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Author Topic: Kirby the Dream Battle  (Read 51078 times)

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Offline Fou

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Re: Kirby the Dream Battle
« Reply #325 on: March 14, 2012, 10:08:45 AM »
I think I'll release the next demo this afternoon, but only Waddle dee will have its own introduction for now.
I thought a teammode, but it could pose a problem with the abilities of Kirby and boss fights...
I will try to make some stuff from Return to dreamland, I have planned to make the Leaf ability monster.

The most problem with teammode is : 1P and CPU VS 2P and CPU ...
I would prefer : 1P VS 2P VS 3P VS 4P

A SSB-like.


Post Merge: March 14, 2012, 01:15:21 PM
Beta 3.0 release !

http://www.infinitymugenteam.com/Forum_345/index.php?topic=37163.msg448926;topicseen#new

« Last Edit: March 14, 2012, 01:15:21 PM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #326 on: March 18, 2012, 08:34:02 AM »
Beta 3? isn't beta 2?
Manual in French? but many of those chars already had manual in english.
And you could send me a message telling that you would release a new beta, so I could finish a char to be released...

 <_<|...|
« Last Edit: March 18, 2012, 08:39:10 AM by O Ilusionista »

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #327 on: March 20, 2012, 04:42:27 PM »
Fou, some feedback from MFG:

Quote
Since it's Dreamland (Pop Star) Klonoa could possibly fit in as a Guest Fighter since Klonoa is a dream traveller.


I'm sorry to write in french

Voila ce que j'en pense :
Les + :
- Les musiques m'ont fait retombé en enfance
- Les niveaux sont de bonnes qualités
- Les effets spéciaux du boss patisson ou paton, le verre vert géant quoi, quand il meurt ma fait penser au boss que je tuai avec fierté sur les anciennes consoles.
- Jouer avec Metal Knight est un régale
- Les attaques spéciales sont bien réalisé
- Ton jeux est vraiment plaisant à jouer

Les - :
- Il faut limiter les doubles sauts, ils sont infini et de ce fait tu peux allez en dehors de la map.
- Les attaques puissantes de base peuvent être utilisé tout le temps ce qui rend les combats très souvent bordélique, vos mieux pouvoir les faire quand la barre bleu est un peu remplie et le fait de les utilisés diminue la barre bleu, ce qui oblige au joueur de ne pas trop les utilisés pour pouvoir  avoir la super attaque (et sa serai bien).
- Bon l'ia trop facile, sa je pense que sa sera changer quand le jeux sera terminé.
- L’inégalité de puissance par rapport a certain perso, le coup de base de cappy est un peu limité par rapport a ceux de Metal Knight par exemple.

Ce que je rajouterai :
J'ai vue récemment qu'une personne a mis sur son mugen des sphères qui apparaissent aléatoirement dans le niveau à la smash bros qui te donne une attaque si tu l'as récupère, par exemple un invincibilité temporaire, perso qui deviens géant ou au contraire tout petit, perso qui à un Gun etc... Sa serai vraiment cool de rajouter cela à la version final de ton projet.

Je pense que j'ai tout dis, dis moi ce que tu en pense.  :)


lousy translation!
This is what I think:
The +:
- The music made ​​me fell in childhood
- The levels are good qualities
- The special effects or paton Patisson boss, the giant green glass which, when he dies reminds my boss that I killed with pride on the older consoles.
- Playing with Metal Knight is a feast
- Special attacks are performed
- Your game is really fun to play

The -:
- Reducing the double jumps, they are infinite and therefore you can go outside the map.
- The powerful basic attacks can be used all the time which makes the fighting often messy, you better be able to do when the bar is a little blue filled and being used to decrease the blue bar, forcing the player not too much used to have super power attack (and will be well).
- Good ia too easy, I think it will change it when the game is over.
- The unequal power relation has some personal, the scope of basic cappy is a bit limited compared to those of Metal Knight for example.

What I would add:
I recently saw a person put on his mugen spheres that appear randomly in the smash bros level that gives you an attack if you have recovered, for example a temporary invincibility, which become personal or giant otherwise small, personal etc. that a Gun ... It will be really cool to add it to the final version of your project.

I think everything I say, tell me what you think. :)

Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #328 on: March 21, 2012, 09:59:27 AM »



Offline Fou

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Re: Kirby the Dream Battle
« Reply #329 on: March 21, 2012, 06:09:29 PM »



This is O Ilusionista working on Megaman. I've noticed these bugs, it will correct them!  ;)

--

Thank you for the messages retranscription O!
I will notice them !  :thumbsup:

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #330 on: March 22, 2012, 12:37:17 AM »
The bug from the second picture comes from the template itself, not from Megaman per se.

But the first picture I never saw it. Could explain it to me?

Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #331 on: March 22, 2012, 09:56:01 AM »
Megaman disappears after getting hit. Apparently it's a missing sprite.

