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Author Topic: Christmas Release: MvC-EoH Rockman/Megaman  (Read 3521 times)

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Offline Space (DCL)

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #25 on: December 27, 2010, 11:16:44 PM »
oh ok
but i got another question

this supposed to happen?

still this megaman is awesome

Ah yes, Im sorry about that, its a Mugen 1.0 problem but it HAS been solved now...

The stupid problem was the NAME of the character itself...

So in the Definition file

Name: Marvel vs. Capcom - Eternity of Heroes: Rockman Copy

REname: MvC-EoH: Rockman Copy

Save and test again...
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Offline pokechao

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #26 on: December 27, 2010, 11:52:50 PM »
Ah yes, Im sorry about that, its a Mugen 1.0 problem but it HAS been solved now...

The stupid problem was the NAME of the character itself...

So in the Definition file

Name: Marvel vs. Capcom - Eternity of Heroes: Rockman Copy

REname: MvC-EoH: Rockman Copy

Save and test again...
thanks its working now

Offline aznperson569M

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #27 on: December 28, 2010, 01:19:50 PM »
Aside from lag from the Hyper Megaman super, I dont see anything else wrong. He can do alot of damage if you use his throw that sends the opponent into a wallbounce.

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Offline SolidZone 26

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #28 on: December 31, 2010, 09:29:16 AM »
Nice release as usual. I'll be sure to try him out when I get back from my trip at China on January. :thumbsup:

Offline Orochi Gill

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #29 on: December 31, 2010, 04:57:05 PM »
- Name glitches him out in 1.0.
- Discolored/cropped FX during Rock Smash.
- No Helper 220 when selecting Lightning Bolt.
- Why is QCF+2P a level 3 when it was a level 1 in MvC?
- No helper 220 on stand C.
- Air comboing does not feel right.
- QCF+2K does 277.
- DP+P juggles too well.

Ehhhh
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Offline Space (DCL)

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #30 on: December 31, 2010, 06:07:29 PM »
- Name glitches him out in 1.0.
- Discolored/cropped FX during Rock Smash.
- No Helper 220 when selecting Lightning Bolt.
- Why is QCF+2P a level 3 when it was a level 1 in MvC?
- No helper 220 on stand C.
- Air comboing does not feel right.
- QCF+2K does 277.
- DP+P juggles too well.

Ehhhh

Well...Merry Christmas...
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Offline ATiC3

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #31 on: December 31, 2010, 06:25:39 PM »
- Name glitches him out in 1.0.
- Discolored/cropped FX during Rock Smash.
- No Helper 220 when selecting Lightning Bolt.
- Why is QCF+2P a level 3 when it was a level 1 in MvC?
- No helper 220 on stand C.
- Air comboing does not feel right.
- QCF+2K does 277.
- DP+P juggles too well.

Ehhhh
Usually i don't comment on your comments b/c trying to talk to you is like trying to talk to a brick wall... but...

First one, he posted a fix for it.. you're just too lazy to read the thread.
Fourth one, uhm.. it's MUGEN.. We're doing your best to be creative here and you coming in and saying oh it was lvl1 in MvC but here it's lvl 3... Come on! It's not supposed to be EXACTLY like MvC.. you want exact? Play the real game itself, k.
Sixth one, the air comboing one.... I've seen no problem with it and I played with this character quite a bit now.

Keep up with your works DLC, They're truly amazing works of art! ^_^
 

Offline Space (DCL)

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #32 on: December 31, 2010, 06:33:51 PM »
Now peace everyone...please. No need to get into any arguments here...

Really, I dont consider my stuff works of art. A true work of art is loved/liked by everyone. As long as there is someone who hates/flames, I consider it a failure...

But I'm just tryin to give the people what they want. Some decide it needs to be exactly like the real game or else its worthless...i dont see how thats true...
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Offline O Ilusionista

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #33 on: December 31, 2010, 06:38:33 PM »
Quote
Usually i don't comment on your comments b/c trying to talk to you is like trying to talk to a brick wall... but...

I respect both of you, but I don't agree with what you said.

Orochi Gill's feedback helped me tons of time. Sometimes he is right, sometimes not, but the feedbacks are useful.

For example:
Quote
No helper 220 on stand C.

This could means a debug error. Some creatos seams to ignore it (I'm not targeting DCL here)

The problem is because some people think his feedback is too "rude". I don't think so, and he is like that even with me.

People really need to handle criticism other than "OMFG GOD CHAR! DOWNLOADING NOW!".

Quote
But I'm just tryin to give the people what they want. Some decide it needs to be exactly like the real game or else its worthless...

Can I give you an advice? It needs to be exactly like....you want to. You are the creator.

But take a look at Gill's feedback, they could be useful

Offline Space (DCL)

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #34 on: December 31, 2010, 06:48:11 PM »
I respect both of you, but I don't agree with what you said.

Orochi Gill's feedback helped me tons of time. Sometimes he is right, sometimes not, but the feedbacks are useful.

For example:
This could means a debug error. Some creatos seams to ignore it (I'm not targeting DCL here)

The problem is because some people think his feedback is too "rude". I don't think so, and he is like that even with me.

