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Author Topic: Awakened Terry V3 "Legendary Wolf" Final cut Lab room  (Read 5428 times)

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Offline GrayFox

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Re: Awakened Terry V3 Final cut Lab room
« Reply #25 on: May 12, 2011, 04:32:13 PM »
Looking very cool man and could you tell me how to obtain that stage in your last display video.

Offline McMaxxis

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Re: Awakened Terry V3 Final cut Lab room
« Reply #26 on: May 13, 2011, 07:19:02 PM »
lookin good man, keep it up!

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Re: Awakened Terry V3 Final cut Lab room
« Reply #27 on: May 15, 2011, 08:31:19 PM »
lookin good man, keep it up!

thanks man
 ::salute::

Latest update with some good help on the air raid coding. Now i dont have to worry about that issue anymore so
even in the air he should be pretty fun. Thanks again to infinite

http://www.youtube.com/watch?v=e6IBto2-nYA&feature=player_embedded#normal
Lots and lots of supers so f*ckin what

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Offline Tha Lando ( Le CROM )

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Re: Awakened Terry V3 Final cut Lab room
« Reply #28 on: May 15, 2011, 08:35:57 PM »
yo bro, he is lookin even more awesome bro! good dang work on him and that air raid  ability looks alot tighter too. loving what i am seeing! :thumbsup: :thumbsup: :thumbsup:

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #29 on: May 15, 2011, 08:36:40 PM »
Thanks my dude 8)
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline G.P.O.A - GatlingPunchRalf

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Re: Awakened Terry V3 Final cut Lab room
« Reply #30 on: May 15, 2011, 08:52:16 PM »
This has made my day. I've been anxiously awaiting this for a while!

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Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #31 on: May 16, 2011, 07:46:27 PM »
I think youll like this final version when hes done and youll probably get what i was trying to do that whole time since V1-V2. all experimental stages of me finding my way but this here is the IT factor. the best i could do.
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #32 on: May 19, 2011, 05:56:05 AM »


Final super created...A complete 14. and yes i went there with it. Im sure Reu would laugh at me if he was still here
But i got that inspiration from him. he had a crap load in his Ryu haha

The super Geyser quake that i brought back you can now hold down the button before releasing to delay the attack.
Video is a bit laggy but youll get a better of the FX and gameplay when hes released.

Last things needed to be done are:
1)AI clean up and paced better (hes already agressive but he can be better)
2)Special intros (some of my old ones will return)
3)A few more special moves
3)And 1 or 2 more EX moves (so far ive created one)
4)Charge up needs a slight fix to it. its a bit off in a way if you get hit you cant continue to charge to lvl5. small issue to fix
5)DAMAGE DAMPENERS will be coded in once i figure out how they really work. Trust me i dont like a char that does too much damage so if you see damage thats something im not that happy about so im trying
and im aware.

Features & fixes now laid down and already coded are:
1)KOF style Critical counter
2)MVC air raid combos
3)EX move "Burn knuckle" (aka EX breaker)
4)Power level adjusted to level 5
5)Revenge supers are toned down to only take half life. Still the same condition will be low health and power now has o be at level 4
6) AI doesent parry everything in abuse.
7) Parry glitch when in the air is now fixed
8] New KO FX for each finishing attack. all have their own look. Yes thats Normal KO, special, Super lvl1, Super lvls 2&3 (they share the same FX) and of course the Revenge super. My char is flashey so thats my theme. Only this time the gameplay is better and fun, coded with stronger effort



Other than that he has no bugs. Thanks to sabaki ive gotten way better at spotting bugs and knowing what they are...


Until then folks ::salute::...
« Last Edit: May 19, 2011, 07:46:14 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Luigi-Master

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Re: Awakened Terry V3 Final cut Lab room
« Reply #33 on: May 20, 2011, 02:20:59 AM »
Man, he's looking nice thus far!  However, I can already predict he will get some (?) flak regarding his effects and their inconsistency.  A good example is the KoF XI super sparks as opposed to the newer looking sparks for the higher leveled moves.  Another example is the Touhou hitsparks being used for some attacks while others use CvS hitsparks (or at least, appear to be).  Hopefully that will be the only thing that will receive flak.