Also, when he finishes the oponent with his hyper, he will stay frozen in place for some time, until his winpose starts.

Offline Trinitronity

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Re: Kirby the Dream Battle
« Reply #332 on: March 24, 2012, 11:59:14 AM »
Megaman disappears after getting hit. Apparently it's a missing sprite.

Also, when he finishes the oponent with his hyper, he will stay frozen in place for some time, until his winpose starts.
Only for some time? When I have used MegaMan's hyper, he stayed frozen in place FOREVER, so I had to restart that game...

Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #333 on: March 26, 2012, 10:13:24 AM »

Offline Trinitronity

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Re: Kirby the Dream Battle
« Reply #334 on: March 26, 2012, 10:47:51 AM »

Way cool! I hope, that the KDL2 minibosses will finally get a comeback.
But...I thought, that the game will only uses GBA and KSS sprites...

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Re: Kirby the Dream Battle
« Reply #335 on: March 26, 2012, 11:02:15 AM »
Way cool! I hope, that the KDL2 minibosses will finally get a comeback.
But...I thought, that the game will only uses GBA and KSS sprites...

Editing these isn't hard.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #336 on: March 26, 2012, 11:28:20 AM »
Blocky and Captain Stitch are confirmed.
You can see them in the teaser



And Efrite is also a miniboss from KDL2, and I want to add Master Green (the jellyfish with the spark ability)

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Re: Kirby the Dream Battle
« Reply #337 on: March 27, 2012, 10:37:21 AM »
From the Dreamland game, I particularly want to see Master Green, Jumpershoot, Waiu and Yuki. Maybe I can edit them for the game.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #338 on: March 27, 2012, 12:18:44 PM »
The Select screen is full !  :D
We can't add more chars in the game !
But if you can make Master green, it's can be great !!

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Offline Ganbare-Lucifer

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Re: Kirby the Dream Battle
« Reply #339 on: March 27, 2012, 03:28:40 PM »
Wait!

What happend to Ado and Adeleine?!
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Offline Fou

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Re: Kirby the Dream Battle
« Reply #340 on: March 28, 2012, 08:19:06 AM »
Wait!

What happend to Ado and Adeleine?!

Because I have no sprites for them ! Don't worry.

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Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #341 on: March 28, 2012, 09:43:25 AM »
The Select screen is full !  :D
We can't add more chars in the game !
But if you can make Master green, it's can be great !!

I'll try it.

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #342 on: March 28, 2012, 11:32:31 AM »
The Select screen is full !  :D
We can't add more chars in the game !
But if you can make Master green, it's can be great !!

so, we can't add any new char?

Offline Fou

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Re: Kirby the Dream Battle
« Reply #343 on: March 28, 2012, 01:55:58 PM »
If we add a other characters, the big portraits will be cover, we need to fix the select screen, but the small portraits will be too small !! And we already have 100 chars to do !!  @-)

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Re: Kirby the Dream Battle
« Reply #344 on: March 28, 2012, 02:09:44 PM »
If we add a other characters, the big portraits will be cover, we need to fix the select screen, but the small portraits will be too small !! And we already have 100 chars to do !!  @-)

Why not trying the Everything vs Everything Style that only shows the Big Portraits?
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Offline Fou

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Re: Kirby the Dream Battle
« Reply #345 on: March 28, 2012, 03:32:56 PM »
No, because we don't see the playable characters ! It's not make me want to play a game like this ... It doesn't interest.

Post Merge: March 28, 2012, 09:50:44 AM
I just noticed that there are still two slot! We still can have two additional playable character !  :D
I have 102 chars, but 104 slot !

I think about : JumperShoot and ... Haboki (cute) or Waiu (cool)
« Last Edit: March 28, 2012, 04:53:12 PM by Fou »

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Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #346 on: March 29, 2012, 09:47:21 AM »
Jumpershoot and Waiu please!

By the way, how many boss characters (as in: non-playable) do you plan to add?

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Re: Kirby the Dream Battle
« Reply #347 on: March 29, 2012, 02:39:55 PM »
Jumpershoot and Haboki, the clean ability needs more love.

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #348 on: March 29, 2012, 03:29:32 PM »
Are you counting the non-playable chars on this?
Because chars like Box Boxer won't be playable, remember?

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Re: Kirby the Dream Battle
« Reply #349 on: March 29, 2012, 04:22:51 PM »
All right, people! I stopped on Roly-Poly... but fear not! I have been working on Chilly for this amazing project, and now you--yes, YOU--can finally witness its progress!



The ice is missing, because I have NO IDEA how to code the sprites into the animations separately. But Fou is coding the character now, so expect the best! I'm working on another character now, and I'll give you a hint: he's a real fork in my side.
Hope you guys like it!! (Or what it will become.)

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