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Offline Infinite Power

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INFINITE EDITS
« on: October 06, 2010, 07:48:06 PM »
INFINITE IORI OMEGA




THIS IS ANJEL'S IORI EDITED INFINITE STYLE

*NEW HYPERS

*NEW SPECIALS

*NEW SOUNDS

*ADDED SPECIAL INTROS VS OTHER INFINITE EDITS

*UPDATED 10/08/2010  @10:30 PM
DOWNLOAD INFINITE IORI OMEGA HERE- http://sicgraphicsmugen.darkbb.com/

*IF YOU HAVE ALREADY DOWNLOADED IORI OMEGA HERE IS A QUICK PATCH FOR HIM JUST INSERT FILES INTO HIS CHARACTER FOLDER.
DOWNLOAD QUICK UPDATE PATCH HERE- http://www.mediafire.com/?61bks12ix62i2u3


« Last Edit: October 25, 2010, 12:26:05 AM by Mr. Infinite »



Now Die, Mortal.

Offline Beto

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Re: INFINITE EDITS
« Reply #1 on: October 06, 2010, 08:09:03 PM »
He is back!! Download now  :thumbsup:

Offline Jelux Da Casual

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Re: INFINITE EDITS
« Reply #2 on: October 06, 2010, 08:22:46 PM »
Where's the Bud Light cause Here We Go!
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Offline RMM

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Re: INFINITE EDITS
« Reply #3 on: October 06, 2010, 08:43:14 PM »
 :thumbsup: ^^(PM)^
testing iori out.
thanks for posting

Offline Beto

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Re: INFINITE EDITS
« Reply #4 on: October 06, 2010, 09:24:49 PM »
The files are corrupted, is the third time low.

Offline Infinite Power

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Re: INFINITE EDITS
« Reply #5 on: October 06, 2010, 10:04:22 PM »
The files are corrupted, is the third time low.

NEW LINK POSTED.

Now Die, Mortal.

Offline Beto

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Re: INFINITE EDITS
« Reply #6 on: October 06, 2010, 11:01:01 PM »
thanks, very good  :o

Offline Leon S. K3nnedy

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Re: INFINITE EDITS
« Reply #7 on: October 07, 2010, 08:06:06 PM »
 :w00t: DL'ing N0W!  :w00t:

Offline Playing Enemy

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Re: INFINITE EDITS
« Reply #8 on: October 08, 2010, 12:36:10 AM »
Dang Infinite, I just tried him out, and I dig the new moves you gave him. Also, the way you did all the effects on the hypers looks frickin awesome. I like that charge spark a lot and the way you did the hyper portrait looks sick, and the background effects look cool too. It's a nice and better change to say the least. I hope you update the rest of your patches like this or at least some of them. Thanks for the update man, keep it up.  :)


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Offline aznperson569M

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Re: INFINITE EDITS
« Reply #9 on: October 08, 2010, 03:55:57 PM »
Since you didnt want to listen to feedback at the Guild, I'll post this AGAIN.

-Damage is too low. His level 3s only deal about 290 damage.
-Too many supers. Let me say that again. Too many supers.  :D
-Cant get out of Orochi Mode, even after the round ends. So Iori is stuck like that until whoever wins the match.
-He seems too floaty.
-He can air combo, but his launcher doesnt lift that high into the air,
-I remember having an discussion about uppercut moves using "A" as the physics type.. That's generally not good, as once I performed his Oni Yaki close to the ground, and the flames still came out, while Iori landed. Use "N", and then set a gravity vel, or add something to make Iori fall to the ground.
-Air dash looks funny, IMO.
-His QCB + P and K (The low health one) seems to be mis-aligned when the Iori picks them up.
-His Wine Cups/Ya Sakazuki sends the opponent into an air state (Like TvC's stagger effects), but unless you
just launch them, the opponent usually recovers too soon to be comboed.

Seriously, he's decent, and I know you dont really care about people complaining about the mass amounts of supers you have, but he doesn't deal that much damage.

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Offline -Whiplash-

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Re: INFINITE EDITS
« Reply #10 on: October 08, 2010, 05:49:10 PM »
Feedback

Okay man. I agree with most of the stuff you said but.. Too many supers? How is that even a problem?

