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Author Topic: Topman  (Read 27765 times)

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Offline Trinitronity

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Re: Topman
« Reply #125 on: February 20, 2012, 12:30:37 PM »
Please do Windman!
Well, I need to ask Manic for new angles of all the parts...
But don't worry, WindMan will be the next shoto! His attacks would be mostly based of chars from Street Fighters (not just Ryu, but a whole lot) and an char nicknamed "China" (just guess, who that is).
Use Bandicam...
it says that it works...
It's a test version. Can I, at least, keep it forever?
Bact to topic, I tried to do TopMan's stage, but I need some sprites. His stage should be based of his original stage from MegaMan 3 and I tried to use some WilyWars sprites (though I failed at it...).

Offline Trinitronity

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Re: Topman
« Reply #126 on: February 27, 2012, 02:46:26 PM »
Okay, I have a request for you all. After I asked laspacho, which Powersets TopMan should use, laspacho answered:
It could be a different way of doing a top projectile on the ground or in the air, or borror another robot's weapon that is somewhat suiting perhaps.
So yeah, I need an animation of TopMan switching powersets (including the shining part) and other powerset ideas.

Offline laspacho

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Re: Topman
« Reply #127 on: February 27, 2012, 04:04:34 PM »
Send me the version of Topman you have been working on.  I'll go through the sprites and make a weapon change for you.  I should get some time to make it at some point this week or over the weekend.  Was a dodge and slide made for Topman yet?

Offline DEMONKAI

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Re: Topman
« Reply #128 on: February 27, 2012, 07:44:09 PM »
Megaman 3 was one of the first games i bought for myself as a kid back then with my allowance....
i still have the game tucked away in storage so on that note id like to say i look forward to this characters release and heres vibes of nostalgia...Aww the big bobcat and Cyber ball of string memories :(


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Offline Magma MK-II

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Re: Topman
« Reply #129 on: February 28, 2012, 08:55:46 AM »
Close-range techniques like Charge Kick and Slash Claw would fit him as powersets.

Offline O Ilusionista

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Re: Topman
« Reply #130 on: February 28, 2012, 09:38:26 AM »
Dunno about Slash claw, since he doesn't have a claw.

Some suggestions -

Rolling attack, like Blanka, since he is more a melee based robot. He would roll closed to the ground and rebound when he hits the p2 or the wall. On Air, it could be a downward attack.

Rolling stomp - if the move above is repeated (because you alread have a horizontal spin), you can make it jump and stomp on the enemy head, rolling. Think like Blanka`s Leap Attack

Since he spins quickly, a wind/gust attack should make sense too.

Offline Rage

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Re: Topman
« Reply #131 on: February 28, 2012, 10:30:07 AM »
hitmontop

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Offline G.P.O.A - GatlingPunchRalf

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Re: Topman
« Reply #132 on: February 28, 2012, 11:19:01 AM »

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Offline Trinitronity

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Re: Topman
« Reply #133 on: February 28, 2012, 02:54:18 PM »
hitmontop
Wut?
Send me the version of Topman you have been working on.  I'll go through the sprites and make a weapon change for you.  I should get some time to make it at some point this week or over the weekend.  Was a dodge and slide made for Topman yet?
Will do! Not sure, if he has got dodge and slide sprites, but I think, I made most of the anims, that Chaotic's Megaman had, and it only had got onw or two dodges.

Also, I already have decided on 2 of 6 powersets. One of them is already sprited and tested (Air Attack), but the other one only was planned (a pushover of the Guts Rock, but with a giant top instead of a rock), so I also need graphics for that attack.

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Re: Topman
« Reply #134 on: February 28, 2012, 04:50:45 PM »
Thunder Bolt/Elec Beam, Ice Slasher, Bubble Lead, Atomic Fire, Shadow Blade, and etc.

Those Powers...
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Offline Rage

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Re: Topman
« Reply #135 on: February 28, 2012, 09:10:29 PM »
look at the pokemon hitmontop.

