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Offline Fou

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Kirby the Dream Battle
« on: November 01, 2010, 01:16:28 PM »

Kirby the dream battle is a kirby fighting game with gameplay very similar to Kirby Super Star Ultra
The goal is to beat his opponent with the ability and attack of the character you have chosen.
Each character has it own different set of attack from the Kirby where he appeared.
In addition, each character has 1 (or 2) ultimate technique called "Hyper" which will be available when it has its maximum ability gauge.
The number of playable character will be very numerous, all the character of Kirby with more than 2 attacks will have its place in the game!
It will be the number of ... "70" (and may still change, for good)
There will of course classic bosses in the series.

To summarize, that's a fighting game, 1-2 player, PC, which uses software "MUGEN"



finished characters :

-Waddle Dee (all kirby game)
-Efrite (kirby dream land 2)
-Kabu (all kirby game)

Finished stages :

-Dream Course (Kirby dream course)
-Valley of Kabu (Kirby right back at ya!)

If you wanted to help me for made the game, you are welcome.  :)
because, I really need someone to coded the AI of the characters, sprites, musics and voices  :|

Demo here : DEMO 1.0
Forum of the game : http://kirby-thedreambattle.forum0800.com/forum.htm
« Last Edit: January 28, 2011, 09:00:54 AM by Fou »



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Offline Vitamin

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Re: Kirby the Dream Battle
« Reply #1 on: November 01, 2010, 11:00:49 PM »
I'm a big kirby fan, and this sounds like a great project. You defiantely have alot to work with because kirby and his enemies have alot of moves throughout the nintendo series.

Will there be any boss type characters?

Offline Fou

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Re: Kirby the Dream Battle
« Reply #2 on: November 02, 2010, 09:56:06 AM »
I hesitate even to the boss ...
There will be : Whispy Woods, Kracko, Dedede (playable), Galacta Knight (playable), Marx, Zero, Masked Dedede ...
And a final boss, naturaly !

but I need help to program the boss ...

and it has will all, characters side, all helper from Kirby Super Star Ultra, enemies, mid-bosses, boss (playable and not playable), animals friends from Kirby dream land 3

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #3 on: November 02, 2010, 11:17:41 AM »
Hell Cool!!!!

I'll make a kirby char for some of my projects, its a very funny char

Downloading right now. I will post my feedback later.

Quote
but I need help to program the boss ...

You mean like that?


I dunno if I will have time this week, but I can help you with it for sure. And with anything else.

What do you need?

Post Merge: November 02, 2010, 03:32:10 AM
Edit:

Man, I got this game. its VERY FUNNY! I just loved it!

This was very well done ( I loved the way you've blended it togheter)


You can make the background move on the title screen, it could be nice.

Count me in. I will help you!

« Last Edit: November 02, 2010, 11:43:00 AM by O Ilusionista »

Offline Fou

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Re: Kirby the Dream Battle
« Reply #4 on: November 02, 2010, 12:41:44 PM »
Thank you very much O Ilusionista  ^:)^
That's wonderful if you can help me for make the game !!

I need you to help me for the AI of the characters, I noticed that the CPU walk towards the wall and not attack the player directly ...
and can be corrected any bug of the attacks of certain characters ...

and for the bosses, yes, I want they're like in the original games

I wish the game looks much as possible to other Kirby games

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #5 on: November 02, 2010, 01:18:58 PM »
you're welcome.

Just let me finish some stuff on the real life and we talk.

ah, you could change a little thing on the system.def:

[TitleBG 1]
type  = normal
spriteno = 5,0
start = 0, 10
tile = 1,1
mask = 0
velocity= 0.5,1

This could bring a more "life" to the title

edit: dunno if you already know, but there are many sprites of this game http://spriters-resource.com/ds/kssu/
« Last Edit: November 02, 2010, 01:29:25 PM by O Ilusionista »

Offline Fou

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Re: Kirby the Dream Battle
« Reply #6 on: November 02, 2010, 05:02:24 PM »
Thanks, but I'll change the title background, I put her in the meantime because I had no idea ...

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Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #7 on: November 03, 2010, 11:06:37 AM »
If you can put Wham Bam Rock and Computer Virus as mid-bosses, it would be awesome!

http://www.spriters-resource.com/ds/kssu/sheet/14733
http://www.spriters-resource.com/ds/kssu/sheet/16234

Offline Fou

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Re: Kirby the Dream Battle
« Reply #8 on: November 03, 2010, 12:20:02 PM »
Yes, that's a good idea !
In addition, Computer virus is already a char for mugen (Fun park SNES Japanese version)


And why not Wham Bam Rock also  :thumbsup:
But I think just had to make a cameo in a stage, and he stares at the characters.

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Offline Magma MK-II

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Re: Kirby the Dream Battle
« Reply #9 on: November 04, 2010, 11:12:14 AM »
This video is better:



Don't know, but you could ask the creator for permission to edit it to have english texts.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #10 on: November 04, 2010, 01:55:43 PM »
I try but I did not find the adress e-mail or website of the creator ...

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #11 on: November 16, 2010, 08:42:18 PM »
Fou, any news about this project?

Also, I would like to make a char. Can I pick anyone?

Edit: By the way, a friend of mine showed me this image and I remembered of you:


Offline Fou

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Re: Kirby the Dream Battle
« Reply #12 on: November 19, 2010, 10:56:17 AM »
I'm make a new stage :
Dark Forest


Lol, Good picture, that's cool  ;)  

For the character that will want to make, that's would cool if you can make ...  :-"

Plasma Wisp
http://www.spriters-resource.com/ds/kssu/sheet/14786

or Kirby  ???
http://www.spriters-resource.com/ds/kssu/

Plasma wisp fly all time, and can't slide, I would like the slide replaced by a teleportation (like Kabu) and increases the energy bar when you press in any direction (like Kirby Super Star Ultra), to make a more powerful attacks, and shooting at maximum load by pressing the button Hyper.

For Kirby, All normal attacks SSBB (air kick, rapid punch) and swallow an opponent to take his Ability for certain characters (Parasol=WaddleDee, Fire=Efrite, Plasma=PlasmaWisp, nothing for Kabu ...) (really really hard)
Or, if not possible to do, make a grab attack :
smallow, copy ability, attack, throw, lose ability. (for no ability, launch the character under star form on the wall and back to normal)

sorry to give the job the most difficult ... but I do not think I could succeed to do that ...  :(

yes, if you want, you can make anyone you want  ;)

but your character will have:
-Multiple jump (for a normal character, jump max: 6) (character with the Abilities Fly can jump infinit) (can fly) (can float)
-you can turn back of the ennemy
-various attacks
-a Hyper attack (one or two)(can be original)
-slide (or teleport)
-Kirby dance poses for win (for normal or hero characters) (with normal music) (short and long)
-Normal win pose (for the cool or villain character)
-Sprites styles from Kirby super star ultra if that's possible

Template coming soon
« Last Edit: November 19, 2010, 12:20:49 PM by Fou »

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Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #13 on: November 20, 2010, 08:22:43 AM »
Quote
sorry to give the job the most difficult ... but I do not think I could succeed to do that ...

Relax. I will take it :)

But for Kirby, we will have a problem: On the Kirby series, everytime he get a power from someone, his sprites changes too.
This can't be recreated in mugen without a HUGE work, which could lead to many bugs.

My idea: after getting power from someone, if you do a certain command, he blinks, changes into his transformed sprites and change back to its normal sprites.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #14 on: November 20, 2010, 11:22:49 AM »
but, you are not forced to make the hat, just the attack, it's enough  :cool
I'll make sprites attacks without hats and color change  :thumbsup: (like the original Kirby adventure and Kirby 64)
but should also have another button for it loses the ability ... the Y button will do  :thumbsup: (medium punch)
« Last Edit: November 20, 2010, 12:04:04 PM by Fou »

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Offline KenFan9276 - Member of CROM

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Re: Kirby the Dream Battle
« Reply #15 on: November 20, 2010, 01:27:59 PM »
I'm make a new stage :
Dark Forest


Lol, Good picture, that's cool  ;)  

For the character that will want to make, that's would cool if you can make ...  :-"

Plasma Wisp
http://www.spriters-resource.com/ds/kssu/sheet/14786

or Kirby  ???
http://www.spriters-resource.com/ds/kssu/

Plasma wisp fly all time, and can't slide, I would like the slide replaced by a teleportation (like Kabu) and increases the energy bar when you press in any direction (like Kirby Super Star Ultra), to make a more powerful attacks, and shooting at maximum load by pressing the button Hyper.

For Kirby, All normal attacks SSBB (air kick, rapid punch) and swallow an opponent to take his Ability for certain characters (Parasol=WaddleDee, Fire=Efrite, Plasma=PlasmaWisp, nothing for Kabu ...) (really really hard)
Or, if not possible to do, make a grab attack :
smallow, copy ability, attack, throw, lose ability. (for no ability, launch the character under star form on the wall and back to normal)

sorry to give the job the most difficult ... but I do not think I could succeed to do that ...  :(

yes, if you want, you can make anyone you want  ;)

but your character will have:
-Multiple jump (for a normal character, jump max: 6) (character with the Abilities Fly can jump infinit) (can fly) (can float)
-you can turn back of the ennemy
-various attacks
-a Hyper attack (one or two)(can be original)
-slide (or teleport)
-Kirby dance poses for win (for normal or hero characters) (with normal music) (short and long)
-Normal win pose (for the cool or villain character)
-Sprites styles from Kirby super star ultra if that's possible

Template coming soon

If this was wi-fi multiplayer,I would shout,"WADDLE DEE IS MINE! D:<"

Offline Fou

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Re: Kirby the Dream Battle
« Reply #16 on: November 20, 2010, 02:08:40 PM »
lol if only it would be possible  :|
I'll beat you with my Efrite  ;D

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Offline KenFan9276 - Member of CROM

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Re: Kirby the Dream Battle
« Reply #17 on: November 20, 2010, 02:18:24 PM »
lol if only it would be possible  :|
I'll beat you with my Efrite  ;D
You wanna bet?

My Waddle Dee skills are on levels you can't imagine!...btw,is that Waddle Dee avalible for download?  [-O< Please.

Offline Fou

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Re: Kirby the Dream Battle
« Reply #18 on: November 20, 2010, 02:54:39 PM »
OK, I'll change to make it compatible with Mugen :thumbsup:

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Offline KenFan9276 - Member of CROM

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Re: Kirby the Dream Battle
« Reply #19 on: November 20, 2010, 02:55:46 PM »
OK, I'll change to make it compatible with Mugen :thumbsup:
Thanks, how long will that take?

Offline Fou

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Re: Kirby the Dream Battle
« Reply #20 on: November 20, 2010, 03:11:06 PM »
15 min max  :thumbsup:

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Offline KenFan9276 - Member of CROM

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Re: Kirby the Dream Battle
« Reply #21 on: November 20, 2010, 03:12:54 PM »
15 min max  :thumbsup:
Fine...

Post Merge: November 20, 2010, 03:19:17 PM
Ready yet?
« Last Edit: November 20, 2010, 03:19:17 PM by KenFan9276 »

Offline O Ilusionista

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Re: Kirby the Dream Battle
« Reply #22 on: November 21, 2010, 12:48:03 AM »
Quote
I'll make sprites attacks without hats and color change

Oh yeah? So its okay.

About the color change...if you switch to Mugen 1.0, you could make kirby at least changes color when he gets a new power.

Quote
but should also have another button for it loses the ability

Or not, you could make it lose after he used N times.

Question: Is you making the big portraits or they come from some game?

Quote
all the character of Kirby with more than 2 attacks will have its place in the game!

So...I can pick anyone, right? I wanna do some funny ones, but its a secret :)




----------------------------------------------------------------------

Fou, btw I've found an error on your template. Check the debug for more info.

You need to fix this code (the bold ones are what I've fixed):

Quote
[State -2, Keep an eye on the target's X Position!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(10) = Target, Pos X

[State -2, Keep an eye on the target's Y Position!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(11) = Target, Pos Y

[State -2, Blow it up now!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(12) = 1

[State -2, Drop it!]
type = TargetDrop
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
excludeID = -1

You can NEVER check a Target data if there are no Target. This is why you got the errors.
Add the bold lines and you're ready to go.
« Last Edit: November 21, 2010, 01:22:23 AM by O Ilusionista »

Offline Fou

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Re: Kirby the Dream Battle
« Reply #23 on: November 21, 2010, 11:31:44 AM »
Quote
Or not, you could make it lose after he used N times.

Kirby can keep power as long as he want, like SSB., I would intend to add a button "Taunt" more for each character, Kirby can use it to lose his ability, like SSB.  :thumbsup:

Quote
Question: Is you making the big portraits or they come from some game?

I making the big portrail

Big portrail of Kirby



Quote
About the color change...if you switch to Mugen 1.0, you could make kirby at least changes color when he gets a new power.

I do not like the fact that Kirby changes color when it copies an ability, I want to do as in  Kirby 64 and the olds Kirby
...
and if I switch to 1.0, I should remake the characters and stages, right?

Quote
So...I can pick anyone, right? I wanna do some funny ones, but its a secret  :)
Oh ! Interesting  ^-^ , even if it's a secret character, I think it's already in my final roster list ;D
if you want to know, my next character will fly, its pink and is not Kirby  ^-^

Quote
State -2, Keep an eye on the target's X Position!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(10) = Target, Pos X

[State -2, Keep an eye on the target's Y Position!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(11) = Target, Pos Y

[State -2, Blow it up now!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(12) = 1

[State -2, Drop it!]
type = TargetDrop
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
excludeID = -1

Frankly, I've never seen this code before   :-SS ...
I'm going to tell you the truth ...  ???

I have not make Waddle Dee ...
The orignal character is Parasol Waddle Dee made by RandomTBush (I'm think he is a membre of the Spriter Ressources Forum)
I just change the sprites and add the hyper ...  :(
the character give me my idea to make this game ...

Initially, this character could also catch the projectile to launch them, but I delete this technique because it was a bug ... but I did not erase all the codes, which are made of another problem ...
Strangly, is impossible to make a Parasol Swing in walking back ...
I had not noticed the problem is when I reveal the demo ...
but I think Efrite and Kabu have not this problem ...  #:-S

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Re: Kirby the Dream Battle
« Reply #24 on: November 21, 2010, 11:37:19 AM »
:|Hey is Meta-Knight and Waddle Doo (the thing with the electric ability) gonna be in?

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