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Offline Tha Lando ( Le CROM )

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Re: Kirby the Dream Battle
« Reply #100 on: January 07, 2011, 02:11:26 PM »
you guys are gonna seriously make me go and look up on kirby big time. it seems kirby has more characters than i thought.  :o , oh i am really gettin this game when your project hits. me and fam will have some fun with this :thumbsup:

Offline Kojunho

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Re: Kirby the Dream Battle
« Reply #101 on: January 07, 2011, 08:29:07 PM »



If I could program, I would do these two characters.
-.-

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #102 on: January 08, 2011, 12:50:32 AM »
the chars aren't hard to code, you should give a try. Its good to pratice :)

There is no escape


Batafire have no love for moles


And one more char (beta) done!
BATAFIRE BETA: http://www.mediafire.com/?ju8drwq3brrb3db

I think its pretty done, just missing the big portrait to be converted (this will be a hard one).
This char has a armor code, just like the game version. So, you won't be able to stop its moves.
Feedback and bug test will be good, since this armor code is experimental.

I dunno which char I will make now. Dark Matter (Swordman)? Or....a DLC char for this project?
Hint: the char is blue...

Man, this project is the one I most like. Its so easy to do the chars :)
« Last Edit: January 08, 2011, 10:31:17 PM by O Ilusionista »

Offline DizzyTheConquer

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Re: Kirby the Dream Battle
« Reply #103 on: January 08, 2011, 01:58:08 AM »
OK, then I call Knuckle Joe. I might want to do Plasma Whip as well.

Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #104 on: January 08, 2011, 07:42:14 AM »
How about making the Nightmare?

Offline Fou

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Re: Kirby the Dream Battle
« Reply #105 on: January 08, 2011, 08:08:42 AM »
How about making the Nightmare?

I have planned make him a pre-final boss
The true final boss is most powerful  :thumbsup:

Batafire is really powerful !  :o
but too, the other player can't escape easily !
I have find a big problem with the armor :
If Waddle Dee use his hyper (Waddle Dee Weapon) (that's a chop), Batafire is divided into 2 Batafire  ~X( , and the Hitbox disappears ...

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Offline laspacho

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Re: Kirby the Dream Battle
« Reply #106 on: January 08, 2011, 10:40:49 AM »
The game looks like it will be fun but I gotta ask.. where's Kirby?     ;*))
I used to play the Kirby Dream course game a lot back in the day.

Offline ExeLord

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Re: Kirby the Dream Battle
« Reply #107 on: January 08, 2011, 02:17:16 PM »
 ;*)) kirby game without Kirby definitely he should be in. Great job on Batafire and Boxin  :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #108 on: January 08, 2011, 02:38:34 PM »
You really right, but Kirby and Meta Knight (2 main characters) are in the game  :thumbsup:

« Last Edit: January 08, 2011, 04:05:19 PM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #109 on: January 08, 2011, 05:32:11 PM »
Quote
If Waddle Dee use his hyper (Waddle Dee Weapon) (that's a chop), Batafire is divided into 2 Batafire   , and the Hitbox disappears ...

Thanx, I will check it.
Edit: I got the error. There are an error on Batafire and on Waddle:

- Batafire:

Open the armor.cns and change this:

Quote
[State 0, 4]
type = HitOverride
attr = SCA ,NA ,SA ,HA ,NP ,SP ,HP
trigger1 = 1
stateno = 10010
forceair = 1

To this (I know that this would be a problem):

Quote
[State 0, 4]
type = HitOverride
attr = SCA ,NA ,SA ,HA ,NP ,SP ,HP, NT, ST, HT
trigger1 = 1
stateno = 10010
forceair = 1

- On the Waddle, the error is:

Quote
[State 203, spear!]
type = HitDef
triggerall = anim = 3000
trigger1 = AnimElem = 4
attr = S, Nt

Why NT (Normal Throw)? That move isn't neither a throw neither a normal move.
You need to change to:

Quote
[State 203, spear!]
type = HitDef
triggerall = anim = 3000
trigger1 = AnimElem = 4
attr = S, HA

HA (Hyper Attack) is what this move is.
I remember that there are some other erros like that on the other chars, we need to check it

Quote
The game looks like it will be fun but I gotta ask.. where's Kirby?    
I used to play the Kirby Dream course game a lot back in the day.

Believe me: Kirby is one of the hardest char to make.
I will make it, but not now.