Now I just have one complain. I can't seem to get his intro with Kyo to work... Why is this?

Offline Infinite Power

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Re: INFINITE EDITS
« Reply #11 on: October 08, 2010, 06:38:58 PM »
Since you didnt want to listen to feedback at the Guild, I'll post this AGAIN.

-Damage is too low. His level 3s only deal about 290 damage.
-Too many supers. Let me say that again. Too many supers.  :D
-Cant get out of Orochi Mode, even after the round ends. So Iori is stuck like that until whoever wins the match.
-He seems too floaty.
-He can air combo, but his launcher doesnt lift that high into the air,
-I remember having an discussion about uppercut moves using "A" as the physics type.. That's generally not good, as once I performed his Oni Yaki close to the ground, and the flames still came out, while Iori landed. Use "N", and then set a gravity vel, or add something to make Iori fall to the ground.
-Air dash looks funny, IMO.
-His QCB + P and K (The low health one) seems to be mis-aligned when the Iori picks them up.
-His Wine Cups/Ya Sakazuki sends the opponent into an air state (Like TvC's stagger effects), but unless you
just launch them, the opponent usually recovers too soon to be comboed.

Seriously, he's decent, and I know you dont really care about people complaining about the mass amounts of supers you have, but he doesn't deal that much damage.

Jesus christ... a 20mb DL? Judging from the other posts in this thread, I can tell that this character is gonna be full of unnecessary elements, moves, and other effects..
« Last Edit: Yesterday at 10:50:47 PM by aznperson569M »


If the feedback is biased from the start it is just sometimes overlooked. There is feedback from people who want to see improvements. And feedback from people who are dorks and want to start flame wars. I'm not saying you personally are the latter but the way you started your post at guild seems quite suspect to me. Judging from your other post in that thread you might be a follower.  :-??

[xquote]*It's not MVC style

*I have RC8 but wasn't coded in RC8 so  :???:

*launchers are easy, he has 2

*super jump is basic

thanks for the feedback and opinions by Mr.Infinite[/xquote]

*The reason he doesn't deal to much damage is because he can chain combo and he gets power back from his attacks. he also has a power charge, so it is no hard time getting to Lv.3 with him. He has a SDM which does almost 500 damage. he is not CVS or MVC

*too many hypers I'm cool with that.

*Orochi was put into Iori by Anjel, that's how he had it and I have no problem with it. did you complain to him.

*floaty hmmmm maybe.

*launcher to air combos seems pretty well with me and others, don't know what to say about that but I can look into it some more.

*are we talking about the air oni yaki or ground,? either way I tried both of the air one out close to the ground and didn't see what you are talking about.

*air dash looks okay with me, IMO. it's not the best looking air dash that I have seen or done but it works.

* I do think that SDM part where he grabs them is a little misaligned but you really only notice that because of the slow motion. easily fixable.

*his Ya Sakazuki is the one that freezes the opponent. This move was coded by Anjel, I love Anjel's work, I didn't notice that the attack sends them into an air state  but this is easily fixable.

Thanks for the feedback

FYI- I didn't take my stuff down from guild because I was afraid of Feedback. I took it down from there because I get shown no respect there. I tried to be cool but now I don't care. Too many flaming trolls. I don't need the Guild, the Guild doesn't need me. I'm cool with that.


Post Merge: [time]Fri Oct  8 17:40:30 2010[/time]
Okay man. I agree with most of the stuff you said but.. Too many supers? How is that even a problem?

Now I just have one complain. I can't seem to get his intro with Kyo to work... Why is this?

Kyo coming soon, he also has to many supers.
« Last Edit: October 08, 2010, 06:46:27 PM by Mr. Infinite »

Now Die, Mortal.

Offline -Whiplash-

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Re: INFINITE EDITS
« Reply #12 on: October 08, 2010, 07:06:07 PM »
Quote
Kyo coming soon, he also has to many supers.

