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Author Topic: ProjectX Bug Thread  (Read 16120 times)

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Offline novasod

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Re: ProjectX Bug Thread
« Reply #25 on: December 12, 2010, 01:05:57 PM »
Quicksilver:
1.Can't be hit during his taunt.
2.Can self-chain C.LP seven times.
3.Can self-chain S.LK at least 4 times.
4.Using S.MP over and over again whilst moving forward can net you a rather easy infinite. (FIX ASAP.)
5.You can pretty much do the same thing with S.MK. (READ ABOVE.)
6.After the foe is downed but while they're falling, you can juggle with the right techniques.
7.When the foe is downed completely, you can follow up with multiple C.LK's and C.MK's.
8.Okay, I'm pretty sure that 'air-guard coming down from launcher' problem is character specific; if a character isn't capable of doing so, it's not the opponent's launcher's fault, it's their own. So yeah, I found a Namor bug early; Cyclops and Quicksilver are just fine in that regard though. Remember though, it's not that Namor can't airguard, he can; just not coming down after being launched without the opponent following him.
8.After Launcher; Qucksilver can self-chain LP,LK,MP,&MK twice each.

You know, it's amazing how a character can have so many bugs and still feel great. But bugs does Quicksilver have, and these need to be fixed.
« Last Edit: December 12, 2010, 02:17:37 PM by novasod »

Offline DizzyTheConquer

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Re: ProjectX Bug Thread
« Reply #26 on: December 12, 2010, 01:24:07 PM »
-When Birdy is fighting, at Round 1, her stance isn't animated until she moves.

-Mystique's AI is somewhat cheap. The only person I can beat Mystique with is wolverine.

-Bishop doesn't have the "nobardisplay" code when he does his victory poses.

-I think Deadpool's "Fear" Hyper is some messed up in the velocities, when I fought Cable, he went by Cable and sliced the ground, but this is when I did a 5 hit combo, if I'm not mistaken.

-I can't get an air combo with Nightcrawler or Rogue, their launcher velocity is messed up.

-Mystique's "Sniper Rifle" Hyper is unblockable when crouching.

-I don't know if this is normal, but Sub-Mariner's underwater hyper; one frame is missing.

That's all I can find, I'm having so much fun with this!!

Offline Acey

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Re: ProjectX Bug Thread
« Reply #27 on: December 12, 2010, 01:53:36 PM »
You know, it's amazing how a character can have so many bugs and still feel great. But bugs does Quicksilver have, and these need to be fixed.
That's why we pay you the big bucks novasod

Offline novasod

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Re: ProjectX Bug Thread
« Reply #28 on: December 12, 2010, 02:19:30 PM »
That's why we pay you the big bucks novasod

Thanks, and to make a correction, (Quicksilver Bug 5,) S.LK doesn't have the infinite; S.MK does.
« Last Edit: December 13, 2010, 11:06:10 AM by novasod »

Offline Arkady

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Re: ProjectX Bug Thread
« Reply #29 on: December 12, 2010, 02:23:55 PM »
All names came directly from the Marvel website.

Hope has no attacks in the game, your not missing anything there.  ;)

i thought so (with hope) i tried all sorts of commands for cable haha

and with the names i checked magneto's is correct (like i said, birth name), omega red's isn't correct "Gregorvich" is actually his middle name (but i remember he uses it as a cover/alias, and surname is actually rossovich (also on the marvel site, hence my mispellt loginname)
and rogue doesn't show the surname (marie also is a middle name) i did read that raven was her last name somewhere (i think it was in a comic about 5 years ago= can't remember which though) but wiki does also state that too

p.s oh yeah i figured ou the wall cling (forward off the wall= so simple)

Offline Acey

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Re: ProjectX Bug Thread
« Reply #30 on: December 12, 2010, 02:43:06 PM »
The game come with a command list text file, and all the commands are listed on the website as well.

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Re: ProjectX Bug Thread
« Reply #31 on: December 12, 2010, 04:07:39 PM »
the sentinel attack stage with the aircraft has no music

Offline DizzyTheConquer

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Re: ProjectX Bug Thread
« Reply #32 on: December 12, 2010, 04:14:23 PM »
 :2 :3 :6 :bp :bp :bp

Now this is just crazy in my opinion.

