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Author Topic: Kirby the Dream Battle  (Read 51064 times)

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Offline Fou

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Re: Kirby the Dream Battle
« Reply #50 on: November 24, 2010, 01:55:18 PM »
thanx.

The character icon is simple: just get the normal sprite and scale it to 200%, with Nearest Nighbor selected.
BoxBoxer gives a fighter ability so?

About the hypers, yes, this char is all already sketched in my mind. I just need to put out. LOL

Good news  :thumbsup:
Yes, but Box Boxer is too big, so, Kirby is not supposed to copy it ... (like Kirby game, he can't inhale mid-boss, but we can change this for the game  ;) )
The ability icon is just the ability used by the characters, and if it doesn't has a ability, it's just his face or other item which is related to the characters !
(example : Kabu hasn't ability, the icon shows its face, because it uses the ability of Kabu, same for Bronto Burt)

Box Boxer Portrail finish  :thumbsup:

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #51 on: November 24, 2010, 02:20:54 PM »
ok, I got it.

hahahahahahaahahaha, the portrait is so cute :)

Offline Fou

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Re: Kirby the Dream Battle
« Reply #52 on: November 24, 2010, 02:28:58 PM »
Cute ? ok .. Thanx  :thumbsup:

Post Merge: November 24, 2010, 02:39:31 PM
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« Last Edit: November 24, 2010, 02:39:31 PM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #53 on: November 24, 2010, 03:10:39 PM »
yeah. I know that "cute" sounds a bit gay, but its not my intention. My intention is to mean "kid like", something good.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #54 on: November 24, 2010, 03:20:13 PM »
That's not sound gay (or just a little bit lol), but I have understand  :cool

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #55 on: November 25, 2010, 08:30:24 PM »
I've converted the name sprites into font:


comes with 5 colors

you need to change this at system.def:

Quote
font3 = font/Kirby_name.fnt       ;System fonts

menu.item.active.font = 3,1,0
menu.boxcursor.visible = 0     ;Set to 0 to disable default cursor display

Get the file here: http://www.sendspace.com/file/dugay9

Offline Tha Lando ( Le CROM )

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Re: Kirby the Dream Battle
« Reply #56 on: November 25, 2010, 08:47:57 PM »
this is looking good Fou :thumbsup:
 by chance ( it might been posted but i dont remember readng it ) How many characters in total do you have planned for your project?

Offline Fou

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Re: Kirby the Dream Battle
« Reply #57 on: November 26, 2010, 11:02:11 AM »
I've converted the name sprites into font:


comes with 5 colors

you need to change this at system.def:

Get the file here: http://www.sendspace.com/file/dugay9

Good O, thanks :)

this is looking good Fou :thumbsup:
 by chance ( it might been posted but i dont remember readng it ) How many characters in total do you have planned for your project?

I said 70 characters, but now I have a total of 81 characters  :w00t: (Yes, that's a loooong work ...)
78 Kirby Characters and ... 3 very secret Bonus !!! (I have to ask the permission to put them in the project for 2 of the 3...)

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #58 on: November 26, 2010, 11:48:11 AM »
Quote
3 very secret Bonus !!! (I have to ask the permission to put them in the project for 2 of the 3...)

I know a guy who made Whispy Woods and it have authorized me to use on PDC, so we could use it at this project too.

About the chars...we will have more :).

ah, about BoxBoxer, the lines on the big portrait (the strokes) are smaller than the other chars, like kirby. Could you fix it?

