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Author Topic: Open Source Shademan Sprites  (Read 11229 times)

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Offline laspacho

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Open Source Shademan Sprites
« on: December 23, 2010, 06:30:15 PM »
I always liked the Shademan character so I started to work on him a year ago for about two weeks on and off, then lost interest in making him.  Some of these sprites got used in the Elecman character as a striker.  If anyone wants to continue to work on Shademan for the RMM project you are more then welcome to.  
Enjoy.






Power Battle sprites and MM7 sprites of Shademan.
http://www.sprites-inc.co.uk/files/Classic/PowerB/Boss/MM7/shadepbsheet.gif
http://www.sprites-inc.co.uk/files/Classic/PowerF/Boss/RescueRoll/shadepfsheet.gif
http://www.sprites-inc.co.uk/files/Classic/MM7/Boss/8Boss/mm7shademan.gif

« Last Edit: December 23, 2010, 06:38:45 PM by laspacho »



Offline Royal_Squat

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Re: Open Source Shademan Sprites
« Reply #1 on: December 28, 2010, 12:45:09 AM »
I have some appointments in the morning, but I will get spiriting as soon as I can tomorrow.  ::salute::
I can't wait to see this game in it's final stages. It's going to be awesome  :) 

Offline KudosForce

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Re: Open Source Shademan Sprites
« Reply #2 on: January 07, 2011, 07:41:06 AM »
No offense, but would it be possible to fix Shade Man's head sprite? The way the yellow mark was sprited makes him look "bald", rather than being part of his helmet.
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Offline NX-MEN

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Re: Open Source Shademan Sprites
« Reply #3 on: January 07, 2011, 04:01:07 PM »
 >:-(-|

Where can i download the Angel in the first pic???
 

Offline laspacho

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Re: Open Source Shademan Sprites
« Reply #4 on: January 07, 2011, 11:33:10 PM »
Angel is a Apoc wip and is not yet released.

Whomever works on him is welcome to change his design as I am not making him anymore.

Offline Royal_Squat

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Re: Open Source Shademan Sprites
« Reply #5 on: January 08, 2011, 04:16:03 PM »
No offense, but would it be possible to fix Shade Man's head sprite? The way the yellow mark was sprited makes him look "bald", rather than being part of his helmet.

If you could get me a picture explaining what you mean, I sure I can give it a shot. I think I know what your saying. I just need to make the Helm a brighter Yellow and draw in the design.

Is that better?


Offline Manic

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Re: Open Source Shademan Sprites
« Reply #6 on: January 09, 2011, 03:23:15 AM »
Redid his head a bit, adding some extra details and such. Didn't edit all of the heads, though they are mostly the same, except for the ones with his mouth open and closing his eyes.


Offline Royal_Squat

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Re: Open Source Shademan Sprites
« Reply #7 on: January 09, 2011, 06:28:28 PM »
Redid his head a bit, adding some extra details and such. Didn't edit all of the heads, though they are mostly the same, except for the ones with his mouth open and closing his eyes.

I noticed the same thing the other day when I was going through the Sprite Sheet. But awesome touch-up Manic. I also noticed that the color on is collars were brighter

Here is the is the rest of Shademan's head completed. :)


« Last Edit: January 09, 2011, 06:55:31 PM by LynxDarkwood »

Offline KudosForce

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Re: Open Source Shademan Sprites
« Reply #8 on: January 09, 2011, 09:25:40 PM »
Yeah, that's a little better. ;D

Can't wait to see progress on him.
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Offline ExeLord

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Re: Open Source Shademan Sprites
« Reply #9 on: January 10, 2011, 10:06:25 AM »
Tried to add fly forward and glare... Accidentally triggered anti-alias option when made glare one and when I realized it sprite was almost done. Tried to fix what that caused and I think it was success, still be aware that 2-3 pixels could be with wrong color 'coz I didn't found those...

