply #273 on: February 03, 2016, 05:21:19 PM »
I can't wait to have Top Man and the updated Crash Man on my roster! ~X(
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Offline boogerboy

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Re: Topman
« Reply #274 on: February 03, 2016, 07:16:36 PM »
I can't wait to have Top Man and the updated Crash Man on my roster! ~X(
Me too!
Game on!

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