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Author Topic: Megaman: Bit of Destiny  (Read 20614 times)

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Offline jurk

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Re: Megaman: Bit of Destiny
« Reply #50 on: October 27, 2010, 04:25:05 PM »
i've got a default head to put over all the megaman poses... except of the gethits...

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #51 on: October 27, 2010, 08:52:37 PM »
holy crap, its Space Ghost! I love this char!

Some edits from other foruns:



This is a f**k*** classic! Change Dragon!


Robocop


Rick and Hulk Rick


(missing arms)

Offline BLue BoMBeR

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Re: Megaman: Bit of Destiny
« Reply #52 on: October 28, 2010, 12:07:38 AM »
I LOVE YOU ALL!! 8-BIT TO infinity!!

i will participate!

XMan


ZMan



MMX
« Last Edit: October 28, 2010, 03:32:51 AM by BLue BoMBeR »

Offline SoDoM

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Re: Megaman: Bit of Destiny
« Reply #53 on: October 28, 2010, 01:16:30 AM »
Iron First sheet, change the eyes and other minor things and added a fliying kick sprite and winpose
« Last Edit: October 29, 2010, 03:41:55 AM by SoDoM »



Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #54 on: October 28, 2010, 09:20:55 AM »
I LOVE YOU ALL!! 8-BIT TO infinity!!

i will participate!

XMan


ZMan



MMX


hehheeh, thanx

Offline BLue BoMBeR

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Re: Megaman: Bit of Destiny
« Reply #55 on: October 29, 2010, 12:17:19 AM »
im almost done with these 3, but do we really need melee attacks??
because if we dont, AI will spam the fire button  :D

Offline ulisan

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Re: Megaman: Bit of Destiny
« Reply #56 on: October 29, 2010, 11:45:34 AM »
 I guess is better a Melee attack buttom.

 Almost every char have melee attack on his sheet, so i guess is better have two kinds of attack  ;)

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #57 on: October 31, 2010, 06:59:15 AM »
that question is on my mind for so long. Plus, if we have a block button, people could act like a turtle. So, maybe its better to make a guard meter, what do you say?

About the template, sorry for the delay. I've been hell busy those days with real life.

Offline ulisan

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Re: Megaman: Bit of Destiny
« Reply #58 on: October 31, 2010, 01:42:55 PM »
 Well, if doesn't have a throw move, is better a guard crush to avoid a infinite defense

 I vote yes for melee attack

Offline BLue BoMBeR

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Re: Megaman: Bit of Destiny
« Reply #59 on: November 01, 2010, 04:15:58 AM »
that question is on my mind for so long. Plus, if we have a block button, people could act like a turtle. So, maybe its better to make a guard meter, what do you say?

About the template, sorry for the delay. I've been hell busy those days with real life.

so you're going to add more templates? cool  :thumbsup:

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #60 on: November 01, 2010, 08:37:08 PM »
Edits done by Hum



Sorry, I'm still busy with real life

Offline TheClone45

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Re: Megaman: Bit of Destiny
« Reply #61 on: November 01, 2010, 09:22:52 PM »
i edit samus, and don't forget about smoke.  ;D

By theclone45 at 2010-11-01

Post Merge: November 01, 2010, 10:30:09 PM
MASTER CHIEF SPRITES!

By theclone45 at 2010-11-01

not done yet, but i'll finish it.
 :)
« Last Edit: November 01, 2010, 10:30:09 PM by TheClone45 »

By theclone45 at 2011-01-02

Offline Magma MK-II

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Re: Megaman: Bit of Destiny
« Reply #62 on: November 02, 2010, 11:59:18 AM »
I present you guys... Nascimentoman!




Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #63 on: November 02, 2010, 12:04:45 PM »
hahahahahahahahahahahhahahahahahahahaahha

Offline TheClone45

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Re: Megaman: Bit of Destiny
« Reply #64 on: November 02, 2010, 04:11:21 PM »
NICE ONE!
 :thumbsup:

By theclone45 at 2011-01-02

Offline ulisan

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Re: Megaman: Bit of Destiny
« Reply #65 on: November 04, 2010, 09:08:56 AM »

 Everybody run for the Hills, run for your life  @^@

Offline ZVitor

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Re: Megaman: Bit of Destiny
« Reply #66 on: November 04, 2010, 09:44:59 AM »
só tem uma coisa errada nesse nascimento, ele parece feliz.
tem como por evil eyes nele n?

Offline Magma MK-II

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Re: Megaman: Bit of Destiny
« Reply #67 on: November 04, 2010, 11:00:44 AM »
só tem uma coisa errada nesse nascimento, ele parece feliz.
tem como por evil eyes nele n?

Vou ver.

Offline SoDoM

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Re: Megaman: Bit of Destiny
« Reply #68 on: November 05, 2010, 02:17:07 AM »
My second try with 8-bits sprites
Stryker

Any feedback is apreciated



Offline Magma MK-II

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Re: Megaman: Bit of Destiny
« Reply #69 on: November 05, 2010, 12:03:30 PM »
The cap is a little weird.

Offline ulisan

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Re: Megaman: Bit of Destiny
« Reply #70 on: November 05, 2010, 02:35:47 PM »
 I try Jin Saotome with Jumpei as Striker

 

 With 1 hyper yet, waiting for final decisions about Melee Attacks

Offline SoDoM

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Re: Megaman: Bit of Destiny
« Reply #71 on: November 05, 2010, 06:54:17 PM »
Wow great sprites ulisan
I fix the cap



Offline BLue BoMBeR

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Re: Megaman: Bit of Destiny
« Reply #72 on: November 06, 2010, 12:25:13 AM »
Axl:


MegaMan X:


Zero: (v1)
\

Bass: (some changes)

Offline O Ilusionista

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Re: Megaman: Bit of Destiny
« Reply #73 on: November 06, 2010, 10:13:30 AM »
Quote
With 1 hyper yet, waiting for final decisions about Melee Attacks

I will take this decision just when the Template come out.

Offline Magma MK-II

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Re: Megaman: Bit of Destiny
« Reply #74 on: November 06, 2010, 12:10:53 PM »
Some little changes to Nascimento:



I wanted a base to make a police van (in this case the "caveirão").

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