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Author Topic: ANIME BATTLE ROYAL project  (Read 38169 times)

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Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #500 on: April 27, 2013, 03:54:57 PM »
Sorry for the bump.

I started to work on Lina again, I got her walk back done today:


I figure at this pace I should be 100% done her sprites by the start of next year.
« Last Edit: April 27, 2013, 03:56:46 PM by HyperSonic92 »


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Offline HyperVoiceActing

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Re: ANIME BATTLE ROYAL project
« Reply #501 on: April 27, 2013, 03:57:34 PM »
I think it'd be nice if you added some cape movement

Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #502 on: April 27, 2013, 09:05:17 PM »
I think it'd be nice if you added some cape movement

Looking at it again it does look a bit stiff, so I'll add some later.


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Offline Tha Lando ( Le CROM )

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Re: ANIME BATTLE ROYAL project
« Reply #503 on: April 27, 2013, 09:55:25 PM »
sup silva and good looking on the sprite animation and good feedback hypersonic :thumbsup:.

 i should be done as well some my side of the wips later this year in sprites for a few , maybe more and already started on some coding sequence for the combo chaining( Inuyasha is getting this tested out and soon Terry) trying to nail it but moreso get the gameplay of what is wanted for the chain system.  Coding is a Beeoch! lol but i am enjoying learning.  ::salute::

dont worry about bumping in this thread bro, your on the project so do as you please cause you wanna say something or and show work... by all means , do so. I should have somethings soon that i will show as well. But not any of the secret characters i done sprited.  :P  big thanx to the guys who helping me with the looks feedbacks, fx  and concept developing into the characters . I will tho show you Silva in a cool Pm on the Wall /Floor breakthrough gauge i had designed and gonna get it to function on one of the stages that have the feature when its done. i got the first part of the stage complete just to test when the second part is done for the wall breakthrough.  Big thanx to Cyanide and Dark Valentine on the knowledge to get this feature going ( i know i will still have some questions and feedbacks so i hope not to bother yall 2 too much with this lol) and when done i can get to show what i mean graphically.

Offline Tha Lando ( Le CROM )

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Re: ANIME BATTLE ROYAL project
« Reply #504 on: May 02, 2013, 12:47:46 PM »
attention to all people that are helping with characters:

every character must have a blow back attack

ground and air versions.  ::salute::

 >:D >:D >:D creativity is getting upped a notch. testing for something is about to commence and if done right and perfected....it shall be cool guys. i am about to hook up the test stage and then once i got it good and playable...FF time for the hard trial and error coding.  :thumbsup:

Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #505 on: May 02, 2013, 05:06:39 PM »
Need opinions on this walk:



Note - I know and understand whats wrong with the cape.

BTW anyone able to guess the base?


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Offline G.P.O.A - GatlingPunchRalf

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Re: ANIME BATTLE ROYAL project
« Reply #506 on: May 12, 2013, 11:48:06 PM »
Need opinions on this walk:



Note - I know and understand whats wrong with the cape.

BTW anyone able to guess the base?
Looks sorta like Kim Dong Hwan's walk from Mark of the Wolves...

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Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #507 on: May 13, 2013, 12:44:40 AM »
Looks sorta like Kim Dong Hwan's walk from Mark of the Wolves...

Nope.


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Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #508 on: May 24, 2013, 12:42:19 AM »


Finished the walk.


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Offline Tha Lando ( Le CROM )

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Re: ANIME BATTLE ROYAL project
« Reply #509 on: May 24, 2013, 01:00:52 AM »
smooth walk animation bro silva!! ^:)^

Offline DEMONKAI

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Re: ANIME BATTLE ROYAL project
« Reply #510 on: May 24, 2013, 02:38:09 AM »
Lots and lots of supers so f*ckin what

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Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #511 on: May 24, 2013, 02:57:36 PM »


For some reason it isn't playing at the right speed, but yeah finished the punch.