Damage dampeners aren't hard to implement at all, however, geting them to scale the damage just right is the tricky part.  However, that's mostly trial and error.  You can literally copy and paste a damage dampener from one character to another, and it will work just fine.

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #34 on: May 20, 2011, 08:35:25 PM »
Man, he's looking nice thus far!  However, I can already predict he will get some (?) flak regarding his effects and their inconsistency.  A good example is the KoF XI super sparks as opposed to the newer looking sparks for the higher leveled moves.  Another example is the Touhou hitsparks being used for some attacks while others use CvS hitsparks (or at least, appear to be).  Hopefully that will be the only thing that will receive flak.

Damage dampeners aren't hard to implement at all, however, geting them to scale the damage just right is the tricky part.  However, that's mostly trial and error.  You can literally copy and paste a damage dampener from one character to another, and it will work just fine.

Yeah im sure ill get some questions on the FX here n there from the mugen purists out there haha but from V1 to V2 and now finally V3 (the last one) i think folks already get that im trying to present somethin flashy n different to a degree. Im always switchin up on FX so we will see how it plays out ;) I wish i was nifty at creating FX from scratch. thats what i would really do to be honest.

Hmm the damage dampeners...yeah ill try the copy and paste method again. last year i didnt have to the patience to get it to work right like i did with the EX moves coding. but i nailed a lot more stuff this time fast n clean so i think ill try what you said and just take my time and do it right 8) The biggest difference with this last version luigi is the gameplay. i did a better job. im trying my @ss off this time #:-S The coding outcome of this char will rule out whats next for the new project after that. I love trial and error. It seems i learn better that way :-?? lol
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #35 on: July 08, 2011, 07:53:44 PM »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline .:K.I.N.G:.

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Re: Awakened Terry V3 Final cut Lab room
« Reply #36 on: July 11, 2011, 11:56:35 AM »
looking nice and flashy ;)
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Offline O Ilusionista

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Re: Awakened Terry V3 Final cut Lab room
« Reply #37 on: July 11, 2011, 12:51:35 PM »
I liked the hyoper where he punches the ground many times, its very nice.
I just don't like the explods.

Quote
New KO FX for each finishing attack. all have their own look. Yes thats Normal KO, special, Super lvl1, Super lvls 2&3 (they share the same FX) and of course the Revenge super. My char is flashey so thats my theme. Only this time the gameplay is better and fun, coded with stronger effort

Nice idea too.
I reconize the effect on the last hyper :)

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #38 on: July 11, 2011, 01:11:36 PM »
I liked the hyoper where he punches the ground many times, its very nice.
I just don't like the explods.

Nice idea too.
I reconize the effect on the last hyper :)

Thanks  :). Yeh it was the best i could do with the explodes that i could digest personally. knowing me in time if i find something better visually to use i just may change it again but we will see though  8)
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #39 on: August 03, 2011, 05:53:08 AM »
the AI is now intact and ready thanks to a very humble and cool comrad.
a bit of his beast ai combos and my dirty combo set up tweaks here and there and now My terry
is good to go with his AI...

Two new moves. EX moves:

The Wolf crack shoot has returned. but better

And now what i call the "Trick crack shot"

However in the video the cpu cancelled out of the wolf crack shoot to try and follow up
in the "The stair way to heaven" combo i coded in. he doesnt abuse it but the first chance you get hit
by the start of the combo he will surely go for blood...

pardon slight slow speed of video play
http://www.youtube.com/watch?v=cnzoBqqDIaQ&feature=player_embedded#

Final cut of my terry is actually at 85%. i say this because he still has his special intros to be put in.
A few extra specials (or two) and the last two custom EX moves. one will need some sprite work done.
Other than that im happy i got that AI issue out of the way finally#:-S. hes a contender and i like him as he is now.
if a cheap character is picked versus him oh well then he loses (:|. if they are fairly agressive like buckus. pots.
vyns. R@ce & infinites then 90% of the time youll get a show and he will win. vs him use caution. hopefully i get to release em
this fall
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #40 on: August 08, 2011, 10:03:20 PM »
 ::salute::


Yep i went there folks. Fully sprite edited the move. I always wanted this kind of move for terry. i still need practice in that area but its not bad for a strong first try. I still have to do more spriting to the move but we will see how that goes. I wanted a double handed bash to the face of the apponent as the last hit but i couldnt quite finesse that in sprite editing. i came close but maybe ill try again anothertime. Need more practice. Anyway Im coming to a close with the moves of this Terry and about to be on to the special intros then hes finally complete.

