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Author Topic: ProjectX Bug Thread  (Read 16111 times)

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Offline ZVitor

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ProjectX Bug Thread
« on: October 20, 2010, 05:51:09 PM »
Hi all.
here is the thread to report bug and general fixes to Px chars already released and later to px games. Feel free to light up this board. It can only make our chars better.
Hit us with your best shot.

Note: post in this theards could be edited or deleted to make it clean and easy to us read






« Last Edit: December 12, 2010, 01:56:45 AM by zvitor »



Offline Manic

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Re: ProjectX Bug Thread
« Reply #1 on: December 12, 2010, 01:47:05 AM »
While playing as Mystique vs Strong Guy, Strong Guy did a rolling attack at me, and froze the game. :D

Offline uncagedBMC

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Re: ProjectX Bug Thread
« Reply #2 on: December 12, 2010, 02:29:12 AM »
Using Namor's taunt causes him to freeze

Offline Manic

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Re: ProjectX Bug Thread
« Reply #3 on: December 12, 2010, 02:30:45 AM »
Not really considered a bug, but there's an IGN logo in the ending on the bottom right of one of the pictures. :P

Offline ratmon

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Re: ProjectX Bug Thread
« Reply #4 on: December 12, 2010, 02:32:55 AM »
Omega Red could sometimes land on a invisible floor.

Offline ZVitor

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Re: ProjectX Bug Thread
« Reply #5 on: December 12, 2010, 02:44:15 AM »
Omega Red could sometimes land on a invisible floor.
AI or player, you remember what he did before that?

Offline HyperVoiceActing

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Re: ProjectX Bug Thread
« Reply #6 on: December 12, 2010, 02:48:10 AM »
Probably because I'm too use to MUGEN but it's weird having the punch and kick buttons switched

Offline Jelux Da Casual

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Re: ProjectX Bug Thread
« Reply #7 on: December 12, 2010, 02:56:38 AM »
Here's your Nightcrawler Problem:

Quote
Error in states\Nightcrawler.cmd
Error loading Chars/Nightcrawler/Nightcrawler.def

Died parsing command = "Special4b"

Also, Bastion suffers from the same problem ol S. Onslaught used to have. He's he's during certain attacks and you hit him, the attack immediately repeats.

Ex: in wing form with Gambit, I hit him while with crouching MP while he's shooting a mid-screen blast just outside of contact range, and he does the exact same blast. repeat for victory.
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Offline Acey

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Re: ProjectX Bug Thread
« Reply #8 on: December 12, 2010, 03:02:01 AM »
Nightcrawler fixed, update link posted on main thread.

Offline yosifun

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Re: ProjectX Bug Thread
« Reply #9 on: December 12, 2010, 03:35:40 AM »
While playing with Magneto vs. Cyclops, Magneto was stuck in a loop (I think it was a get hit loop), can't remember how it happened.

Thanks for Nightcrawler fix  :)

Offline Manic

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Re: ProjectX Bug Thread
« Reply #10 on: December 12, 2010, 03:44:17 AM »
If you lose against the Sentinel Attack's second round, the large Sentinel will just stand there for a bit of a moment. (No win pose, I guess?)

Offline Rick Wheela

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Re: ProjectX Bug Thread
« Reply #11 on: December 12, 2010, 03:46:38 AM »
Ok Here's my thoughts

First off, EVERYONE, THIS FREAKIN GAME IS TIGHT!!!!!!!!!!!

Words cant tell you all how much i enjoyed playing this...

But to the feedback, here's what i think

I think all characters sound effects like punches kicks and whooshes need to all use the same thing unless because of a certain move.

Also if a person hits you with a hard punch, then it should sound like a hard punch sound. Not like a light hit sound.

Anyway also One thing that me and some others were talkin about is that some of the DC vs Marvel characters still have problems chaining combos

This is because they still have the outdated chaining that Scruffy used to use. So i reccommend Dark Cipher Lucius or Sabaki or Zvitor to go in and polish up those combos.

This is for any one of those characters that used the Dc vs Marvel template, so that their combos will be effective like Sabaki's or Dark's Gambit.

I think that another thing you guys should consider is letting one person go in and make some changes to make the character's game play more similar.

They are already similar but withe chaining and the way things are done with some, you just end up enjoying some characters more than others because of this.

