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Author Topic: X-Men: Second Coming Released!  (Read 21092 times)

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Offline Slayer

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Re: X-Men: Second Coming Released!
« Reply #125 on: December 14, 2010, 11:12:35 PM »
I personally think Wolvie's new crouch is kinda off
Agreed

Really?
I actually do like Wolverine's crouch.
But I think Mystique's one does not match with the rest of the sprites.


Offline Magma MK-II

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Re: X-Men: Second Coming Released!
« Reply #126 on: December 15, 2010, 09:26:02 AM »
Where did you guys found the old cartoon intro?

Offline Acey

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Re: X-Men: Second Coming Released!
« Reply #127 on: December 15, 2010, 10:03:50 AM »
amazon.com

Offline adricelo

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Re: X-Men: Second Coming Released!
« Reply #128 on: December 15, 2010, 11:29:16 AM »
 :w00t:
great, great, I think unique, creative project x is the best release of a game with reference to the mutant x-men, I think there is much to Agragar jenial only.
 I think I miss it over sized archangel as above,
 perhaps the possibility of X-23 was indispensable bastion against the forces but what else is great good roster.
 and waiting for the update.
 in good time.

estupendo, magnifico ,creo inigualable, creadores project x es el mejor lanzamiento de un juego con referencia a los mutantes x-men , creo que no hay mucho por agragar solo es jenial.
creo que falto arcangel como ya lo mensionaron anteriormente,
talvez la posibilidad de X-23 fue indispensable contra las fuerzas de bastion pero de lo demas esta genial buen roster.
y esperando la actualizacion.
en hora buena.
  =D> =D>^:)^ ^:)^ ^:)^ ^:)^ ^:)^ =D> =D>

Offline warecus

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Re: X-Men: Second Coming Released!
« Reply #129 on: December 19, 2010, 03:28:55 PM »
I thought you guys said  that essex was working on archangel?

Offline Acey

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Re: X-Men: Second Coming Released!
« Reply #130 on: December 19, 2010, 03:37:15 PM »
I thought you guys said  that essex was working on archangel?
;)

Offline alex87

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Re: X-Men: Second Coming Released!
« Reply #131 on: December 19, 2010, 11:04:38 PM »
Please work on MOJO :)  ^^(PM)^

Offline Arkady

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Re: X-Men: Second Coming Released!
« Reply #132 on: December 20, 2010, 09:28:01 AM »
a question for project x team, i know you guys are having a break, but since the game is mostly completed, will there be any releases for the other characters, that have the pallete updates = cable, bishop, gambit, storm, beast and magneto??
these characters are awesome and the new moves and updates on these characters make them so worthwhile

Offline Acey

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Re: X-Men: Second Coming Released!
« Reply #133 on: December 20, 2010, 10:07:00 AM »
It depends on each author.

Offline wolviesam

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Re: X-Men: Second Coming Released!
« Reply #134 on: December 20, 2010, 11:27:06 AM »
The project is awesome, many thanks for share.  :thumbsup:


Greetings ;D

Offline Arkady

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Re: X-Men: Second Coming Released!
« Reply #135 on: December 20, 2010, 11:51:08 AM »
It depends on each author.

ok then but no news on these? you have authored beast and cable, or is there a need for more editing???
or is it saved for xmas releases

Offline Acey

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Re: X-Men: Second Coming Released!
« Reply #136 on: December 20, 2010, 12:13:07 PM »
No, my problem is that I'm still working on Rogue and I can't give time to releases if I want to get Rogue done in any bit of reasonable time.

Offline Yung Kratos

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Re: X-Men: Second Coming Released!
« Reply #137 on: December 20, 2010, 01:39:48 PM »
Well since your still working on rouge my request (as is my request for all the flying type characters) is that we get an 8 way air dash. ;D
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Offline Arkady

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Re: X-Men: Second Coming Released!
« Reply #138 on: December 20, 2010, 02:33:12 PM »
No, my problem is that I'm still working on Rogue and I can't give time to releases if I want to get Rogue done in any bit of reasonable time.

time, for releases? i thought it would have been as simple as a upload onto the project x site
(or do you mean constant replying to the community about their trival crap about what they want out of the character and how it should be the way they want it, so you have to go and alter and edit till they are happy????)
i say screw that, release and let the public figure out what they want and fix it themselves, your not their personal editor, your a creator!
create and let life work itself out, there is better things to do like xmas holidays with friends and family  :thumbsup:

Offline Acey

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Re: X-Men: Second Coming Released!
« Reply #139 on: December 20, 2010, 03:11:18 PM »
For a release you have to take a character out of the full game, switch out their portraits and make sure they function in a normal mugen setting. Then you need to fix any bugs that arise due to the change of scenery, then you have to upload, screen shots, monitor, etc...