As for the move it works technically just like ralphs of course or kinda like an "SF4 abel vibe". and yes in the end it will be coded where you need minimum power to do the move like the rest of the EX moves. You can catch an enemy out of the air in a nice tackle take down after a combo if you time it right. fully chainable grab move...even if an apponent is sent flying off a wall bouncing off, you can definitely catch em on the way down...pretty fun freestyle for terry here.


« Last Edit: August 08, 2011, 10:11:52 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline G.P.O.A - GatlingPunchRalf

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Re: Awakened Terry V3 Final cut Lab room
« Reply #41 on: August 08, 2011, 11:15:40 PM »
Take a guess why I love this move  :)

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Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #42 on: August 08, 2011, 11:32:01 PM »
Take a guess why I love this move  :)

lol of course i can totally guess why. im actually over due giving my version of terry that move. i still have to tweak it more with that last hit. i didnt totally want him like ralph but i love the move so far haha. im happy i pulled it off #:-S. Im a huge ralph fan since kof 94 myself...well him and heidern ;)
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline G.P.O.A - GatlingPunchRalf

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Re: Awakened Terry V3 Final cut Lab room
« Reply #43 on: August 08, 2011, 11:46:55 PM »
lol of course i can totally guess why. im actually over due giving my version of terry that move. i still have to tweak it more with that last hit. i didnt totally want him like ralph but i love the move so far haha. im happy i pulled it off #:-S. Im a huge ralph fan since kof 94 myself...well him and heidern ;)
Good man

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Offline Acey

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Re: Awakened Terry V3 Final cut Lab room
« Reply #44 on: August 09, 2011, 12:09:17 AM »
It feels like that move has just always been there, that's how good it is, great job Kai!

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #45 on: August 09, 2011, 12:19:38 AM »
It feels like that move has just always been there, that's how good it is, great job Kai!


Thanks a lot Acey :) its definitely a fun challenge to sprite edit!
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Odin787

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Re: Awakened Terry V3 Final cut Lab room
« Reply #46 on: August 09, 2011, 12:33:01 AM »
just awesome, as another Terry Bogard Fan I salute you, you have captured the way he should always have played, pure awesomeness. keep at it man, I wish you success. ::salute::  
« Last Edit: August 09, 2011, 12:48:29 AM by Odin787 »
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Offline Enso

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Re: Awakened Terry V3 Final cut Lab room
« Reply #47 on: August 09, 2011, 12:40:39 AM »


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Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #48 on: August 09, 2011, 01:22:46 AM »
just awesome, as another Terry Bogard Fan I salute you, you have captured the way he should always have played, pure awesomeness. keep at it man, I wish you success. ::salute::  

Thanks a lot Odin :). Im tryin hard man #:-S. i got beat up on the V1 beta by the public before but its cool though i was just startin. But this level right here was what i was trying to get to learning to do and then some. So on that note Hopefully you guys like the official finished version when hes complete ::salute::

THAT is SOOOOO f*xcellent!!!!

Thanks enso. i was trying for a long time not to sprite edit because of my skills on that but that one Ex move idea was calling me so i had to go for it lol! Glad you like the visuals so far. i think you may find the move fun to use when hes done ;)
« Last Edit: August 11, 2011, 05:13:20 AM by DeMoNk@I »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline DEMONKAI

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Re: Awakened Terry V3 Final cut Lab room
« Reply #49 on: August 11, 2011, 04:56:37 AM »
Lots and lots of supers so f*ckin what

HAIL CROM!!

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