But the game is freakin MIND BLOWING!!!

With Wolverine, after he does the hyper where he dashes at you and if it connects he does a combo, well alot of people can block the second hit and i thought that if he connected with the first hit that he was supposed to be able to hit you all the way thru, not where your able to block afterwards.

I think that Wolverine and Omega Red and maybe a few others voice over should be turned up a lil more.

And thats all i will post for now

Now dont take what i said as an insult because i luv this game!! ITs so awesome. I just think those things needed to be looked at is all...

Everyone who worked on this game did a great Job, this game out beats pretty much alot of full games in mugen right about now.

Offline Jelux Da Casual

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Re: ProjectX Bug Thread
« Reply #12 on: December 12, 2010, 04:08:54 AM »
...Anyway also One thing that me and some others were talkin about is that some of the DC vs Marvel characters still have problems chaining combos

This is because they still have the outdated chaining that Scruffy used to use. So i reccommend Dark Cipher Lucius or Sabaki or Zvitor to go in and polish up those combos.

This is for any one of those characters that used the Dc vs Marvel template, so that their combos will be effective like Sabaki's or Dark's Gambit.

I think that another thing you guys should consider is letting one person go in and make some changes to make the character's game play more similar.

They are already similar but withe chaining and the way things are done with some, you just end up enjoying some characters more than others because of this.

This is intentional. The idea is for them not to play the same, otherwise what's the point? You probably haven't been keeping up with the gameplay types. http://www.infinitymugenteam.com/Forum_345/index.php?topic=32533.0
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Offline Rick Wheela

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Re: ProjectX Bug Thread
« Reply #13 on: December 12, 2010, 04:12:33 AM »
Oh ok but isnt deadpool agile type

and so is wolverine, so why cant i link together combos all the way with them on the ground like i can in the air....

Well i dunno, the game is still tight as BLEEP!!!

Offline Jelux Da Casual

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Re: ProjectX Bug Thread
« Reply #14 on: December 12, 2010, 04:25:19 AM »
Oh ok but isnt deadpool agile type

and so is wolverine, so why cant i link together combos all the way with them on the ground like i can in the air....

Well i dunno, the game is still tight as BLEEP!!!

I don't know what to tell you. With Wolverine, I can nail a 8-hit combo before launching for the air combo so...
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Offline UltraRoboninja

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Re: ProjectX Bug Thread
« Reply #15 on: December 12, 2010, 05:28:53 AM »
Dunno if this is intentional, but if Bastion is in his 2nd form at the start of the round (round 3 I guess is the only time this can happen), he attacks before the round begins.

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Re: ProjectX Bug Thread
« Reply #16 on: December 12, 2010, 06:42:22 AM »
My only beef with the game is i cant connect Wolverine's down three kicks :-?? but good job still  :thumbsup:

Offline .Batzarro.

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Re: ProjectX Bug Thread
« Reply #17 on: December 12, 2010, 07:39:20 AM »
I went through training and tried out every character. Two things I really noticed. First, with Nightcrawler, his teleporting beat-up hyper that goes on in the air, he misses one of the punches completely. It doesn't make a sound or register as a hit in the combo. Secondly, this one is a biggy. When you do Namor's tease, you can't control him at all afterwords. Now, I only did this in training so not sure if it happens in arcade.

Some sprite work on characters did look a bit odd as well, especially all of Psylocke's new stuff. Not that it really looked bad but it didn't fit in right with the character at all and really stood out. Does Hope do anything for Cable also.? Don't think I've seen her do anything.

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Offline rozeros

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Re: ProjectX Bug Thread
« Reply #18 on: December 12, 2010, 08:19:02 AM »
Ive tried everything in the [Video Win] category in mugen.cfg, and still i can't run the game. It runs only on 320x240x(any depth value) but then crashes after the PX logo. Last infos of the mugenw.log =

Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...OK
Entering main loop.
Playing storyboard Intro.def: scene

It can't load the intro.


