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Author Topic: Megaman: Bit of Destiny  (Read 20601 times)

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Offline Magma MK-II

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Re: Megaman: Bit of Destiny
« Reply #150 on: December 01, 2010, 08:35:50 AM »
Nascimentoman finished! (at least I think so)


Offline Atiles

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Re: Megaman: Bit of Destiny
« Reply #151 on: December 01, 2010, 06:34:51 PM »
Since this trouble is caused by doom, galactus, I think it would be better if dr willy uses dooms science to get galactus. Than dr willy turns galactus in a giant robot version that dr willy controls and makes doom his herald (slave). This way a giant dr doom can be the sub boss empowered by the power cosmic and as a final boss you can have galactus his body and on top you have dr willy in a protected escape pod controlling the galactus body. Just an idea, this way you will stay true to the final boss of the old megaman series ;) .

That is a really good story plot but Dr.Doom and Galactus are so Obvious as boss characters, there are so many people in the marvel universe and we only hear about 1/4 of the people. And capcom has some good ones to.

Offline bdcirck

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Re: Megaman: Bit of Destiny
« Reply #152 on: December 06, 2010, 02:16:15 AM »
Quote
That is a really good story plot but Dr.Doom and Galactus are so Obvious as boss characters, there are so many people in the marvel universe and we only hear about 1/4 of the people. And capcom has some good ones to.
I agree but I think with galactus doom and willy in the SP (with willy in the center as the big boss and galactus and doom in the back) and the story going about doom and galactus doing things, I think there is no other option than to make Willy the final boss with doom and galactus involved as bosses/sub-bosses . However doesn't mean that I don't think the 8 robot master that need to be defeated before facing willy can't be non-marvel/ non-megaman ;) . Also please keep in mind that these are just my thoughts and that it is up to o'illu to make the choices ;). I also don't know if there is even going to be 8 robot masters ;)

Offline Tha Lando ( Le CROM )

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Re: Megaman: Bit of Destiny
« Reply #153 on: December 06, 2010, 03:10:06 AM »
I am sure Big O and co. gonna have some mean tricks up they sleeve when fleshin out the Plot and might even be some twists in there so who knows. I thought how since Dr. Doom and galactus are always affecting how things play out in their universe combine that with Wiley and how he twists things up in capcom who knows how it could all turn out. there indeed many different peeps from all the universes that could affect whats going on and could be a subplot going on but still it all depends on how well the whole story unfolds. But the main focus is the 4 dudes who are setting this all in motion, dr. doom, dr. light, dr, wiley and galactus. the other ones thats countering their plans is the celestials and the beyonder. Its like the heros and villains are thrusted into their positions and are doing what they all have to do like chess pieces and its the hands of the leads that are directing what unfolds from those positions. So this will be very unique how all this meshes together and unfolds.

Offline Cenobite 53

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Re: Megaman: Bit of Destiny
« Reply #154 on: December 07, 2010, 03:57:57 PM »
Skullomania ;D



For better understanding of Skullo Dream Hyper check :

Offline Genziroz

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Re: Megaman: Bit of Destiny
« Reply #155 on: December 09, 2010, 09:16:04 PM »
I'm working on my first stage, H.Y.D.R.A's Headquarter, and the sprites are ready, but I need someone to code it ¡cos I have no idea how to code a stage :S, if somebody could help me I'll be more than happy... here are the Sprites...

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Offline ulisan

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Re: Megaman: Bit of Destiny
« Reply #156 on: December 11, 2010, 06:31:49 PM »
 I'm tottaly amazed with SkulloMania  :thumbsup:

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #157 on: December 11, 2010, 10:53:40 PM »
nice work with Skullomania, really nice!

And I liked the stage :)

Offline isela

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Re: Megaman: Bit of Destiny
« Reply #158 on: December 25, 2010, 02:57:27 PM »
PARA MI LOS MEJORES EN CREAR O HACER EL ESTILO MEGAMAN SON:
  hum Y gENIROZ

Offline Genziroz

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Re: Megaman: Bit of Destiny
« Reply #159 on: December 27, 2010, 01:25:09 AM »
PARA MI LOS MEJORES EN CREAR O HACER EL ESTILO MEGAMAN SON:
  hum Y gENIROZ
muchas gracias Isela. me agrada que te guste mi trabajo, hago lo mjor que puedo..

as soon as I can I will upload new material, see you soon and happy holydays!!!!
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Offline hum?