Offline Fou

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Re: Kirby the Dream Battle
« Reply #59 on: November 26, 2010, 12:17:34 PM »
Quote
I know a guy who made Whispy Woods and it have authorized me to use on PDC, so we could use it at this project too.
Yes, if you want

Quote
ah, about BoxBoxer, the lines on the big portrait (the strokes) are smaller than the other chars, like kirby. Could you fix it?
That's a big problem ? or that's just for the style ? ok, I'm going to change that  :|

Post Merge: November 26, 2010, 12:53:38 PM
« Last Edit: November 26, 2010, 12:53:38 PM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #60 on: November 26, 2010, 09:34:53 PM »
ouch! that hurts



Offline Fou

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Re: Kirby the Dream Battle
« Reply #61 on: November 27, 2010, 05:02:11 AM »
Cool! But if you could change the palette to the bottom of the icon for a red-orange color ...

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #62 on: November 29, 2010, 01:32:19 PM »
news:

Hyper move done:


A new Bg that I've done: Marx stage.
On the original, the ground moves even if you are stoped, which I think its pretty weird.
So, the ground just moves if you walk. And (no on the shot) I`ve added some minor enemies and objects, to make the stage less empty


Dash Straight done. You can charge it (like in Megaman game) and below is the carge anim if you are stoped:


But you can charge it like Megaman, while you are jumping, running, etc.

All the basics done. Misses 2 moves and some surprises :)

Offline Fou

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Re: Kirby the Dream Battle
« Reply #63 on: November 29, 2010, 02:14:01 PM »
WOAH !!!!!!!!!!!!!  :o  :o

AMAZING  :w00t:
I can't wait you have done !  :thumbsup:

Just a note: in Kirby games, there is not shadow or reflect in stages!
« Last Edit: November 29, 2010, 02:29:08 PM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #64 on: November 29, 2010, 08:22:58 PM »
That was a old shot, there is no shadow anymore.

Here you can view a small preview of him in action (on Marx stage):


(I just love the end of the movie, LOL)

Some toughts about the code:

- Missing hitsparks, I've added one.
- supermoves should be numbered 1000 or more, with hyper moves numbered 3000 and beyond.
- Kabu goes to state 605 when he jumps, a invalid one.
- why 2000 of life? 1000 its enough. Sub-bosses could have 1200 and bosses 1500/2000
- The animation when it loses a life could be easily done by rotation (via code)
- many hitdefs have wrong attr. Kabu's mini kabu have S, NA, but it should be S, SP (super projectile)

Offline Fou

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Re: Kirby the Dream Battle
« Reply #65 on: November 30, 2010, 04:32:36 PM »
okay, I noted  :thumbsup:
but you know, I begin in mugen ...

-I would add them later (like hit sound, ready?, Go! and K.O.)
-done
-done
-done
-done
-done

You chars is very good, I love the hyper move like dudley hyper ! awesome  :w00t:
And good win pose lol

oh sorry but ... in the stage, I not like the Dedede trophy  :| and I still prefer the stage with the scrolling on the ground ...
This is not the ground moves, that's the stars are moving under ...

Post Merge: November 30, 2010, 03:40:34 PM
Custom Bronto Burt Sprites finish

« Last Edit: December 02, 2010, 06:27:07 AM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #66 on: December 02, 2010, 10:44:36 PM »
Quote
and I still prefer the stage with the scrolling on the ground ...

So I will send the bg to you so you can change it. I don't want to sound rude, but I really hate that moving background, its totally absurd.
But its your project.

Sorry about the delay (I was busy as hell). Box Boxer finished:


I will start to work on another char, still dunno which one.

But first I need to take a break.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #67 on: December 03, 2010, 08:37:59 AM »
So I will send the bg to you so you can change it. I don't want to sound rude, but I really hate that moving background, its totally absurd.
But its your project.

Sorry about the delay (I was busy as hell). Box Boxer finished:


I will start to work on another char, still dunno which one.

But first I need to take a break.


You right, it's really strange, like the final stages from different Kirby, like when you fight Nightmare, there is the same problem in his arena ...
But I prefer to stay in the spirit of the series for not changing the characters and stages...
I've redone the stage myself



That's a good new for Box boxer  :thumbsup:
Just a question : On your screenshot, that's a uppercut or a grab attack ?
like this video ? 0:06


Take your time to make the next characters!  :thumbsup:
Now I make Bronto Burt  ;)

Post Merge: December 04, 2010, 09:59:34 AM

I believe I can fly !!!
« Last Edit: December 04, 2010, 09:59:34 AM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #68 on: December 04, 2010, 10:36:07 PM »
Quote
Just a question : On your screenshot, that's a uppercut or a grab attack ?
like this video ?

The grab move. But I plan to make a uppercut move from it.

Nice Bronto:)

About me, I don't think I will release something more on this year.
And I believe that I won't be releasing something for a short period, because I'm a little tired of Mugen.

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Re: Kirby the Dream Battle
« Reply #69 on: December 04, 2010, 10:51:21 PM »
Is anyone making sir kibble or blade knight? If not, I might put my hat into the ring.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #70 on: December 05, 2010, 10:38:45 AM »
Quote
About me, I don't think I will release something more on this year.
And I believe that I won't be releasing something for a short period, because I'm a little tired of Mugen.

Really! It's too bad  :( But I don't force you, you know...

Quote
Is anyone making sir kibble or blade knight?

hum ... Yes Sir Kibble and Blade knight are confirmed.
But I don't make this for the moment

Quote
If not, I might put my hat into the ring.

It is an expression ?
I don't understand what you say ... You want help me ?
If you want, you're welcome!  :)

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #71 on: December 12, 2010, 07:38:52 PM »
Fou, here is a gift for you :)

I've finished Box Boxer, with something you could you on the whole project: The stars feature.

There is one move, Happy Jump, which will unleash two stars



...if your opponent hit that stars...


...you will be hurt, like on the Kirby games :)



you can download it here: http://www.mediafire.com/?ggcpwkt17hd0k95

Look at the State 420, is where you unleash the starts
Just copy the helper call and the helper states and you're ready to go.


See ya :)

Offline Fou

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Re: Kirby the Dream Battle
« Reply #72 on: December 16, 2010, 02:57:07 PM »
Amazing !
But he has some bug ... (like happy jump for example)
He can't attack directly the opponent with a punch, he use directely a grab...
And I do not see the difference with the attack non-charged and semi-charged
I'll try to fix it  :thumbsup:
I love the happy jump idea  :)
Thank again and again O ilusionista !
« Last Edit: December 16, 2010, 03:29:07 PM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #73 on: December 20, 2010, 09:48:47 AM »
Amazing !
1-But he has some bug ... (like happy jump for example)
2-He can't attack directly the opponent with a punch, he use directely a grab...
3-And I do not see the difference with the attack non-charged and semi-charged
4-I'll try to fix it  :thumbsup:
I love the happy jump idea  :)
Thank again and again O ilusionista !

1- Which ones? What exactly happens?
2- What? He can attack the opponent just if he has enough distance from it, or it will grab the opponent.
3- the move travels far and does more damage.
4- you don't need to. I will fix it myself ( I do prefer to fix my chars myself)

Offline Fou

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Re: Kirby the Dream Battle
« Reply #74 on: December 20, 2010, 11:17:50 AM »
Oh sorry, I have already edit the chars ...
-I have add a intro
-Change the punch slide distance with the loading time (now he can charge the attack only in charge pose, and not in jump, guard, crouch and other move ...)
-The Hyper (I noticed that if the opponent is protected, he would die in one shot ...  :o )
-a very little edit for the Happy Jump (the distance of the star and the time)
-I have add the good sounds for some moves and a shake effect also on some move
-I have edit the poweradd of some moves (the powerbar can be charged too fast)
-I have change the velocity and the hit effect of the Hadoken (in Kirby game, he is a little bit slow)
-I have add a spin sprites (Ko animation and for the grab attack)

Sorry for edit your char  ???  :(  :-SS

The link of my edit
http://fou-the-mage.webs.com/Box%20boxer.zip

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