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Author Topic: Topman  (Read 27821 times)

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Offline Trinitronity

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Re: Topman
« Reply #75 on: December 19, 2011, 06:11:37 AM »
1.Adding more frames to the corresponding animation. :(|)
2.Go to the state of the animation and add an instance Hitdef status within it.
example for the animation 200

(click to show/hide)

3.know little of this, but I think the sounds are added to SND from WAV, directly to a program, I have explained but not implement it and forget it.

But if you get good voices(I did not find) could investigate the matter.

PD:send a PM to these issues.
PD:if you do not understand this well, do not speak English  :-[

1. There are more than 1 frame, but it only shows the first one...
2. If animation 200 is the first hyper (the one, where TopMan kicks around), I should try it out. But I don't get to test it out Monday or Tuesday...
3. The problem is, that I don't know, where I can find voice rips from videogames, and I'm horrible at ripping. However, I have found a tool, that can edit SND and SFF files, I just need to test it out somehow...

Offline jfa

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Re: Topman
« Reply #76 on: December 24, 2011, 05:12:20 AM »
1. Add execute time to each frame (?)
2. ill waiting (?)
3. Fighter factory edit SND and SFF files (?)

Offline Trinitronity

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Re: Topman
« Reply #77 on: December 24, 2011, 08:38:14 AM »
1. Add execute time to each frame (?)
2. ill waiting (?)
3. Fighter factory edit SND and SFF files (?)
1. execute time?
2. I have found out, which state the first hyper is. Now, I have to study it.
3. Thanks for the hint! :thumbsup: Now, I just need a website, that contains voice rips of nearly EVERY game, that EVER appeared.

Offline ExeLord

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Re: Topman
« Reply #78 on: December 24, 2011, 08:55:30 AM »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Trinitronity

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Re: Topman
« Reply #79 on: December 24, 2011, 09:07:55 AM »

Offline jfa

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Re: Topman
« Reply #80 on: December 27, 2011, 05:00:26 AM »
1-if u use FF ultimate is here




PD: The TOPMAN was u send PM isn´t the lastest version, i was uploaded this version in the post?

Offline Trinitronity

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Re: Topman
« Reply #81 on: December 27, 2011, 05:26:58 AM »
1-if u use FF ultimate is here




PD: The TOPMAN was u send PM isn´t the lastest version, i was uploaded this version in the post?
Thanks! After my christmas break, I'll try it out!
You can still contact me, though.

Offline Trinitronity

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Re: Topman
« Reply #82 on: December 31, 2011, 09:02:21 AM »
Sorry for bumping, but I found a win pose for Topman I want to use. It's in this thread:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=17795.15
Could you convert it to a PCX file with TopMan's color pallette backed in?
EDIT: Okay, I could convert it myself, so it looks at least roughly correct. I also could make 3 new winposes, an Air Hyper (though I couldn't test it), and a new intro. I also finished up the Teleport Intro added voice acting.
« Last Edit: January 05, 2012, 08:32:28 AM by Trinitronity »

Offline Ganbare-Lucifer

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Re: Topman
« Reply #83 on: January 09, 2012, 02:11:27 PM »
Lame Win Pose, but It's Something xD

BTW



Dizzy getting Dizzy...
(click to show/hide)
"Set it up!"

Offline Trinitronity

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Re: Topman
« Reply #84 on: January 10, 2012, 06:53:18 AM »
Lame Win Pose, but It's Something xD

BTW



Dizzy getting Dizzy...
Sorry, but i have got planned all the winposes already...
...however, that could be a possible dizzy animation.

Offline jfa

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Re: Topman
« Reply #85 on: January 10, 2012, 09:53:48 AM »
Lame Win Pose, but It's Something xD

BTW



Dizzy getting Dizzy...

Lame frozen sprites (?)