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Re: Megaman: Bit of Destiny
« Reply #160 on: January 08, 2011, 08:26:02 PM »
Works in progress and edits that i done:





STRIKERS FOR MY CHARS:

Jean(Xmen Evolution) - Kitana striker 1
Mystique(Xmen Evolution) - Shang Tsung striker 1
Groxo(Xmen Evolution) - Reptile striker 1
Thanos(Marvel) - Raiden striker 1
Shuma Gorath(Marvel) - Noob striker 1
Dr. Octopus(Marvel) - Goro striker 1
Blackheart(Marvel) - Scorpion striker 1
Lizard(Marvel) - Reptile striker 2
Motaro(Mortal Kombat) - wip
Mewtwo(Pokemon) - Ermac striker 1
Astro(Astro Boy) - Cyrax striker 1
Kisame(Naruto) - Rain striker 1
Mihawk(One Piece) - Kung Lao striker 1
Sailor Mars(Sailor Moon) - kitana striker 2
Mars(Dennou Keisatsu Cybercop) - Jax striker 1
Four Arms(Ben10) - Goro striker 2
SA-X(Metroid Fusion) - Sektor striker 1
Mokujin(Tekken) - Shang Tsung striker 2
Christie Monteiro(Tekken) - Jade striker 1
King(Tekken) - Jax striker 2
Kazuya(Tekken) - Kano striker 1
Shaka(Saint Seiya) - Raiden striker 2
Shaka(without helmet) - Is a second try.
Kabal(Mortal Kombat) - Is a edit for a guy from another forum.


Sabertooth(Marvel) - Kano striker
Omega Red(Marvel) - Scorpion striker
Katara(Last Airbender) - Jade striker
Kula(KOF) - Sub-Zero striker 2
Rimururu(Samurai Shodown) - Sub-Zero striker 2
Alphonse Elric(Fullmetal Alchemist) - Noob striker
Fly(Dragon Quest Dai no Daibouken) - Liu Kang striker
Cyclops(Xmen Evolution) - Johnny Cage striker
Rogue(Xmen Evolution) - Mileena striker
Static(Static Shock) - Rain striker
Lion(Thundercats) - Liu Kang striker 2
Tao Ren(Shaman King) - Nightwolf striker
Alucard(Helsing) - kung Lao striker
Vixen(Justice League Unlimited) - Nightwolf striker 2
Poison Ivy(Batman The Animated Series) - Mileena striker 2
Brainiac(Justice League Unlimited) - Sektor striker
John Jones(Justice League Unlimited) - Ermac striker
Neo(Matrix) - Johnny Cage striker 2
Agent Smith(Matrix) - part of Neo as striker

One char that i done the sprite sheet:


I'm doing: Scorpion, Sub-Zero, Reptile, Rain, Noob, Ermac, Kitana, Mileena, Jade, Cyrax, Sektor), Nightwolf, Kano, Jax, Shang Tsung, Goro, Johnny Cage, Liu Kang, Kung Lao and Raiden.

Offline Magma MK-II

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Re: Megaman: Bit of Destiny
« Reply #161 on: January 10, 2011, 09:09:33 AM »
Excellent sprites!

Offline hum?

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Re: Megaman: Bit of Destiny
« Reply #162 on: January 10, 2011, 08:11:36 PM »
Thanks...

Matrix materialization:

Offline isela

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Re: Megaman: Bit of Destiny
« Reply #163 on: January 11, 2011, 01:33:53 PM »
YUO ARE THE BESTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

Offline Neoxx66

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Re: Megaman: Bit of Destiny
« Reply #164 on: January 12, 2011, 06:10:27 PM »
Are you guys just accepting sprites?

Juri Han & Iron Man fanatic

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #165 on: February 05, 2011, 11:07:10 AM »
Hi guys.

I've decided to move this project to Mugen 1.0 - I'm a bit tired of old winmugen bugs.

With the new version, comes a new question:

Which resolution I should use? The 640x480 (like Winmugen) or the 1.0 one (1280x720), widescreen?

The 640 has nothing new and the Lifebar already works

the 1280 will modify the stages height and make the chars bigger, since mugen scale the chars (I think its good).

I would like to hear you, guys. Poll added to the topic

Offline Genziroz

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Re: Megaman: Bit of Destiny
« Reply #166 on: February 05, 2011, 02:59:54 PM »
I would like to see it in 1280x720 'couse, well face it, the chars looks too little, and if playing in 1280 it fix a little the size of the chars I think its a great idea

in a few hours I will update some news on my chars, I'm working on it right now
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Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #167 on: February 06, 2011, 10:49:07 AM »
We can compare the sizes (ignore the lifebars)



Offline Magma MK-II

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Re: Megaman: Bit of Destiny
« Reply #168 on: February 07, 2011, 07:21:40 AM »
Go for the new resolution!

Offline Tha Lando ( Le CROM )

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Re: Megaman: Bit of Destiny
« Reply #169 on: February 07, 2011, 11:56:51 AM »
1.0 all the way :thumbsup:

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Re: Megaman: Bit of Destiny
« Reply #170 on: February 07, 2011, 04:26:03 PM »
Mugen 1.0!

Offline Atiles

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Re: Megaman: Bit of Destiny
« Reply #171 on: February 09, 2011, 02:36:56 PM »
Found 8-bit watchmen on google going to fill in the sheet, but they did not have silk specter.

Offline Genziroz

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Re: Megaman: Bit of Destiny
« Reply #172 on: March 23, 2011, 08:02:54 PM »
I have a question, is this project alive??? I have not seen any post here in like 3 weeks I think :3
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Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #173 on: March 24, 2011, 10:26:46 AM »
the project is on hold for a while, but it will be done.

Offline isela

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Re: Megaman: Bit of Destiny
« Reply #174 on: May 19, 2011, 12:55:34 PM »
que paso con este proyecto se cancelo o q

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