« Last Edit: January 10, 2011, 10:17:32 AM by ExeLord »
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Offline Royal_Squat

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Re: Open Source Shademan Sprites
« Reply #10 on: January 10, 2011, 11:05:14 AM »
Awesome Work ExeLord, We're only missing a few more sprites like when he dives from the air with his talons out.

Offline ExeLord

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Re: Open Source Shademan Sprites
« Reply #11 on: April 23, 2011, 11:56:55 AM »
Nobody likes Shademan? :(

Added some sprites, fixed a bit old ones...
For some one, who would like to pick him these may be inspiration for moves:

I hope someone bring him to RMM...
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline laspacho

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Re: Open Source Shademan Sprites
« Reply #12 on: April 23, 2011, 12:40:01 PM »
Great work.  I like how the sprites are turning out.

Offline HyperVoiceActing

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Re: Open Source Shademan Sprites
« Reply #13 on: April 24, 2011, 12:12:29 AM »
If we get a coder for Shademan here, we should TOTALLY make some Midnight Bliss sprites (he's already doing the pose) for the other characters.

Offline Royal_Squat

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Re: Open Source Shademan Sprites
« Reply #14 on: April 24, 2011, 09:07:36 PM »
Nobody likes Shademan? :(

Added some sprites, fixed a bit old ones...
For some one, who would like to pick him these may be inspiration for moves:

I hope someone bring him to RMM...

It's funny you should that because I was working on Shademan the other night.


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Offline ExeLord

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Re: Open Source Shademan Sprites
« Reply #15 on: April 25, 2011, 10:37:21 AM »
Nice, nice :cool
As always you are free to use sprites I made for him. For the greater good ;D (for great justice)
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Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #16 on: December 05, 2011, 02:40:19 PM »
Sorry for bumping up that thread, but I really would like to code ShadeMan, because I want ShadeMan for my project anyway...
Should I use the RMM template or something else?
And again, sorry for bumping!

Offline laspacho

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Re: Open Source Shademan Sprites
« Reply #17 on: December 05, 2011, 03:25:51 PM »
Sorry for bumping up that thread, but I really would like to code ShadeMan, because I want ShadeMan for my project anyway...
Should I use the RMM template or something else?
And again, sorry for bumping!

Welcome to the IMT site.  At this point Shademan is un finished.  Everything that has been done so far has been posted.  There is still a lot of sprites that need to be finished before Shadman can be a full character.  If you would like to help your more then welcome to.

Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #18 on: December 05, 2011, 03:29:33 PM »
Thanks!
Maybe I also try to add at least 1 new animation...
...already donwloaded the sheet. Now I'm trying to do my best tommorow!

Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #19 on: December 09, 2011, 08:01:27 AM »
Sorry for bumping, but:

I also added FlashMan. Why? Now THAT is a SECRET!

Offline O Ilusionista

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Re: Open Source Shademan Sprites
« Reply #20 on: December 09, 2011, 08:33:41 AM »
So, Shademan will be on RMM maybe?

Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #21 on: December 09, 2011, 08:40:10 AM »
So, Shademan will be on RMM maybe?
Of course, or else, I wouldn't try to sprite/code him in the first place. :D
Also, can someone add some walking and running frames for ShadeMan.
I also would like, if someone could add walking (NOT running) frames for FlashMan.

Offline O Ilusionista

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Re: Open Source Shademan Sprites
« Reply #22 on: December 09, 2011, 08:48:52 AM »
Quote
Of course, or else, I wouldn't try to sprite/code him in the first place.
hehehe, I wish this were true always :)

He could be a very nice addition to the game :)

Offline Trinitronity

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Re: Open Source Shademan Sprites
« Reply #23 on: December 09, 2011, 09:02:26 AM »
hehehe, I wish this were true always :)

He could be a very nice addition to the game :)
Yeah, and for my game too, which is a MegaMan/???-Crossover game.
About the ???, find it out on my Youtube channel! :)

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Re: Open Source Shademan Sprites
« Reply #24 on: December 09, 2011, 09:39:08 AM »
Megaman vs Killer Instinct?/Conker?/Naruto? WHATEVER OF THE 3 PLEASE!
(click to show/hide)
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