Okay cool. But lol Kyo had like a million moves in CVS anyway.  8-}

Offline Spidermew

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Re: INFINITE EDITS
« Reply #13 on: October 08, 2010, 07:06:11 PM »
Ive split the topic. I dont want anyone else to bring up crap about who said what at another fourm, or anyone fighting about anything else in this thread.
And if you see someone trolling, fighting back is only going to make stuff worse. Just report it so i can take care of it instead of fighting back.
Responding with verbal combat to a troll is just as bad as trolling. I will start dealing out warnings to all parties involved. If your post was split, im watching how you react again in this topic extra closely. Do not let that lead you to beleve that everyone else is off the hook.
Lets just keep things respectful. That dosnt mean you cant give negitive feedback. You can.

Offline ~Hale "R@CE" Caesar~

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Re: INFINITE EDITS
« Reply #14 on: October 08, 2010, 07:12:54 PM »
@Spidermew  ^^(PM)^

Now with that mess outta the way, i think you guys are gonna like what Infinite has in store for you all. Me as well.

I didn't take a break i just been busy, also Infinite has too.

@whiplash, yeah Kyo did have alot of supers in cvs

But Iori didn't but had more in KOF so, i like the fact that Infinite has alot of hypers in Iori, we both talked about move ideas for him and i came up with like one idea for one and he did all the rest. So the way i see it, this Iori has alot more to offer..


Offline aznperson569M

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Re: INFINITE EDITS
« Reply #15 on: October 08, 2010, 07:20:27 PM »
*are we talking about the air oni yaki or ground,? either way I tried both of the air one out close to the ground and didn't see what you are talking about.


Could be both, but I see it mainly in the Air one.

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Offline Tha Lando ( Le CROM )

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Re: INFINITE EDITS
« Reply #16 on: October 08, 2010, 07:37:57 PM »
Mr. Infinite, keep doing whatya do man. More Hyper the better. Its Mugen, do whatever ya want and make ya characters however ya want. I actually like this iori, love the hypers and easy to combo with. chains aight too. i dont care if he mvc, svc, or cvs or no, he plays pretty good and he is defeatable. now if he one of the chuck norris god never dies for the love of jesus dudes then he would be stayin far away from my DLing him.
He tight man , cant wait to check out ya Kyo.  :thumbsup:

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Re: INFINITE EDITS
« Reply #17 on: October 08, 2010, 09:39:46 PM »
Yeah too bad not everyone you like will be patched like this due to the negative issues that come along with it.

But never the less, enjoy them as they come i guess...

(I sEE YOUUUUUUUUU)  @-)   :D hahahaha  :-j

Offline Infinite Power

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Re: INFINITE EDITS
« Reply #18 on: October 08, 2010, 11:03:27 PM »
UPDATED INFINITE IORI OMEGA AND RELEASED INFINITE IORI OMEGA PATCH FOR PEOPLE WHO ALREADY DOWNLOAD HIM -10/08/2010 @ 10:30 PM

* ADDED A LITTLE MORE DAMAGE TO LV.2 AND LV.3 HYPERS
-He seems too floaty.

* ADDED MORE VEL TO HIS Y ACCEL

-I remember having an discussion about uppercut moves using "A" as the physics type.. That's generally not good, as once I performed his Oni Yaki close to the ground, and the flames still came out, while Iori landed. Use "N", and then set a gravity vel, or add something to make Iori fall to the ground.

*FIXED AND FIXED ONI YAKI EFFECTS

-His QCB + P and K (The low health one) seems to be mis-aligned when the Iori picks them up.

*FIXED, IT WAS THE SLOW-MO EFFECT AND IT'S MOVETIME THAT MADE IT LOOK REALLY MISALIGNED

-His Wine Cups/Ya Sakazuki sends the opponent into an air state (Like TvC's stagger effects), but unless you
just launch them, the opponent usually recovers too soon to be comboed.

*FIXED, CAN NOW CONNECT STANDING ATTACKS


Now Die, Mortal.

Offline nickfurry

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Re: INFINITE EDITS
« Reply #19 on: October 08, 2010, 11:27:30 PM »
Since you didnt want to listen to feedback at the Guild, I'll post this AGAIN.

