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Author Topic: VSelect: Visual Select Screen Editor  (Read 17313 times)

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Offline Rick Wheela

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Re: VSelect: Visual Select Screen Editor
« Reply #25 on: January 12, 2011, 10:49:54 PM »
sorry about that man, i just had to actually mess with it and it came up... Thanks for taking time out to see though... VERY nice feature!

Offline ExeLord

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Re: VSelect: Visual Select Screen Editor
« Reply #26 on: January 13, 2011, 05:46:44 PM »
Nice tool! Thanks a lot for it!  :w00t:
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Offline O Ilusionista

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Re: VSelect: Visual Select Screen Editor
« Reply #27 on: January 22, 2011, 01:08:49 PM »
I've tested this tool with the lastest Mugen 1.0 release, but it doesn't works anymore (it says that the SFF format isn't supported).

There is any way to fix it?

Offline Rick Wheela

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Re: VSelect: Visual Select Screen Editor
« Reply #28 on: January 23, 2011, 01:43:25 AM »
I've tested this tool with the lastest Mugen 1.0 release, but it doesn't works anymore (it says that the SFF format isn't supported).

There is any way to fix it?

It works fine with me, because I tried it on the Neon "1.0 version" screenpack with the latest release of Mugen 1.0 and everything showed up fine, so i don't know, it must be something with the screenpack your using. Hope you can figure out what's causing it.

Offline O Ilusionista

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Re: VSelect: Visual Select Screen Editor
« Reply #29 on: January 23, 2011, 01:48:51 AM »
I'm using the default Mugen1 screenpack

Offline yosifun

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Re: VSelect: Visual Select Screen Editor
« Reply #30 on: January 23, 2011, 06:28:11 AM »
This tool is so handy, I've delayed arranging my characters for a long time, but now with this baby it's going to be a piece of cake :w00t:

BTW, I have some suggestions for future updates, not sure if all are possible, but anywho:
1) To add slots to the existing arrangement (including hidden ones).
2) To make the slots smaller or bigger (I've always dreamed about splitting each slot to 4 slots to increase the number of the slots because my roster is huge).
2) To change/replace some of the art of the screen such as background and stuff..
3) To edit which sprite is taken from the characters to be used as the big portrait (for example a sprite of the stance).
4) To change the direction some of the characters are facing.

Again, awesome tool :thumbsup:

Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #31 on: January 24, 2011, 05:39:06 AM »
I've tested this tool with the lastest Mugen 1.0 release, but it doesn't works anymore (it says that the SFF format isn't supported).

There is any way to fix it?
That's strange.  What version of the program are you using?  Check the Help menu to find out.  The latest version is 1.3.4.4 - if you're using an earlier version then I suggest redownloading (link is in the first post).  If that doesn't help then can you try using an empty select screen (i.e. no chars) and let me know if that works?  (that tells me whether it's the screenpack SFF or some character that's the problem).

@yosifun:
Thanks for the suggestions, some interesting ideas there.  I've thought about possibly adding some features like these that actually affect the design/makeup of the select screen, as opposed to the character layout which is what the tool is currently meant for.  It's something I may look at when I've finished with the main features of the program.

Offline O Ilusionista

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Re: VSelect: Visual Select Screen Editor
« Reply #32 on: January 24, 2011, 09:57:29 AM »
My Version: 1.3.4.4

The select has just KFM and KF720

edit: I think I got it. I've checked the local options and it works now (it ask to load the default motif)
Seams that I was using a winmugen exe and I've tried to load a 1.0 motif.

Edit2: If I try to load the system.def that is on the Mugen1 folder, I get the same error (incompatible sff)

Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #33 on: January 24, 2011, 10:19:40 AM »
My Version: 1.3.4.4

The select has just KFM and KF720

edit: I think I got it. I've checked the local options and it works now (it ask to load the default motif)
Seams that I was using a winmugen exe and I've tried to load a 1.0 motif.

Edit2: If I try to load the system.def that is on the Mugen1 folder, I get the same error (incompatible sff)
Thanks O - I followed the same steps and you're right, this is a bug.  I'll fix it but you should find that if you close the program and reopen it everything will work correctly from now on - it's only happening because you originally were using winmugen.  Thanks for pointing this out.

Edit: Fixed version now available.
« Last Edit: January 24, 2011, 11:08:36 AM by tunglashor »

Offline volzzilla

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Re: VSelect: Visual Select Screen Editor
« Reply #34 on: January 24, 2011, 06:07:48 PM »
just dl'd yesterday, very cool.

however, every so often it will get mixed up who is selected when moving vertically.

speaking of movement on the screen, possible to put arrow support on it? as well as names show up with the big port. i have multiple versions of same character (for example px, reza, and sunboy cyclops)
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Offline Magma MK-II

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Re: VSelect: Visual Select Screen Editor
« Reply #35 on: January 25, 2011, 07:42:37 AM »
A minor issue is that the program always open the window in the middle of the screen. It could at least be able to remember the last window position or if it was maximized.