Offline novasod

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Re: ProjectX Bug Thread
« Reply #33 on: December 12, 2010, 04:24:22 PM »
Namor ( ;D) :
1.Same air-guard problem as I described earlier regarding him.
2.After he does his taunt, he can't do anything unless the lowly scum opponent hits him.
3.Can self-chain C.LP at least seven times.
4.With the right timing, he can self-chain S.MP at least two times.
5.When the foe is completely downed, Namor can follow-up with either C.LK or C.MK twice each, or a mix of the two, but no more then up to two hits, at least in the corner. (I think.)
6.After Launcher: His MP,MK, and HP can't connect with the foe; they can only do so after the launcher period is over, and in that case, the hits can't combo off of the launcher, and the foe can guard the hits; might be character specific, but I'm not sure. If you need more clarification, just ask.

7.I just noticed; of the three characters I've tested in Project X so far, NO-ONE CAN COMBO INTO SPECIALS; the only one who can at all is Quicksilver, and that's because of his MP bug; the MP has too much recovery time. Seriously, it's a basic fighting game fundamental to be able to combo into specials and supers from your normals. Why can't you do this here?

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Re: ProjectX Bug Thread
« Reply #34 on: December 12, 2010, 04:57:26 PM »
The only problem I'm having is that Bastion won't go into his second form. I've beat it with Cable, Nightcrawler, and Quicksilver and he didn't switch forms. Am I the only one with this problem?

Offline Tazzer

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Re: ProjectX Bug Thread
« Reply #35 on: December 12, 2010, 05:02:27 PM »
That's weird.. he always changes forms on me.   Although it doesn't happen until half-way through the second match (for me anyway).

Offline ZVitor

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Re: ProjectX Bug Thread
« Reply #36 on: December 12, 2010, 05:17:25 PM »
im loving it guys, plz come with more.

:2 :3 :6 :bp :bp :bp

Now this is just crazy in my opinion.
its not a bug, it dont make more then 300 damage.

The only problem I'm having is that Bastion won't go into his second form. I've beat it with Cable, Nightcrawler, and Quicksilver and he didn't switch forms. Am I the only one with this problem?
F1???

Seriously, it's a basic fighting game fundamental to be able to combo into specials and supers from your normals.
why?
i preffer a fight where you use strategy, to use correct specials at right time then a combo oriented game.

Offline novasod

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Re: ProjectX Bug Thread
« Reply #37 on: December 12, 2010, 05:33:13 PM »
Quote
why?
i preffer a fight where you use strategy, to use correct specials at right time then a combo oriented game.

I know, me too; I'm a big Samurai Shodown fan myself. But even SamSho, with it's very limited combos, has a few of them. I'm not saying that you should have 50 hit 'OMGWOWIEWOW!1!' combos, but even the simplest stuff wouldn't hurt, like say, just a normal into a special. I don't know, having those kind of combos is what I'm used to; heck, it's practically what just about everyone's used to. But at the same time, I suppose I'm not really bothered; in most fighters, I hardly use those combos anyway. Just something to think on I suppose.

Offline Tha Lando ( Le CROM )

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Re: ProjectX Bug Thread
« Reply #38 on: December 12, 2010, 05:49:43 PM »
while i found just about most the same bugs as everyone else so i have no comment on those. those are easy fixes with an updte so ahhh no bother. i just kinda got one thing about it that erked the living crap out of me was birdy hyper where she rolls in with the tank. lol. i blocked all the missles and bombs shebut i always still get hit when blocking the incoming tank itself. ever so often i would block it but things is it was wether i blocked high or lowthe tank woul still knock me over. I thought maybe its my pad... nope the i thought maybe its the characters i wasusing...did it to everyone . so i am thinkin thatsmust be part o thegameplay used for that hyper  :-?? lt me know if i am wrong and what should i do to block that move cause i be hold the the bloc hard s hell  and she still plows through it. lol

Offline Nestor

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Re: ProjectX Bug Thread
« Reply #39 on: December 12, 2010, 06:03:59 PM »
Using Quicksilver QCB+P, then being attacked at the same time by Bastion. Don't remember if he used the rocket launcher or the electric orb on me.



I couldn't continue the match for obvious reasons :/.

