collapse

Author Topic: Megaman: Bit of Destiny  (Read 20621 times)

0 Members and 6 Guests are viewing this topic.

Offline isela

  • Contributor
  • ****
  • Posts: 49
  • Last Login:September 27, 2023, 10:33:06 AM
    • Email
Re: Megaman: Bit of Destiny
« Reply #75 on: November 06, 2010, 01:39:26 PM »
WOAWWWWWWWWWWWWW
por que no hacer un Mortal kombat vsStreet figther en 8 bit
estaria genial

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Megaman: Bit of Destiny
« Reply #76 on: November 06, 2010, 02:12:22 PM »
yes, this is my next idea

Offline ulisan

  • Initiate
  • **
  • Posts: 150
  • Last Login:July 23, 2019, 03:26:53 AM
    • Email
Re: Megaman: Bit of Destiny
« Reply #77 on: November 06, 2010, 03:31:03 PM »
 Improved Jin Saotome sheet below

 

yes, this is my next idea
Really?
 Why not put MK chars in this project, too?

Offline bdcirck

  • Initiate
  • **
  • Posts: 154
  • Last Login:March 23, 2013, 11:48:21 AM
    • Email
Re: Megaman: Bit of Destiny
« Reply #78 on: November 06, 2010, 04:06:03 PM »
Quote
I will take this decision just when the Template come out.
Cool but when do you plan to finish the template?

Quote
yes, this is my next idea
Does that mean you going to limit the number of characters on this project?

the ideas so far on the characters I am making.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Megaman: Bit of Destiny
« Reply #79 on: November 07, 2010, 07:42:04 PM »
Quote
cool but when do you plan to finish the template?

Maybe this week, I'm finishing some projects at my real life.

Quote
Does that mean you going to limit the number of characters on this project?

No. There is no limit

Offline ulisan

  • Initiate
  • **
  • Posts: 150
  • Last Login:July 23, 2019, 03:26:53 AM
    • Email
Re: Megaman: Bit of Destiny
« Reply #80 on: November 07, 2010, 07:53:48 PM »
 I guess the gameplay must be more like Rockman the Power Batlle, or Rockman: Battle and Fighters neo geo pocket color
 
 [youtube=425,350]http://www.youtube.com/watch?v=MkuVIzr1ay8[/youtube]

 Super Nova is Spamming Air Dash

Offline SoDoM

  • Initiate
  • **
  • Posts: 16
  • Last Login:August 17, 2013, 11:45:15 AM
Re: Megaman: Bit of Destiny
« Reply #81 on: November 08, 2010, 10:59:52 PM »
Stryker sheet done


Ideas for the heper?



Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Megaman: Bit of Destiny
« Reply #82 on: November 09, 2010, 11:42:10 AM »
Stryker sheet done


Ideas for the heper?

Kabal.

Offline SoDoM

  • Initiate
  • **
  • Posts: 16
  • Last Login:August 17, 2013, 11:45:15 AM
Re: Megaman: Bit of Destiny
« Reply #83 on: November 10, 2010, 01:10:12 AM »
Good idea but...

Thanks to hum for give me a guide of how to make Kabal



Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Megaman: Bit of Destiny
« Reply #84 on: November 10, 2010, 07:47:38 AM »
Stryker sheet done


Ideas for the heper?

What if you did something weird and gave him a robotic police dog like from the cartoon C.O.P.S. or like from Power Rangers SPD

Offline SoDoM

  • Initiate
  • **
  • Posts: 16
  • Last Login:August 17, 2013, 11:45:15 AM
Re: Megaman: Bit of Destiny
« Reply #85 on: November 10, 2010, 11:23:07 AM »
Well its better than my idea of a super: he turning in a cyber police like robocop or simply a bomb like his fatality on mk3
For the game i have an idea, if you win with the helper he stays in screen and do a win pose



Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Megaman: Bit of Destiny
« Reply #86 on: November 10, 2010, 12:19:36 PM »
Hyper? I thought he ment Helper...

Offline SoDoM

  • Initiate
  • **
  • Posts: 16
  • Last Login:August 17, 2013, 11:45:15 AM
Re: Megaman: Bit of Destiny
« Reply #87 on: November 10, 2010, 05:25:35 PM »
Hyper? I thought he ment Helper...
The robot dog give me ideas for hypers, maybe i can do a little parody of rush drill or vile and his robot wit the robotic dog



Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Megaman: Bit of Destiny
« Reply #88 on: November 10, 2010, 10:09:18 PM »
Some freak edits by HUM:



Legend:

