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Author Topic: VSelect: Visual Select Screen Editor  (Read 17319 times)

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Offline tunglashor

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VSelect: Visual Select Screen Editor
« on: November 15, 2010, 07:56:29 PM »
Greetings, friends  :cool

Here's a tool I've been working on, that you might hopefully find useful.  It's for managing your Mugen select screen, allowing you to arrange your characters graphically using a drag&drop interface.  This should give the basic idea:

<a href="http://www.youtube.com/v/wcLdTmFE1e8" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/wcLdTmFE1e8</a>

It's compatible with WinMugen, Hi-res WinMugen (be sure to tick the "hi-res" box under File -> Options) and Mugen 1.0.  SFFv2 is supported as of the latest version.

No animations are played but there is an Animations menu that lets you randomise any animated elements (I added this in case the default frame of an animation gets in the way of the select screen grid).

Some more features: you can choose to display any hidden parts of the select screen via an option on the View menu; this means you can modify any hidden/secret characters:

<a href="http://www.youtube.com/v/0J7c_lgmRrI" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/0J7c_lgmRrI</a>

Also, you can
  • display a list of all characters in the chars folder, and add them to the select screen by dragging from the list to the desired location
  • add characters by dragging their def files directly from Windows Explorer
  • display a list of all characters on the select screen grouped by Order - dragging characters onto this list allows you to easily change their Order

All demonstrated here:
<a href="http://www.youtube.com/v/HpnvEi1Q8i8" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.youtube.com/v/HpnvEi1Q8i8</a>
That's enough for now I think!  Be aware that things might slow down a bit if using some of the flashier screenpacks (especially if a lot of alpha blending is used) and also that loading will take longer if you have a huge number of characters (zipped characters in particular will slow things down, but they are supported).  Also, the program will make a backup of any file it modifies (i.e. select.def) the first time it saves any changes.

Download here
Enjoy, and please let me know what you think  :)
« Last Edit: November 04, 2011, 12:27:11 PM by tunglashor »



Offline Tazzer

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Re: VSelect: Visual Select Screen Editor
« Reply #1 on: November 15, 2010, 08:32:50 PM »
I gotta tell you, I really love this Mugen tool.   It's very useful.  It makes managing select screens so much easier.  Very cool.  Thank you for creating it.

Offline Rage

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Re: VSelect: Visual Select Screen Editor
« Reply #2 on: November 15, 2010, 08:59:47 PM »
 ^^(PM)^

thanK you

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Offline Infinite Power

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Re: VSelect: Visual Select Screen Editor
« Reply #3 on: November 15, 2010, 09:00:37 PM »
This is a very cool and useful tool. Great job.

Now Die, Mortal.

Offline SPRIGGAN

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Re: VSelect: Visual Select Screen Editor
« Reply #4 on: November 15, 2010, 09:24:06 PM »
Makes things alot easier,thanks alot.
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Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #5 on: November 15, 2010, 10:45:19 PM »
It's good to hear you're finding it useful! Thanks for the comments  8)

Some random details I forgot to mention (I must add a Help file!):

1) To select multiple characters at a time, use the Control and Shift keys when clicking.  These work in the usual Windows way: Shift-clicking adds all characters between the start of the selection and the character clicked, while Control-clicking toggles whether the clicked character is selected or not.

2) By default, when you drop a dragged character on an occupied cell the character in that cell will be moved to make room (see the first video, above).  Other characters may also be shifted as necessary to accomodate the dropped characters.  But if you hold down Shift when dropping, the dragged characters will just swap places with the ones occupying the cells.  See the third video above, for example; I'm holding down Shift when dropping the characters there.

3) You can switch this around so that normal dropping causes the chars to swap places (and Shift-dragging causes them to move to make room): from the File menu select Options, then on the Drag & Drop tab choose your preferred option from the Preferences section.

4) Holding down Control when dropping on occupied cells will cause the existing characters to be overwritten by the dragged characters (overwritten on the select screen, that is!)

I'll update this if I think of any more...  ::salute::

Offline ratmon

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Re: VSelect: Visual Select Screen Editor
« Reply #6 on: November 15, 2010, 11:04:04 PM »
Thanks for the program its awesome.

Offline slice

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Re: VSelect: Visual Select Screen Editor
« Reply #7 on: November 16, 2010, 05:46:00 PM »
Amazing program, great job!

Offline Tha Lando ( Le CROM )

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Re: VSelect: Visual Select Screen Editor
« Reply #8 on: November 16, 2010, 06:51:39 PM »
a top notch program man.  :thumbsup: :thumbsup:

Offline UltimateBiosparkJ

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Re: VSelect: Visual Select Screen Editor
« Reply #9 on: November 16, 2010, 07:13:47 PM »
 ^:)^ :o :w00t:This program was longer over due. You have answered my prayers of convient character organization. I can't wait to see what more you cna do with it. So far, I"m loving it a lot! This is truly a blessing to have for Mugen members everywhere!! Thank you, tunglashor! :thumbsup: :thumbsup:
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Offline O Ilusionista

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Re: VSelect: Visual Select Screen Editor
« Reply #10 on: November 16, 2010, 08:50:58 PM »
Man, this tool is amazing.

Congrats.