Offline BLue BoMBeR

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Re: VSelect: Visual Select Screen Editor
« Reply #36 on: January 25, 2011, 08:52:09 AM »
where did you get that mvc sp?  :o

Offline Seravy

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Re: VSelect: Visual Select Screen Editor
« Reply #37 on: February 10, 2011, 06:53:17 AM »
A minor issue is that the program always open the window in the middle of the screen. It could at least be able to remember the last window position or if it was maximized.
+1 to this. It's very annoying to move the window every time I want to use it. (the bottom/right rows end up outside of the screen, so I have to)

Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #38 on: February 10, 2011, 07:42:09 AM »
however, every so often it will get mixed up who is selected when moving vertically.

speaking of movement on the screen, possible to put arrow support on it? as well as names show up with the big port. i have multiple versions of same character (for example px, reza, and sunboy cyclops)
If you can give me more detail on when it gets 'mixed up' (so that I can reproduce the problem) that would me cool.  Arrow support - I guess you mean enable the use of the cursor keys to move around the grid?  Interesting idea, I'll look into it.  About the character names - if you hover over a character you should see the name and author in a tooltip.  I may also add a status bar at the bottom with this info, eventually.  Thanks for the feedback.

A minor issue is that the program always open the window in the middle of the screen. It could at least be able to remember the last window position or if it was maximized.
+1 to this. It's very annoying to move the window every time I want to use it. (the bottom/right rows end up outside of the screen, so I have to)
Hmm, sorry about that, I tried to get it to always size the window so that everything fit correctly.  Remembering the previous size/location shouldn't be a problem, I'll try and do an update shortly.

Offline volzzilla

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Re: VSelect: Visual Select Screen Editor
« Reply #39 on: February 21, 2011, 03:29:36 PM »
sorry, i hadnt gotten a handle on the cursor yet. apparently only the index finger will select. sometimes i thought i was on 1 char, when on another (or index finger was)

i did have something weird happen. was moving a couple to empty slots and it kind of screwed up the cells for my screenpack. i cant even explain what happened other than it made it seem like it added 2 new cells, but it didnt. so i had to delete them and now i have a line with 2 missing slots (but at least it re-aligned rest of pack)
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Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #40 on: March 05, 2011, 10:43:48 PM »
Hmm, not sure I quite follow that.  Let me know if anything like this happens again, maybe with a screenshot to demonstrate.

OK, new release time: firstly, I've made the changes requested here:

A minor issue is that the program always open the window in the middle of the screen. It could at least be able to remember the last window position or if it was maximized.

Also, I've added a feature for setting the arcade/team.maxmatches fields.  If you open the Order list you should see a new "Max matches" button - click it to get a grid containing the maxmatches values for each order:



Hopefully that will come in handy  ;)

Offline Magma MK-II

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Re: VSelect: Visual Select Screen Editor
« Reply #41 on: March 07, 2011, 08:27:16 AM »
Link for download?

Offline SanjiSasuke

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Re: VSelect: Visual Select Screen Editor
« Reply #42 on: March 07, 2011, 08:33:52 AM »
1st page.

Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #43 on: March 07, 2011, 08:39:58 AM »

Offline Luigi-Master

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Re: VSelect: Visual Select Screen Editor
« Reply #44 on: March 09, 2011, 10:19:05 PM »
My [Politically Correct Deity], this has to be the most fun I've had with MUGEN in a long while!

Offline Magma MK-II

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Re: VSelect: Visual Select Screen Editor
« Reply #45 on: March 10, 2011, 09:17:21 AM »
One thing you could add now is the possibility to add extra stages. If you do it, we won't ever need to open the select.def again!

Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #46 on: March 11, 2011, 04:55:48 AM »
My [Politically Correct Deity], this has to be the most fun I've had with MUGEN in a long while!
:D

One thing you could add now is the possibility to add extra stages. If you do it, we won't ever need to open the select.def again!
That's next on my list  ;)  I just need some free time to do it!

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Re: VSelect: Visual Select Screen Editor
« Reply #47 on: March 11, 2011, 02:04:50 PM »
While you're on the stages part, you might as well add a utility that allows you to add the BGM to a stage.  Seems unlikely since this mostly fiddles with the select.def, but I could be wrong.   :-??

In all seriousness, I should've downloaded this tool when I migrated my characters from one roster to another.  But I had to do it the manual way, so my fault.

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Re: VSelect: Visual Select Screen Editor
« Reply #48 on: March 11, 2011, 02:19:46 PM »
i dont know if anyone asked , but Tunglashor bro, i wanna know does this work with 1.0 mugen as well or just winmugen that i have , i havent tried it on my 1.0 yet , wanna get the green light before i do.  :thumbsup:

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Re: VSelect: Visual Select Screen Editor
« Reply #49 on: March 11, 2011, 02:26:55 PM »
It works on all versions of Mugen.

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