« Last Edit: January 08, 2011, 05:49:56 PM by O Ilusionista »

Offline Fou

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Re: Kirby the Dream Battle
« Reply #110 on: January 08, 2011, 06:38:49 PM »
but, for waddle dee, the hyper is a guard breaker, he stop totaly the character for make a Combo, and if I add HA on the code, if the character is on guard, he can escape of the combo and Waddle dee continuous the hyper !

And I don't understand good the codes like "NA" if you can give me a list of different codes like this and their signification ? ^:)^

and why Batafire can't put into hit move ? For me, just a armor like Hulk (or other) and possibility to break the armor after 3 or 4 attack or a throw. I would prefer like that, no ?

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #111 on: January 08, 2011, 06:52:00 PM »
Quote
but, for waddle dee, the hyper is a guard breaker, he stop totaly the character for make a Combo, and if I add HA on the code, if the character is on guard, he can escape of the combo and Waddle dee continuous the hyper !

But....this render the hyper unblockable, no? Throws aren't blockable.

Quote
And I don't understand good the codes like "NA" if you can give me a list of different codes like this and their signification ?

Straight from the Mugen docs:

attr = X,XX

The firt letter means:

S = Standing
A = Air
C = Crouched

the second one is a combination:

N = Normal move (like a punch)
S = Super move (like a hadouken)
H = Hyper Move( the moves which consumes power, like a shinkuu hadouken)

with

A = Attack
P = Projectile
T = Throw.

So, we could have this:

S, NA = Standing, Normal Attack
C, SP = Crouched, Super Projectile
A, HT = Air, Hyper Throw

and so on...

Quote
and why Batafire can't put into hit move ? For me, just a armor like Hulk (or other) and possibility to break the armor after 3 or 4 attack or a throw. I would prefer like that, no ?

In fact, that isn't a Super Armor, like Hulk have. Its a code to make the char has just one hit state and, to archive this, we override some of the hit states.

If you took a look at its SFF, you will see that he doesn't even have all the sprites (its Boxin ones) because it doesn't need they.

This way is to make a char to be a boss type, so you can make it way easier and it can't be throw (because throws have custom states, and they are blocked).

Batafire has even a diferent code: when you hit it, you are not hitting Batafire, but a invisible helper, which drains the Batafire's life and makes it red. Why this? Because this way we can make the char moves unstoppable.

I think I already mentined it to you before about this. All the Sub-bosses will have something like that, specially the ones which are flying or are really big or have a super armor. There are a lot of chars like that on the Kirby Series. Heavy Lobster is one of those.

This is the only way to archive this. And I plan to use this feature on the other sub-bosses I will do.

Quote
and possibility to break the armor after 3 or 4 attack or a throw. I would prefer like that, no ?

This will require more work and could break the code. Even if I change the code so you can stop the move, all the chars will use something like that: you won't be able to throw or use moves which puts it on custom states.

Is there a problem?



Offline Fou

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Re: Kirby the Dream Battle
« Reply #112 on: January 08, 2011, 08:15:07 PM »
thanks

that's complicated, this armor  @-) but why you are not add the armor on Box Boxer also ? that's a sub-boss also !

For Waddle Dee, that's a trap attack, like the Great Ether of Ike in SSBB, for avoid this Hyper, jump or run ! If Waddle dee hit you with his spear, he completely stop you and begin a long combo, he use different weapon he can used, spear, parasol, dandelion, oar, ... and I will add other move in the combo later like : confetti bomb, megaton punch, cart, ...

but, me I like the super armor idea, I not like the inbreakable armor :/ ...
If Batafire and other sub-boss is playable, this is normal, it is like another character, right?

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #113 on: January 08, 2011, 08:53:59 PM »
Because Box Boxer doesn't flies and it was my first char.

About the Waddle move, ok.

About the Batafire, its hard to make and the result will be pretty the same, because he doesn't have the normal hitanims and states neither will.

If it is playable, he will still have this armor.

I think this is something not important, because the target is to have a fun character.

You need to choose: we use this kind of armor and have more sub bosses and bosses on the game, or we remove it and the chars - or you code them, because I don't want to make they in this way. Char like Wham Bam could be done only using this way. Look at NMario's Master hand, it have this.


The thing that I most like on this project is that is fun to play and its FUN to do (I've coded 4 chars into 1 or 2 weeks). To need to remove it and make it the hard way...is to remove my motivation to do they, and my fun too.