-Damage is too low. His level 3s only deal about 290 damage.
-Too many supers. Let me say that again. Too many supers.  :D
-Cant get out of Orochi Mode, even after the round ends. So Iori is stuck like that until whoever wins the match.
-He seems too floaty.
-He can air combo, but his launcher doesnt lift that high into the air,
-I remember having an discussion about uppercut moves using "A" as the physics type.. That's generally not good, as once I performed his Oni Yaki close to the ground, and the flames still came out, while Iori landed. Use "N", and then set a gravity vel, or add something to make Iori fall to the ground.
-Air dash looks funny, IMO.
-His QCB + P and K (The low health one) seems to be mis-aligned when the Iori picks them up.
-His Wine Cups/Ya Sakazuki sends the opponent into an air state (Like TvC's stagger effects), but unless you
just launch them, the opponent usually recovers too soon to be comboed.

Seriously, he's decent, and I know you dont really care about people complaining about the mass amounts of supers you have, but he doesn't deal that much damage.
Dude there's nothing wrong with having allot supers, so i don't really understand u complaint in here. Having allot supers only makes him more fun 2 play with. There are a few things that he should fix but even with that this character is way better than decent like u said. I play with him and he's really great character 2 play with as he is right now. :w00t:

Offline Tha Lando ( Le CROM )

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Re: INFINITE EDITS
« Reply #20 on: October 09, 2010, 12:13:09 AM »
Dude there's nothing wrong with having allot supers, so i don't really understand u complaint in here. Having allot supers only makes him more fun 2 play with. There are a few things that he should fix but even with that this character is way better than decent like u said. I play with him and he's really great character 2 play with as he is right now. :w00t:
^^(PM)^ i have to agree with ya. alot of supers is a good thing but he made it actually a great thing because even tho iori gots quite alot of supers, not wayyy too many tho, mr. infinite didnt make him take tons of damage away when he does them on peeps.  :thumbsup: :thumbsup: from me on that. cause some folks just go a lil overboard with it. add to that they look cool.
« Last Edit: October 09, 2010, 01:07:22 AM by lando33 »

Offline aznperson569M

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Re: INFINITE EDITS
« Reply #21 on: October 09, 2010, 12:52:09 AM »
Dude there's nothing wrong with having allot supers, so i don't really understand u complaint in here. Having allot supers only makes him more fun 2 play with. There are a few things that he should fix but even with that this character is way better than decent like u said. I play with him and he's really great character 2 play with as he is right now. :w00t:

Well, I find it unnecessary, but that's just my main gripe with this character. He's fun to play as, but like I said, it's just his mass amount of supers. I like how he plays, combining Iori with an MvC style of gameplay or as you put it, Infinite Style.

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Offline RMM

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Re: INFINITE EDITS
« Reply #22 on: October 09, 2010, 05:50:23 AM »
 Snk character came with many speacial hyper and what not that's just how they are made.  You can edit hyper , cmd whatever if you didn't like them.  If you don't know how to use FF then whatever, it's your lost.  Kyo usually came with many hyper but i am not complaining.  So peace out and leave Mr. Infinite alone. :w00t:   :4  :1 :2 :3 :6 :bp :bk  :o
 :-@
« Last Edit: October 09, 2010, 07:44:33 PM by RMM »

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Re: INFINITE EDITS
« Reply #23 on: October 09, 2010, 08:33:18 AM »
Ok guys, like as much as i dont want to come in and say this :

 I think Aznperson gets what your are saying by now, so, no need to keep on at him becuz he doesn't like that Iori has alot of supers, although, alot of us don't see how that is a bad thing, he's still entitled to his own opinion.

 Infinite even told me that before he made the lastest update to Iori that, Aznperson actually helped him find bugs that he did not catch, so he's glad that he gave him that feedback.

 So with that said, lets just drop it and just enjoy character. To each their own.....

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Re: INFINITE EDITS
« Reply #24 on: October 09, 2010, 10:43:52 AM »
Yeah guys. All he said was he didnt like all the hypers, and everything else he liked.

Let people give some negitive feed back without you over using the  :-@ smiley and stuff.
Just politely disagree if you want to but move on.
aznperson569M is being respectfull about it.

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