Offline Tazzer

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Re: ProjectX Bug Thread
« Reply #40 on: December 12, 2010, 06:51:18 PM »
When you Play Team vs (turns), If Birdy is anywhere but first in line on either side.. she won't show up at all.    Meaning, if you beat the first player on the opponent team and Birdy happens to be second or third or fourth in their team.. the match will start and her port will be in the life bar, but she herself won't be there on screen at all and you can't continue the match because you can't hit anything.  Anyone else come across this?

Offline novasod

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Re: ProjectX Bug Thread
« Reply #41 on: December 12, 2010, 07:13:11 PM »
Beast  :rules: :
1.Can self-chain S.LP three times; 4 if you're moving forward while chaining.
2.Can get an infinite by self-chain S.MP repeatedly.
3.After downing the foe, but while they're falling down, you can follow-up with either C.LK or C.MK. Alternatively, you can wait 'till they're downed completely, and chain self-chain C.LK at least 6 times.
4.Cable was my opponent; Beast's throw does more then twice as much damage as Cable's throw. The damage on Beast's throw needs to be toned down ASAP.
5.S.Hp does a bit too much damage; compare it to Cyclop's. There isn't too much of a diffrence in speed or range, so why does Beat's S.HP do noticeably more damage?
6.Beast can chain into his 'Throw Vial' special; for example, you could do MP>Throw Vial>Full Chain, as that special is designed to let Beast combo off it. This needs to be fixed. (The first part; the special itself is just fine.) Keep in mind that to do it, what works best is a medium attack, solo.

Offline Jelux Da Casual

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Re: ProjectX Bug Thread
« Reply #42 on: December 12, 2010, 07:27:02 PM »
Juggernaut is bull****. That's all I have to say.
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Re: ProjectX Bug Thread
« Reply #43 on: December 12, 2010, 08:47:27 PM »
Juggernaut is bull****. That's all I have to say.
Anything wrong with the character?

Offline Jelux Da Casual

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Re: ProjectX Bug Thread
« Reply #44 on: December 12, 2010, 09:09:19 PM »
Anything wrong with the character?

Someome else said it better.

Quote from: MalaDingDong at MFG
Also, this may be a personal thing, but Juggernaut's AI is way too hard compared to everyone else, including Bastion. He also feels too fast...

He has practically no cool down time between his basics and specials, his super armor is way too tough, and it seems like all of his attacks have priority. He's definitely way harder than Bastion.
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Offline lideroptimus

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Re: ProjectX Bug Thread
« Reply #45 on: December 12, 2010, 09:28:27 PM »
Well, when psylock do a clone strike back, the clone stay in a fight, I don't know if is intentional.

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Re: ProjectX Bug Thread
« Reply #46 on: December 12, 2010, 10:05:34 PM »
F1???
No.
That's weird.. he always changes forms on me.   Although it doesn't happen until half-way through the second match (for me anyway).
When I beat him the second round he was just standing there like a statue and then the ending started.

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Re: ProjectX Bug Thread
« Reply #47 on: December 12, 2010, 10:12:45 PM »
Quote from: G Lux

He has practically no cool down time between his basics and specials, his super armor is way too tough, and it seems like all of his attacks have priority. He's definitely way harder than Bastion.

lol they shoulda made ole juggy last boss. NO ONE STOPS THE JUGGERNAUT!
for real tho.... yeah he is way faster, beatable but just speed heavier. better playin as him than against him. i got mad work against him as Quicksilver tho. so i guess its how you play against him. plus birdy keep him at bay.
« Last Edit: December 13, 2010, 02:24:23 AM by G Lux »

Offline Eclipse

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Re: ProjectX Bug Thread
« Reply #48 on: December 12, 2010, 10:32:31 PM »
Someome else said it better.

He has practically no cool down time between his basics and specials, his super armor is way too tough, and it seems like all of his attacks have priority. He's definitely way harder than Bastion.

Strange... I easily beat Juggs with Mystique or Birdy. Maybe it's more easy with gunners, I don't know...

Offline Jelux Da Casual

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Re: ProjectX Bug Thread
« Reply #49 on: December 12, 2010, 10:33:42 PM »
Strange... I easily beat Juggs with Mystique or Birdy. Maybe it's more easy with gunners, I don't know...

I think it's only possible with gunners.
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