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Author Topic: Mortal Kombat Ninja's . The Newcomer REDZ  (Read 1934 times)

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Offline REDZ

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Mortal Kombat Ninja's . The Newcomer REDZ
« on: November 08, 2010, 10:50:53 AM »
O.K Guys Been Working on these a while and posting my progress over at CVG until now I have all the basics done
and couple of Sp moves I'm in the middle of going back over all my stuff adding light effect and shading as you see in my stances. the Sp moves are posted to give you an Idea of what I'm going for and I hope you like them I will post a youtube vid of them in action jumping, punching, kicking etc.. without shading shortly.
Please leave comments with feedback and Ideas for moves and anything you think is helpfull really.






All of the below will be cleaned and shaded yet this is just to give you an Idea.




Feel free to go check out all the transformations they went through to get here over at CVG's WIP's section.



The Newcomer REDZ.
« Last Edit: November 08, 2010, 12:56:01 PM by REDZ The Newcomer »



Offline ShredMetalBlues

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #1 on: November 08, 2010, 10:55:46 AM »
Those look sweet. I especially like Sub-Zero's freeze animation.  :thumbsup:

Offline REDZ

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #2 on: November 08, 2010, 12:55:13 PM »
Shaded light added to Uppercut
« Last Edit: November 08, 2010, 01:22:51 PM by REDZ The Newcomer »

Offline HyperVoiceActing

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #3 on: November 08, 2010, 01:27:03 PM »
Maybe it's just me but the legs seem too thin

Offline REDZ

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #4 on: November 08, 2010, 01:52:26 PM »
When I use them in Mugen I think they look just the right proportions and I make them a bit shorter which is what they will be set to for release but its a style I'm sticking with. hope you still like them.


Maybe this gives you a better Idea of the proportions in game..
« Last Edit: November 08, 2010, 05:58:49 PM by REDZ The Newcomer »

Offline HyperVoiceActing

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #5 on: November 08, 2010, 11:09:54 PM »
LOL MKvDC the 2D Edition!

Anyways I suppose they look good but compared to the DC characters, they seem pretty skinny

Offline REDZ

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #6 on: November 09, 2010, 05:08:37 AM »
Considering Resize to this Let me Know thats what people really want and it shall be done.




Offline .Batzarro.

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #7 on: November 09, 2010, 05:41:44 AM »
The resize doesn't look right IMO. I prefer the thinner ones, even if they don't match up exactly to other characters. I say leave them as is, no resize needed but your call.

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Offline Violent Ken Masters

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #8 on: November 09, 2010, 05:57:42 AM »
The slim sizes look good, the only problem is the knee area to the toes, there's nothing but bone in that specific area.

Offline REDZ

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #9 on: November 10, 2010, 02:39:58 PM »
How come I never got a welcome here then, only forum I ever came to and not been welcomed it hurt /i feel cold and alone :D

Anyway as you probably Guessed Scorpion is going to be the first Ninja I release so I decided to get his stance fully complete for you all to see the full detail I'm going for on the finished Chars.
I hope you like it and I'm now going back over all his basics to get them looking to this standard.
I hope you guys are still excited see Mugens new MK Ninjas and I'm still happy to change and add small things you'd like to see in these guys so please post your ideas and critz to help me along.



The Newcomer REDZ

Offline Sabaki

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #10 on: November 10, 2010, 03:01:16 PM »
Welcome to Infinity!!! (1st time seeing your posts, which is why for the late welcome...at least on the admin'si side) Your WIP looks promising. Hoping to see more of your works.  Good luck :)

Offline REDZ

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #11 on: November 11, 2010, 08:07:48 AM »
Brought his walk up to final standard too hope you like it.


stance


Walk

P.S I just noticed the small flash under his arm. that won't be there of course.


The Newcomer REDZ

Offline Tha Lando ( Le CROM )

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #12 on: November 11, 2010, 08:12:25 AM »
hey they all look really good man.  :thumbsup: :thumbsup: nice work indeed.

Offline REDZ

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #13 on: November 11, 2010, 10:34:36 AM »
Making my way back through all the basics I have pulling them up to this level of detail hope your enjoying. :MK:






The Newcomer REDZ

Offline HyperVoiceActing

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #14 on: November 11, 2010, 11:38:39 AM »
Your uppercut has the old stance, which is fine but the other animations have the newer stance

Offline REDZ

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #15 on: November 12, 2010, 12:20:54 PM »
I'm aware its just a gif so its fine.

Here is his simple spear throw. fully shaded now.

Offline chuchoryu

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Re: Mortal Kombat Ninja's . The Newcomer REDZ
« Reply #16 on: November 21, 2010, 03:27:50 PM »
I like to see to more of reptile images
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