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Offline Magma MK-II

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Re: Topman
« Reply #136 on: February 29, 2012, 09:07:26 AM »
Dunno about Slash claw, since he doesn't have a claw.

Neither does Megaman or Bass. That's a mere detail.

Thunder Bolt/Elec Beam, Ice Slasher, Bubble Lead, Atomic Fire, Shadow Blade, and etc.

Those Powers...

Are you nuts? You can't simply throw in any random power, they must fit the character. And none of these fits him.

look at the pokemon hitmontop.

* Triple Kick - Self explanatory;

* Vacuum Wave - Spin rapidly to attract the opponent, then either stun or hit him;

* Dig - Spin rapidly to dig underground then appear on the other side. It could either be a simple teleport move or actually hit the opponent.

Offline Rage

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Re: Topman
« Reply #137 on: February 29, 2012, 09:10:13 AM »


* Triple Kick - Self explanatory;

* Vacuum Wave - Spin rapidly to attract the opponent, then either stun or hit him;

* Dig - Spin rapidly to dig underground then appear on the other side. It could either be a simple teleport move or actually hit the opponent.
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Re: Topman
« Reply #138 on: February 29, 2012, 10:00:26 AM »
Neither does Megaman or Bass. That's a mere detail.

Are you nuts? You can't simply throw in any random power, they must fit the character. And none of these fits him.

I see a contradiction here.

I think Topman's moves should be somerhing related with spin, velocity, air (vacuum) and others. I don't see a piercing move fitting him, but its just me.

Offline Magma MK-II

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Re: Topman
« Reply #139 on: March 01, 2012, 12:59:30 PM »
I see a contradiction here.

I think Topman's moves should be somerhing related with spin, velocity, air (vacuum) and others. I don't see a piercing move fitting him, but its just me.

Not really. What I tought was to give melee/close-range weapons. I could have suggested Flame Sword, but that would be overboard, since Topman don't use elemental powers.

Offline Trinitronity

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Re: Topman
« Reply #140 on: March 01, 2012, 02:50:24 PM »
Thanks for your ideas. Here is the current powerset list:
  • Charge Kick (replaces Mega Ball)
  • Tornado Spin (Air Attack)
  • Sonic BOOMarang (Quick Boomarang)
  • Giga Top (Guts Rock but with the rock being replaced by a giant top)
  • not yet decided
  • not yet decided
* Triple Kick - Self explanatory;

* Vacuum Wave - Spin rapidly to attract the opponent, then either stun or hit him;

* Dig - Spin rapidly to dig underground then appear on the other side. It could either be a simple teleport move or actually hit the opponent.
*TopMan's kick combo is already similar to triple kci. Actually every kick combo is similar to Triple Kick
*Could you show me that attack in detail? It sounds interesting
*Dig doesn't really fit to TopMan...

Offline Rage

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Re: Topman
« Reply #141 on: March 02, 2012, 12:34:04 AM »

*Could you show me that attack in detail? It sounds interesting


Okay think mortal kombat king lao. He spins like top man. You know how he spins right? YouTube some videos if you don't. The spin works in three different ways;

Startspinning in place.

One the opponent is pulled toward top man. If they touch him there stunned. This is useful if you have traps on the stage. You pull the opponent into them.

two the opponent is pushed away because top man spins in reverse. Same thing good if you got traps. You push the opponent into them. Gray for a keepaway game.

Three a quick spin. Spin in placE like kung lao knocking the opponent up in to the air or away from top man.



Post Merge: March 02, 2012, 12:49:57 AM
a top is like a drill. It can dig. It be a great teleport move. Its would also make for a attack too. Top men spin digs into the ground popping out under the opponent. Like how how Naruto did neji. Or like smoke and the other cyber ninjas.

A Hyper where he rides a giant top that has blades on the edges. Think bay blade. This would behave similar to mega man hyper with rush drill.


Into where a small top spins in and summons to man.think bar blade.

There are do many things you could do with to man..I got ideas for days.


Post Merge: March 02, 2012, 12:56:41 AM
I think the dig and spin I mention are good because all the  moves start the same so its hard to tell what top man is doing. "Is he teleporting  should I attack. Oh no he dig under me! Damn top mean cant tell what he's doing" is what people will say.  :thumbsup:
« Last Edit: March 02, 2012, 12:56:41 AM by Rage »

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Offline Magma MK-II

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Re: Topman
« Reply #142 on: March 02, 2012, 08:47:13 AM »
Another good example on how dig could work is playable Vanilla Ice from JoJo. In one of his moves, he turns into a ball and enters the floor, coming out at a different place in the screen depending on which button you pressed.

Offline Trinitronity

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Re: Topman
« Reply #143 on: March 02, 2012, 11:49:56 AM »
Okay think mortal kombat king lao. He spins like top man. You know how he spins right? YouTube some videos if you don't. The spin works in three different ways;

Startspinning in place.

One the opponent is pulled toward top man. If they touch him there stunned. This is useful if you have traps on the stage. You pull the opponent into them.

two the opponent is pushed away because top man spins in reverse. Same thing good if you got traps. You push the opponent into them. Gray for a keepaway game.

Three a quick spin. Spin in placE like kung lao knocking the opponent up in to the air or away from top man.
I saw an exesive Kung Lao playthrough of MK2, and I didn't saw any spins...While it sounds interseting, I already gave him a move, that will stun the enemy. I just need to edit the attack, so it actually will stun the enemy. Also, the first 2 spins doesn't fit as an actual attack. And the third spin sounds like an attack, that is better suited as an special...

A Hyper where he rides a giant top that has blades on the edges. Think bay blade. This would behave similar to mega man hyper with rush drill.


Into where a small top spins in and summons to man.think bar blade.

There are do many things you could do with to man..I got ideas for days.
Nah, I already decided on the candidates for the fourth hyper. By the way, here is the poll:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=36819.0
I think the dig and spin I mention are good because all the  moves start the same so its hard to tell what top man is doing. "Is he teleporting  should I attack. Oh no he dig under me! Damn top mean cant tell what he's doing" is what people will say.  :thumbsup:
Nah, I don't like attacks, where you don't know, what he does next...

Offline Rage

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Re: Topman
« Reply #144 on: March 02, 2012, 11:55:57 AM »
REALLY U DIDNT SEE LAO SPIN....... BUY SOME GLASSES. AS FOR THE REST WHAT EVER. GOOD LUCK WITH THE U WORK.

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Re: Topman
« Reply #145 on: March 02, 2012, 11:59:15 AM »
REALLY U DIDNT SEE LAO SPIN....... BUY SOME GLASSES. AS FOR THE REST WHAT EVER. GOOD LUCK WITH THE U WORK.

RAGE OUT!!!!
LOL, I already have got glasses, but still. Maybe the player didn't used that attack. The only think, I could do now, is downloading Kung Lao for MUGEN...

Offline Rage

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Re: Topman
« Reply #146 on: March 02, 2012, 01:03:53 PM »
 \-/o <_<|...|  :-??

mk2



mk3


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Offline Trinitronity

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Re: Topman
« Reply #147 on: March 02, 2012, 01:25:15 PM »
mk3

Yep, he really spins. However, TopMan has a spin similar to the one in that video WITHOUT that being based of MK3. It was still a good idea, it just was made already...

Offline Rage

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Re: Topman
« Reply #148 on: March 02, 2012, 02:10:07 PM »
 if its the spin u posted in ur video('s)... yeah... similar yes......well hope the rest falls into place.

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Re: Topman
« Reply #149 on: March 02, 2012, 04:39:30 PM »
Yeah, I already have sent a copy to laspacho, so he could add the powerset changing animation and some better color seperation. But now, I need a sprite of TopMan doing one of ProtoMan's kicks.
Reason: One of ProtoMan's kick looks similar to a slide, which can be tranformed into a Charge Kick.
Thanks in advance.

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