Jean(Xmen Evolution) - Kitana striker 1
Mystique(Xmen Evolution) - Shang Tsung striker 1
Groxo(Xmen Evolution) - Reptile striker 1
Thanos(Marvel) - Raiden striker 1
Shuma Gorath(Marvel) - Noob striker 1
Dr. Octopus(Marvel) - Goro striker 1
Blackheart(Marvel) - Scorpion striker 1
Lizard(Marvel) - Reptile striker 2
Motaro(Mortal Kombat) - wip
Mewtwo(Pokemon) - Ermac striker 1
Astro(Astro Boy) - Cyrax striker 1
Kisame(Naruto) - Rain striker 1
Mihawk(One Piece) - Kung Lao striker 1
Sailor Mars(Sailor Moon) - kitana striker 2
Mars(Dennou Keisatsu Cybercop) - Jax striker 1
Four Arms(Ben10) - Goro striker 2
SA-X(Metroid Fusion) - Sektor striker 1
Mokujin(Tekken) - Shang Tsung striker 2
Christie Monteiro(Tekken) - Jade striker 1
King(Tekken) - Jax striker 2
Kazuya(Tekken) - Kano striker 1
Shaka(Saint Seiya) - Raiden striker 2
Shaka(without helmet) - Is a second try.
Kabal(Mortal Kombat) - Is a edit for a guy from another forum.

Offline ulisan

  • Initiate
  • **
  • Posts: 150
  • Last Login:July 23, 2019, 03:26:53 AM
    • Email
Re: Megaman: Bit of Destiny
« Reply #89 on: November 11, 2010, 09:42:19 AM »
 Nice edits, but Shuma gorath seems too small and Atom (Astro boy, argh  :-&) is too tall

 Cybercop Mars is perfect!!

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Megaman: Bit of Destiny
« Reply #90 on: November 11, 2010, 09:48:36 AM »
Nice edits, but Shuma gorath seems too small and Atom (Astro boy, argh  :-&) is too tall

 Cybercop Mars is perfect!!

Lets face it, Shuma Gorath was too small in Marvel Vs Capcom.
But if he were the right size then, he would take up the whole screen.
And if you modernized him now... well...
He'd look more like this
(click to show/hide)

Offline ulisan

  • Initiate
  • **
  • Posts: 150
  • Last Login:July 23, 2019, 03:26:53 AM
    • Email
Re: Megaman: Bit of Destiny
« Reply #91 on: November 11, 2010, 09:50:59 AM »
 I know that Shuma Gorath is f**k*** huge (in his ending of MSH he's devouring planets) but with bigger tentacles gonna be better, IMO.

Offline Atiles

  • Initiate
  • **
  • Posts: 114
  • Country: United States us
  • Last Login:September 12, 2019, 10:21:43 PM
  • WARNING- I'm sarcastic. :)
    • Email
Re: Megaman: Bit of Destiny
« Reply #92 on: November 11, 2010, 12:32:49 PM »
So if Galactis was made would he be Big or the same size as the others?

Offline BLue BoMBeR

  • Infinity Regular
  • ****
  • Posts: 824
  • Last Login:October 29, 2020, 04:59:08 AM
  • MegaMan #1 Fan
    • Email
Re: Megaman: Bit of Destiny
« Reply #93 on: November 11, 2010, 01:08:14 PM »
Nice edits, but Shuma gorath seems too small and Atom (Astro boy, argh  :-&) is too tall

 Cybercop Mars is perfect!!

actually, astro and rock are the same size...

Offline bdcirck

  • Initiate
  • **
  • Posts: 154
  • Last Login:March 23, 2013, 11:48:21 AM
    • Email
Re: Megaman: Bit of Destiny
« Reply #94 on: November 11, 2010, 01:39:08 PM »
Quote
So if Galactis was made would he be Big or the same size as the others?
I think something like this


Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Megaman: Bit of Destiny
« Reply #95 on: November 12, 2010, 11:34:28 AM »
Lil update on Cpt. Nascimento:



Still working on it.

Offline Atiles

  • Initiate
  • **
  • Posts: 114
  • Country: United States us
  • Last Login:September 12, 2019, 10:21:43 PM
  • WARNING- I'm sarcastic. :)
    • Email
Re: Megaman: Bit of Destiny
« Reply #96 on: November 12, 2010, 02:57:00 PM »
I think something like this



 thats good, he's big but not to big  =D> :cool

Offline ulisan

  • Initiate
  • **
  • Posts: 150
  • Last Login:July 23, 2019, 03:26:53 AM
    • Email
Re: Megaman: Bit of Destiny
« Reply #97 on: November 12, 2010, 07:34:22 PM »
 ASK TO GET OUT!!  :D x1000
 

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Megaman: Bit of Destiny
« Reply #98 on: November 13, 2010, 01:15:28 PM »
Stratefy Definition > all

Finally, I'm back with mugen coding. I will try to work on this template to get the things done as soon as we can.

GOOD NEWS!!!

BlackHook, the creator of those amazing edits:

Belmont


A crossover of Castlevania and Megaman


...will join us!

You can see more of his work here: http://blackhook.deviantart.com/gallery/#Megaman-style-sprites.

Offline SoDoM

  • Initiate
  • **
  • Posts: 16
  • Last Login:August 17, 2013, 11:45:15 AM
Re: Megaman: Bit of Destiny
« Reply #99 on: November 14, 2010, 02:17:34 AM »
Kabal Sprites, still left many sprites, supers, hyper and helper



Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal