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Author Topic: ProjectX Bug Thread  (Read 16127 times)

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Offline TDD

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Re: ProjectX Bug Thread
« Reply #150 on: January 20, 2011, 09:25:06 AM »
Storm can't hit Bishop with the upword typhoon attack.


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Offline emhel06

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Re: ProjectX Bug Thread
« Reply #151 on: February 05, 2011, 10:33:23 PM »
i am always getting this error,, help me please :) BTW nice game
epic game..
« Last Edit: February 05, 2011, 10:43:36 PM by emhel06 »

Offline PsychoMugenFan

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Re: ProjectX Bug Thread
« Reply #152 on: February 06, 2011, 09:46:38 AM »
Sometime when I Use One of Birdy's hypers it freezes :/

Offline HyperVoiceActing

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Re: ProjectX Bug Thread
« Reply #153 on: February 06, 2011, 11:42:42 AM »
Storm can't hit Bishop with the upword typhoon attack.



When I played, I couldn't get Typhoon to hit anyone

Offline HyperVoiceActing

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Re: ProjectX Bug Thread
« Reply #154 on: February 13, 2011, 01:15:46 AM »
I just found something:
Sometimes when Nightcrawler does his teleport grab, the opponent can do through the ground

EDIT: Nevermind about my Storm Typhoon comment. That guy's right, it's only Bishop
« Last Edit: February 13, 2011, 08:52:44 PM by HyperSonic92 »

Offline Vinnie MUller

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Re: ProjectX Bug Thread
« Reply #155 on: March 02, 2011, 09:44:28 PM »
rogue vs cable> muitas vezes dá um bug que o life do cable nunca acaba,sempre que vai acabar dá um travada rápida e uma pequena porcentagem do life volta. depois que acontece a primeira vez, acontece infinitamente naquela batalha, não importa quantas vezes o acerte.

agarrão do noturno modo arcade ..quando ele agarra com chute no canto da tela o agarrão se rete automaticamente, continuamente até o nosso life acabar

fora um monte de golpes que não tem defesa: soco forte da storm/raio do magneto só defende em pé, abaixado ou no ar quebra a defesa/gancho do cable assim como o primeiro hit de seu anti-aéreo...

Offline HyperVoiceActing

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Re: ProjectX Bug Thread
« Reply #156 on: April 08, 2011, 07:29:12 PM »
I wasn't sure if I addressed this before, but sometimes Magento's Magentic Spikes don't move forward

Offline ZVitor

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Re: ProjectX Bug Thread
« Reply #157 on: April 08, 2011, 07:52:50 PM »
I wasn't sure if I addressed this before, but sometimes Magento's Magentic Spikes don't move forward
AI?

Offline HyperVoiceActing

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Re: ProjectX Bug Thread
« Reply #158 on: April 08, 2011, 10:41:55 PM »
Yeah. Sorry I wasn't so specific about that

Offline AngelEcks

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Re: Project X Gameplay
« Reply #159 on: July 05, 2011, 08:00:11 PM »
The only thing that bothered me..





Please include these, this time around..

 %%-

Offline HyperVoiceActing

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Re: Project X Gameplay
« Reply #160 on: July 05, 2011, 08:54:21 PM »
Now the game is complete lol

Offline Acey

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Re: Project X Gameplay
« Reply #161 on: July 05, 2011, 11:15:23 PM »
The only thing that bothered me..





Please include these, this time around..

 %%-

Oh, thanks, those feet look much better.

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