People really need to handle criticism other than "OMFG GOD CHAR! DOWNLOADING NOW!".

Can I give you an advice? It needs to be exactly like....you want to. You are the creator.

But take a look at Gill's feedback, they could be useful

I dont mind the feedback, besides I forgot to check for Debug error. And everytime I try to make a char MY way, I instead get flamed/hated which is something I dont understand. It's what I wanted him/her to have, what's wrong with it? Even when sometimes I DO understand, people take it too seriously. Nothing is ever gonn be perfect anyway...for me its just impossible to be perfect...

And if there IS someone who makes everything perfect...please name that person to see if its true...
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Offline O Ilusionista

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #35 on: December 31, 2010, 07:04:33 PM »
Quote
Even when sometimes I DO understand, people take it too seriously.

Yeah, and some people will never learn.

Just take what it will help you between the hate and go on. Its what I do.

and remember to not confuse many errors report with hate. Some errors, like the debug one, could enrage some people because...they are too basic.

I personally like your chars. I always respect who don't make "straight conversion" of a char, but always put something about his own personality.

Offline ATiC3

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #36 on: December 31, 2010, 07:29:19 PM »
I didnt meant to start anything but the points I noticed and commented on.. I mean.. I didnt even see anything wrong with them.. they were just fine the way they are. I think O.G. takes some of these characters a little too seriously and tries to compare them to the actual game.. when in fact.. they're not. Simple as that. No fighting. No arguments. It's just that is what irks me about his feedback. His other points that I didn't comment on are ones I completely agree with though 100%. Does this make your character a failure, DLC? Absolutely not! It makes it possible for another chance at being upgraded and more or less just fixes glitches... which every character will have with MUGEN, as I have come to realize, no matter how many times you fix things.. something else will show up to someone.
 

Offline SuperMarioFTW

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #37 on: December 31, 2010, 07:48:58 PM »
And everytime I try to make a char MY way, I instead get flamed/hated which is something I dont understand.

maybe what gets you so many haters is the way some of your fans act when you release something.

Offline O Ilusionista

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #38 on: December 31, 2010, 07:55:42 PM »
this could be true.

Offline Space (DCL)

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #39 on: December 31, 2010, 08:37:36 PM »

maybe what gets you so many haters is the way some of your fans act when you release something.

I see what you mean. But if it is that reason, I wish it was something else instead. Like I said before, just trying to give people what they want. A fun character, not an exact duplicate of the real game since, it is gonna be almost, if not, really impossible for me to do that...
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Offline JDubbs

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #40 on: December 31, 2010, 08:59:05 PM »
Dude anyone who flames you or your characters obviously doesnt appreciate the creativity and effort you put into them. Sure, they may not be exactly like MvC 2 and some of them may have things that shouldnt be there, but they're still epically cool. who else is doing what you're doing with MvC characters? nobody
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Offline Orochi Gill

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #41 on: December 31, 2010, 09:34:43 PM »
Why is it that every time I post any sort of feedback here someone interprets it as fighting words? :|

Usually i don't comment on your comments b/c trying to talk to you is like trying to talk to a brick wall... but...

First one, he posted a fix for it.. you're just too lazy to read the thread.

Or I just shortened the name in the DEF I had for the same effect.
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Offline Space (DCL)

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #42 on: December 31, 2010, 09:39:12 PM »
Why is it that every time I post any sort of feedback here someone interprets it as fighting words? :|

Or I just shortened the name in the DEF I had for the same effect.

The NAME my friend...NOT the DISPLAY NAME...

If Im mistaken, Im sorry...
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Offline Orochi Gill

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #43 on: December 31, 2010, 10:04:06 PM »
Yes, that's what I changed.
I figured the fix out when Caddie had the same issue with Duck King.
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Offline KojiroBADNESS

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #44 on: December 31, 2010, 10:13:14 PM »
I don't see anything wrong with Gills feedback here. He didn't attack the creator and/or say the character was crap or anything. And no, I'm not being bias because that was really nothing to be upset about. I mean, it's just harmless feedback man, it's not THAT big a deal. Relax.

In addition, his feedback has also helped me in many cases. Some weren't issues while most of it helped me catch bugs/problems I never would have noticed. Really, it's just an opinion so there's really nothing you should blow your lid over. Just saying..

Offline Space (DCL)

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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #45 on: December 31, 2010, 10:20:29 PM »
I don't see anything wrong with Gills feedback here. He didn't attack the creator and/or say the character was crap or anything. And no, I'm not being bias because that was really nothing to be upset about. I mean, it's just harmless feedback man, it's not THAT big a deal. Relax.

In addition, his feedback has also helped me in many cases. Some weren't issues while most of it helped me catch bugs/problems I never would have noticed. Really, it's just an opinion so there's really nothing you should blow your lid over. Just saying..

I didnt...say anything...unless you werent telling me...
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Re: Christmas Release: MvC-EoH Rockman/Megaman
« Reply #46 on: December 31, 2010, 10:39:05 PM »
I didnt...say anything...unless you werent telling me...

Hehe, nah nah I wasn't telling you. I'm sorry, I should have said so. And I don't mean to keep this going in your thread either. That was just my two cents.

On topic:
I wish you the best in your next projects!

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