Offline Ganbare-Lucifer

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Re: Topman
« Reply #86 on: January 10, 2012, 01:00:19 PM »
Sorry, but i have got planned all the winposes already...
...however, that could be a possible dizzy animation.

I actually made those Sprites as a Dizzy Animation...

that's why i said "Dizzy getting Dizzy..."
(click to show/hide)
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Offline jfa

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Re: Topman
« Reply #87 on: January 11, 2012, 12:11:10 AM »
I actually made those Sprites as a Dizzy Animation...

that's why i said "Dizzy getting Dizzy..."

Yes, I read that. but as he does not move, I thought it was frozen


Offline Rage

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Re: Topman
« Reply #88 on: January 11, 2012, 12:40:26 AM »
Yes, I read that. but as he does not move, I thought it was frozen


change the color to blue and that's that. I thick it looks good as a freeze.

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Offline Ganbare-Lucifer

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Re: Topman
« Reply #89 on: January 11, 2012, 11:04:48 AM »
(click to show/hide)
"Set it up!"

Offline Trinitronity

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Re: Topman
« Reply #90 on: January 11, 2012, 01:47:04 PM »
Well, I just wanted to say, that I will release a new beta soon.
Okay, jfa will actually upload it, because I have issues with Mediafire, Sendspace, Rapidshare, MegaUpload...actually, with every site, where I have to sign up, in order to keep my files forever...
But first, I finally want to add his last winposes, which is hard to code. At least, I have got good bases...

Offline Trinitronity

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Re: Topman
« Reply #91 on: January 12, 2012, 12:11:39 AM »
:-??
Not bad, I think, I gonna use that.
But why is it quoted? Just asking.

Offline Rage

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Re: Topman
« Reply #92 on: January 12, 2012, 12:38:17 AM »
Not bad, I think, I gonna use that.
But why is it quoted? Just asking.
he quoted himself. He made and posted those early last year.

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Offline Trinitronity

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Re: Topman
« Reply #93 on: January 20, 2012, 09:52:48 AM »
Okay, I wanted to say, that TopMan is almost finished. The real new thing he needs is an third hyper. Any ideas?
Also, does he also needs specials? There are animations with the names "Special 1", "Special 2", "Special 3" and "Special 4"...

Offline Ganbare-Lucifer

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Re: Topman
« Reply #94 on: January 22, 2012, 10:51:06 AM »
Maybe an Hyper that he uses a Ultra Combo and then he spins launching the opponent very far (Wall bounce included)

 :-??
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Offline Trinitronity

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Re: Topman
« Reply #95 on: January 22, 2012, 11:28:06 AM »
Maybe an Hyper that he uses a Ultra Combo and then he spins launching the opponent very far (Wall bounce included)

 :-??
That sounds more fitting for his First Hyper, "Spinning Kick". But how about an hyper, where he creates a river, where his tops swim around? The name: "Top River Deposit". What do you think?

Offline Ganbare-Lucifer

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Re: Topman
« Reply #96 on: January 22, 2012, 11:49:09 AM »
That sounds more fitting for his First Hyper, "Spinning Kick". But how about an hyper, where he creates a river, where his tops swim around? The name: "Top River Deposit". What do you think?

I don't think an Aquatic Hyper...

better a Cybernetic one, when he uses a Bazooka and launches too many Metal Spiky Tops...
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"Set it up!"

Offline Rage

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Re: Topman
« Reply #97 on: January 22, 2012, 11:54:26 AM »
Sorry no hyper idea but i got a intro one. A kid launches a bay blade. chants for it to summon its creature. Topman is summoned. he comes out the top of the top.

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Offline dragoon

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Re: Topman
« Reply #98 on: January 22, 2012, 11:57:31 AM »
WELL FOR A hyper he can throw his head at the opponent i guess  :-??

Offline Trinitronity

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Re: Topman
« Reply #99 on: January 22, 2012, 12:44:37 PM »
I don't think an Aquatic Hyper...
It's not aquatic typed, it's curse typed!

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