Offline aquelegordo1

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Re: ProjectX Bug Thread
« Reply #19 on: December 12, 2010, 08:20:20 AM »
i cant run with sound,always crash on my computer... <_<|...|

Offline Arkady

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Re: ProjectX Bug Thread
« Reply #20 on: December 12, 2010, 08:25:25 AM »
love the game, haven't played the updated (with nightcrawler version) yet, but  have seen some bugs
* psylocke = created a accidental clone after doing the DB+KKK hyper, (plus not a bug but has a very long stride walking forward= looks unco-ordinated)

stuff that ain't bugs, but are questions??
* hope?? does she perform anything (again not a bug, but want to know, cable is sooooo coool in this)
* wolverine wall climb? and how is is done, the instructions for moves don't state it
and the alias/ names for some of the characters are  sort of wrong
* magneto = states max eisenhardt, but that is his birth name, not his current and most well known name, should be Eric Lehnsherr
* omega red = stated arkady gregorvich, should be arkady rossovich, (gregorvich was a kgb cover name)
* rogue= anna marie "raven" (it has been stated as her surname recently)

love the game either way, and the palletes are amazing especally bishop's, namor's, cable, but especially quicksilver's, well done jet

« Last Edit: December 12, 2010, 09:30:04 AM by arkadyrossovitch »

Offline yosifun

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Re: ProjectX Bug Thread
« Reply #21 on: December 12, 2010, 09:31:13 AM »
Just finished the game for the first time, in an easier level but it's a start.

Bastion - he really abuses his special where he makes an aura, once you're cornered you're doomed.
Psylocke - for a ninja she's really slow, I suggest making her quicker like her Capcom version.
Cyclops/Iceman - the opposite, I think they should be a tad slower.
Colossus - he abuses his grab a bit too much.

Well, that's for now, didn't have the chance to fight them all.

GREAT GAME! :w00t:
« Last Edit: December 13, 2010, 06:52:29 AM by yosifun »

Offline Acey

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Re: ProjectX Bug Thread
« Reply #22 on: December 12, 2010, 09:42:10 AM »
stuff that ain't bugs, but are questions??
* hope?? does she perform anything (again not a bug, but want to know, cable is sooooo coool in this)
* wolverine wall climb? and how is is done, the instructions for moves don't state it
and the alias/ names for some of the characters are  sort of wrong
* magneto = states max eisenhardt, but that is his birth name, not his current and most well known name, should be Eric Lehnsherr
* omega red = stated arkady gregorvich, should be arkady rossovich, (gregorvich was a kgb cover name)
* rogue= anna marie "raven" (it has been stated as her surname recently)

All names came directly from the Marvel website.

Hope has no attacks in the game, your not missing anything there.  ;)

Offline novasod

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Re: ProjectX Bug Thread
« Reply #23 on: December 12, 2010, 10:42:31 AM »
Here we go again...

Cyclops :cool;
1.Can selfchain C.MP at least 10 times.
2.When the opponent is falling from a C.HK, Cyclops can self-chain C.LP 2 times. The same thing can be done after a S.HK if you've cornered the foe; S.HP too; after his throw also, though in that case, he can chain it three times instead of too; alright, screw it--just about anything that downs a foe, in the right situation, Cyclops can chain C.LK at least two times. Seriously, something needs to be looked into here. (He shouldn't even be able to use C.LK once in these cases.
3.If Cylops uses his launcher, doesn't go up after them, and waits for them to come down, the opponent can't airguard, and can thus be hit on the way down. But, I thought that maybe this was a gameplay feature, so I did the same thing with my opponent, Namor; when he did it to Cyclops, Cyclops was able to airguard on the way down. I'm not sure the problem's the characters, or Cylops' launcher, but something here needs to be fixed.
4.After Cylop's 'Shoryuken BLAST' special, Cyclops can juggle the foe. I'm pretty sure that his needs to be fixed pronto. :cool
5.Is the 'Hurricane Kick BLAST' special supposed to do that damage? It does more damage then the Shoryuken, and at least twice as much as his Beam special. I think it really needs to be toned down in terms of damage.

Despite all these problems, (which, of course, should be fixed ASAP,) Cyclops feels rather good, and once you get these bugs kinked out, he'll be even better. :cool
« Last Edit: December 12, 2010, 12:05:11 PM by novasod »

Offline ratmon

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Re: ProjectX Bug Thread
« Reply #24 on: December 12, 2010, 10:55:48 AM »
He did a hyper move the one with the pheromones(he could do it in air) which missed. It happen twice, I don't recall what he did the second time.

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