Offline Rick Wheela

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Re: X-Men: Second Coming Released!
« Reply #140 on: December 20, 2010, 03:19:39 PM »
time, for releases? i thought it would have been as simple as a upload onto the project x site
(or do you mean constant replying to the community about their trival crap about what they want out of the character and how it should be the way they want it, so you have to go and alter and edit till they are happy????)
i say screw that, release and let the public figure out what they want and fix it themselves, your not their personal editor, your a creator!
create and let life work itself out, there is better things to do like xmas holidays with friends and family  :thumbsup:


I agree, you can't satisfy everyone, so just go with what you feel.

Offline ZVitor

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Re: X-Men: Second Coming Released!
« Reply #141 on: December 20, 2010, 04:25:05 PM »
release is not so simple......
chars like rogue, storm and bishop, i changed a lot of creators personal taste to fit xsc gameplay,
also some stuffs was removed to fit project (DCL gambit lvl3 hyper, rogue fly mode, nightcrawler "helpers" intros) and some hitsounds will miss at somes SP. even pallets, some creators preffer a less vivid colors scheme.

Offline Tha Lando ( Le CROM )

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Re: X-Men: Second Coming Released!
« Reply #142 on: December 20, 2010, 05:13:24 PM »
i def feel you on that zvitor.
and yeah ya cant please everyone but ya do try to give the best representation of your project as possible. Like how there is tons of different versions of ryu, everyone is gonna have their taste . But ya definetly trying to give fans the represntation of those characters as you seem fit and that you can. Like i been sayin Great Job on my homie Juggernaut. I love em. :thumbsup:

Offline Arkady

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Re: X-Men: Second Coming Released!
« Reply #143 on: December 20, 2010, 06:02:16 PM »
For a release you have to take a character out of the full game, switch out their portraits and make sure they function in a normal mugen setting. Then you need to fix any bugs that arise due to the change of scenery, then you have to upload, screen shots, monitor, etc...


oh ok fair enough, sorry if i sounded to be rushing you, i just wondering why it would be hard, but your right there is alot there from what you just stated, hopefully people can understand the frustration that comes with creating, all will come good you guys have done a spectacular job with these characters, and it can only get better, cheers

Offline b.easy

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Re: X-Men: Second Coming Released!
« Reply #144 on: December 20, 2010, 11:06:41 PM »
Finally got around checking this out this over the weekend, and it's truly amazing. Everything about this  screams "high quality". You guys have really outdone yourselves.  8)

Offline warecus

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Re: X-Men: Second Coming Released!
« Reply #145 on: December 21, 2010, 12:52:25 PM »
again great job guys...have great x mas and all that good stuff

Offline Shotoman

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Re: X-Men: Second Coming Released!
« Reply #146 on: December 31, 2010, 01:04:15 AM »
I've spent quite some time with the game and I have to say, it's awesome.  Easily one of the most high quality full MUGEN releases I've ever tried.  Nice, large, varied cast, decent balance, cool moves, consistent art, everything needed to make it actually feel like a sequel to COTA.  I love how completely unique the boss battles are, too.  My only gripe is that Bastion seems a bit TOO cheap once he goes into his hyper mode, but maybe I just need to figure out the trick to damaging him...

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Re: X-Men: Second Coming Released!
« Reply #147 on: December 31, 2010, 01:05:53 AM »
Same here, i can only beat him with magneto

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Re: X-Men: Second Coming Released!
« Reply #148 on: December 31, 2010, 01:20:09 AM »
...the trick to damaging him...

Take out the time portal (red glowy thingy). That will temporarily stop both the onslaught of Nimrod sentinels from flooding and his regeneration. Use that time you have before the portal reopens to take him down.

Beaten it so far with:

Storm - Psylocke - Iceman - Wolverine - Nightcrawler - Rogue - Gambit - Wolverine - Cyclops - Cable - Deadpool
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Re: X-Men: Second Coming Released!
« Reply #149 on: December 31, 2010, 01:29:56 AM »
Take out the time portal (red glowy thingy). That will temporarily stop both the onslaught of Nimrod sentinels from flooding and his regeneration. Use that time you have before the portal reopens to take him down.

Beaten it so far with:

Storm - Psylocke - Iceman - Wolverine - Nightcrawler - Rogue - Gambit - Wolverine - Cyclops - Cable - Deadpool


I didn't even know you could do that.  :-?? I just beat him with long ranged attacks and hypers. lol

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