If this armor feature doesn't sounds good to you, that is okay for me.I don't want to force you into anything you don't want.
I just won't make any bosses or sub bosses anymore. But it doesn't means that I won't help you with other chars.

EDIT> We can make Batafire with a non unbreakable armor, so you can make it goes to a hitstate. But it will be still not be hitable by throws and custom state moves.

Its this ok to you?
« Last Edit: January 08, 2011, 09:21:54 PM by O Ilusionista »

Offline Fou

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Re: Kirby the Dream Battle
« Reply #114 on: January 08, 2011, 09:24:23 PM »
but the only problem for me is that it makes some bugs ...
I accept the armor, but that's made somes bug ...

I will change the hyper of waddle dee now, for remove the bug  :thumbsup:
Like that, the problem is solved  :w00t:

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #115 on: January 08, 2011, 09:41:02 PM »
no, I've already fixed batafire, you don't need to fix Waddle. The bugs won't happens anymore.

Do you prefer the armor code like it is now, or with a non unbreakable armor?


Offline Fou

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Re: Kirby the Dream Battle
« Reply #116 on: January 08, 2011, 09:44:33 PM »
sorry but I like a unbreakable armor ...

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #117 on: January 08, 2011, 10:19:06 PM »
Ok, like we spoke by PM, here is the version without the armor.

http://www.mediafire.com/?ju8drwq3brrb3db

Tell me what do you think

Offline Fou

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Re: Kirby the Dream Battle
« Reply #118 on: January 08, 2011, 10:48:13 PM »
It's really better !

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #119 on: January 09, 2011, 10:26:46 AM »
The next challenger is...



Offline Fou

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Re: Kirby the Dream Battle
« Reply #120 on: January 09, 2011, 01:02:38 PM »
Good  :thumbsup:

The big portrail is already make! but he is to small, I will remake this for the game  :)

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #121 on: January 09, 2011, 02:47:55 PM »
Tedhaun beta done

One of its move - Ghost move (makes it invincile for a short time and its a teleport)


Creepy Minions


Tedhaun has a mode called Poltergeist. While on this mode, he is invincible, but its attack power drops to 30% and it can't use hypers

Download betas: http://www.mediafire.com/?7udtzi7uaxrya

Well, the char party is over. Tomorrow my vacation is over, so I won't be able to do the chars as fast as I done on past weeks.

But I will still working on it.
« Last Edit: January 10, 2011, 07:02:55 PM by O Ilusionista »

Offline Fou

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Re: Kirby the Dream Battle
« Reply #122 on: January 09, 2011, 06:22:30 PM »
me too, thank for make Tedhaun !
But why your have not make the grab attack of Tedhaun ?
I have find a bug, if he is versus a small character (like waddle dee) the apple explod before hit the characters ! and the appel stop also if he approach the edge of the stage, and then, the small characters can hide of the attacks.

Post Merge: January 09, 2011, 07:29:31 PM
and, if you use the poltergeist mode, after it is finish, you power also drops to 30%  :|
« Last Edit: January 09, 2011, 07:29:31 PM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #123 on: January 09, 2011, 08:10:43 PM »
Quote
But why your have not make the grab attack of Tedhaun ?

Because I was on a rush. I will make it soon.

Quote
I have find a bug, if he is versus a small character (like waddle dee) the apple explod before hit the characters ! and the appel stop also if he approach the edge of the stage, and then, the small characters can hide of the attacks

I am aware of this, the code of the Anglep was done to other char, which was normal size. I will adapt it.

Quote
and the appel stop also if he approach the edge of the stage,

It was intentional

Quote
and, if you use the poltergeist mode, after it is finish, you power also drops to 30% 

ops, forgot to normalize it :)
I've fixed a bug too. Dunno why, but NMario's Master Hand still would be able to throw it sometimes.

Apart the bugs, do you liked it?

Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #124 on: January 10, 2011, 09:28:47 AM »
Excellent work!  XD||

A suggestion for you guys, leave the main characters (Kirby, Meta Knight, Dedede) to be done last. I believe they will be the most time consuming, so it is just natural that you concentrate on the enemies and mid-bosses like you've benn doing!

Some chars, I'd like to see in the game (in no specific order):

* Sir Kibble;
* Poppy Bro Jr.;
* Knuckle Joe;
* Wheelie;
* Bonkers;
* Bugzzy;
* Kracko;
* Mr. Shine & Mr. Bright;
* Paint Roller;
* Doc;
* Storo
* Daroach;

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