Offline b.easy

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Re: VSelect: Visual Select Screen Editor
« Reply #11 on: November 16, 2010, 10:00:25 PM »
This is the most useful mugen tool to come out in a while. good job.  :thumbsup:

Offline Acey

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Re: VSelect: Visual Select Screen Editor
« Reply #12 on: November 16, 2010, 11:20:41 PM »
Wow, this is great Tunglashor, I can't wait to test it out!

Edit: Yup, it is absolutely everything I could ever wish it would be. Simply amazing, only improvment I could think of up to now is to have the Added Transperance active on the animations.
« Last Edit: November 16, 2010, 11:26:22 PM by Acey »

Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #13 on: November 17, 2010, 10:11:04 PM »
Ah! Yes you're right; the alpha handling could be better.  I couldn't find a way of simulating Mugen's source/dest blending with the library I was using, so I think I just ended up ignoring the dest value.  I'll look at it again some time and see if I can improve it.

One other random limitation while I think of it: the Width parameter is not supported, as again I couldn't get it to render correctly.  This is used with parallax elements and allows you to distort a sprite to get a kind of perspective effect; it's mainly used in stages but I have seen the odd select screen that uses it, so those will look a bit off.

Thanks for the positive comments :)  I have some ideas for improvements so when I get the time, there will be updates.  In the meantime let me know if you find any bugs or have any other problems.

Offline Rage

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Re: VSelect: Visual Select Screen Editor
« Reply #14 on: November 17, 2010, 11:09:28 PM »
 This save me so much time and it help me set things in my mugen that i been avoiding doing for years lol and made me quit playing altogether. Im playing again  ;D

<_<|...|

I used this to set the order of my characters but only the 1,2,3, people  show up. anyone know what i did wrong?


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Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #15 on: November 18, 2010, 07:37:38 AM »
If you really started playing again due to this tool then I'm very glad to hear it!   :cool

If only your level 1,2 and 3 characters are being selected then my guess would be the "arcade.maxmatches" or "team.maxmatches" line in your select.def file is responsible.  Open up the file (you can do this from within VSelect by opening the Edit menu and selecting "open select.def") and find these lines, and make sure the relevant numbers are not zero (for example, if no Order 4 characters are showing up, make sure the 4th number is not zero, etc).

I've been thinking about a way of adding this as a feature to the program, i.e. some kind of user interface for easily updating the maxmatches values.  Still not sure what the best way would be.  Anyway let me know if that helps and if not, feel free to PM me a copy of your select.def file and I'll see if I can work out what else might be causing it  ::salute::

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Re: VSelect: Visual Select Screen Editor
« Reply #16 on: November 18, 2010, 07:49:45 AM »
Wow amazing idea! I have to re-structure my mugen game when im done with this susmester of school, and this is going to make it as easy as ive always wanted it to be. Smart program  :thumbsup:

Thanks for bringing this to us  =D>

Offline Kojunho

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Re: VSelect: Visual Select Screen Editor
« Reply #17 on: November 18, 2010, 02:05:59 PM »
AWESOME! Excellent man!
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Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #18 on: November 23, 2010, 05:05:28 PM »
Thanks guys  :cool

Just to let you know, I've released a new version with SFF2 support, so the default Mugen 1.0 screenpack should now load fine (as well as any characters you may have that use SFF2, such as KFM720 or Kamekaze's awesome Dudley etc).  See first post for the download link.

Offline SanjiSasuke

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Re: VSelect: Visual Select Screen Editor
« Reply #19 on: November 23, 2010, 10:21:13 PM »
The tool looks very good, definitely useful for my supposedly alphabetized characters.

Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #20 on: January 12, 2011, 04:04:20 PM »
New version now available!
It now displays the large portrait of the selected character, to help avoid placing characters in positions where they might get in the way of the portraits.


Another new feature: if you use more than one copy of Mugen you can now place a copy VSelect in each Mugen folder and have separate settings for each one.  To do this, select Options from the File menu and on the Advanced tab tick the "use local options file" box.

(click to show/hide)

Download here.  Let me know if you have any problems/questions or other feedback.

Offline Acey

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Re: VSelect: Visual Select Screen Editor
« Reply #21 on: January 12, 2011, 04:41:31 PM »
Nice!

Offline SanjiSasuke

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Re: VSelect: Visual Select Screen Editor
« Reply #22 on: January 12, 2011, 05:42:20 PM »
Quick question: would it ever be possible to make a Linux version? Or would that be too much work to make? If not I can keep using the Windows version.

Offline Rick Wheela

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Re: VSelect: Visual Select Screen Editor
« Reply #23 on: January 12, 2011, 07:44:32 PM »
im using duracellar's DCvsMarvelvs.CapcomvsSNK screenpack and the big protraits wont show
« Last Edit: January 12, 2011, 08:12:36 PM by Rick Wheela »

Offline tunglashor

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Re: VSelect: Visual Select Screen Editor
« Reply #24 on: January 12, 2011, 10:05:17 PM »
im using duracellar's DCvsMarvelvs.CapcomvsSNK screenpack and the big protraits wont show
Strange, it worked when I tried it - this one?



Is 'Show big portraits' checked on the View menu?

Quick question: would it ever be possible to make a Linux version? Or would that be too much work to make? If not I can keep using the Windows version.
Unlikely but not impossible.  It wouldn't be straightforward but might be interesting to try, someday.

Nice!
Thanks!  :)

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