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Offline Tha Lando ( Le CROM )

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Re: ANIME BATTLE ROYAL project
« Reply #512 on: May 24, 2013, 03:24:22 PM »
thats supposed to be the light punch i think right?  when i use Gimp to animate i sometimes have to raise the frame speed for a gif.

Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #513 on: May 24, 2013, 04:35:37 PM »
thats supposed to be the light punch i think right?  when i use Gimp to animate i sometimes have to raise the frame speed for a gif.

Yeah its the light punch. I use FF to animate, it looked fine but after I uploaded it, it slowed on certain frames.


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Offline Excahm

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Re: ANIME BATTLE ROYAL project
« Reply #514 on: May 24, 2013, 06:19:16 PM »
Wow.
nice animations.
 :O*D
Bit of curiosity but how many sprites you have for her atm?

Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #515 on: May 24, 2013, 06:37:48 PM »
Wow.
nice animations.
 :O*D
Bit of curiosity but how many sprites you have for her atm?

Thanks, I have 40 done as of now.


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Offline Tha Lando ( Le CROM )

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Re: ANIME BATTLE ROYAL project
« Reply #516 on: May 24, 2013, 07:32:44 PM »
Yeah its the light punch. I use FF to animate, it looked fine but after I uploaded it, it slowed on certain frames.

thats excactly the same thing that happened to my Terry and Ryu when i made each one a d counter in animated in FF. but came out slow , so i put them in Gimp ( the frames ) and then it looked right when i uploaded.  never animated again from FF since. lol

Offline Enso

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Re: ANIME BATTLE ROYAL project
« Reply #517 on: May 25, 2013, 11:20:24 PM »


Finished the walk.

Animation looks smooth though. But her walk looks like a backwalk to me.


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Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #518 on: May 26, 2013, 12:09:45 PM »
Animation looks smooth though. But her walk looks like a backwalk to me.

I can see how you think that, but I based it off a forward walk.


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Offline Trinitronity

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Re: ANIME BATTLE ROYAL project
« Reply #519 on: May 26, 2013, 12:18:32 PM »
Hey Silva, before you start spriting attacks, you should finish all the required sprites first. :thumbsup:

Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #520 on: May 26, 2013, 01:45:31 PM »
Hey Silva, before you start spriting attacks, you should finish all the required sprites first. :thumbsup:

I am, that was just something I had done for awhile now, and I thought I would finish it up to break up the monotony of spriting movement.


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Re: ANIME BATTLE ROYAL project
« Reply #521 on: May 26, 2013, 01:50:57 PM »
I am, that was just something I had done for awhile now, and I thought I would finish it up to break up the monotony of spriting movement.
You've got a point there.

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Re: ANIME BATTLE ROYAL project
« Reply #522 on: May 26, 2013, 04:35:37 PM »
I can see how you think that, but I based it off a forward walk.

Now that you said it, yeah, I think that's how Lina walked normal in the Anime version. Question I might ask in wonder is, is that how Lina walks forward during battle from the Anime version?


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Offline Tha Lando ( Le CROM )

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Re: ANIME BATTLE ROYAL project
« Reply #523 on: May 26, 2013, 06:53:07 PM »
I am, that was just something I had done for awhile now, and I thought I would finish it up to break up the monotony of spriting movement.

 i feel you too on that bro. I been doing secret characters base looks and other stuff for characters behind the scenes like Inuyasha and getting coding knowledge on. Plus trying to get the wall break feature on my test stage going. But after i get this Crom Interactive Stage release done i will be full on back to finishing the work i have to do on some characters i done sprited some frames for.  Def making sure to hook up the basics.  I will soon be bringin in some of the other spriters that have asked to be on the project but anyone who is doing sprite work on it can show their stuff if they want. . :thumbsup:

Offline Silva-silva

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Re: ANIME BATTLE ROYAL project
« Reply #524 on: June 12, 2013, 08:22:22 PM »


I already fixed the flashing problems, I just didn't want to make another gif.


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