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Author Topic: Airman RMM  (Read 3317 times)

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Offline laspacho

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Airman RMM
« on: October 04, 2010, 05:54:32 PM »
Here he is over 2 years in the making!    Airman!  For the Robot Master Mayhem Project.

Sprites By: Laspacho
Coded By: DarkCipherLucius (All Basics) and Magma Dragoon (Specials and Hypers)
English Voice By: Invader Dooms

Thanks so much DCL and Magma for helping me out with this, they did a awesome job coding.










Video:



Airman Release 1
http://www.mediafire.com/?123sb89wdw4sf

Also included in the link:
Airman's Stage By: Enscripture
The Airman ga Taosenai song.
An alternate Japanese Sound Pack for Airman.

---

Have fun, this is just the start.  I plan on having a release week early next year with more fun stuff, this is just the start, so stay tuned.

Enjoy!
« Last Edit: December 23, 2010, 02:45:05 PM by laspacho »



Offline Manic

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Re: Airman RMM
« Reply #1 on: October 04, 2010, 06:42:10 PM »
First Shadowman, and now Airman! :w00t: Best week ever. :D Going to try him out now.

Offline .Batzarro.

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Re: Airman RMM
« Reply #2 on: October 04, 2010, 06:46:31 PM »
Congrats on the release. He came out awesome with a perfect design. ::salute::

I so wish someone would take up Needle Man now, aside from what I know is already being worked on or has been released, he's the only real other I care to see made now.

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Offline UltraRoboninja

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Re: Airman RMM
« Reply #3 on: October 04, 2010, 07:33:10 PM »
I love this character. The sprites are great, the moves have a good variety while staying faithful to the character, and he's just fun to play. I haven't found any bugs yet. Great job to all involved.  :thumbsup:

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Offline celobateira

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Re: Airman RMM
« Reply #4 on: October 04, 2010, 07:51:43 PM »
Congratulations for the release,

I really love to play with him

when will you  guys code an AI for him so we can make him a sub-boss?
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Offline laspacho

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Re: Airman RMM
« Reply #5 on: October 04, 2010, 08:51:07 PM »
Congratulations for the release,

I really love to play with him

when will you  guys code an AI for him so we can make him a sub-boss?

Yellow Devil is going to by our Sub-Boss, he will have a cheap / tough AI.

---

Thanks guys, glad you like him.

There is also a alternate 9000,1 portrait in Airman...  Sprite 354.


Offline SanjiSasuke

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Re: Airman RMM
« Reply #6 on: October 04, 2010, 08:55:46 PM »
Great diversity now, no more Mega clones will be accepted. Nice work, MUGEN is getting a real chance of having a full and true Megaman game.

Offline SPRIGGAN

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Re: Airman RMM
« Reply #7 on: October 04, 2010, 11:00:11 PM »
yes,keep them them coming.Thanks for the DL.How about Snakeman next?or a better Megaman X. :)
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Offline Saber Alter

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Re: Airman RMM
« Reply #8 on: October 04, 2010, 11:05:05 PM »
>insert joke of Rare Akuma styled Airman whose purpose is to beat normally unbeatable foes
Seriously though, DLing and keeping in my roster.

Edit:
QCF+PP and QCB+KK supers give power back
And, while they fit the character, the amount of projectile specials seem a bit redundant
« Last Edit: October 05, 2010, 12:02:12 AM by HeroCorruptor66/Master Kurow »

Offline SolidZone 26

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Re: Airman RMM
« Reply #9 on: October 05, 2010, 01:03:21 AM »
Awesome to see that Airman is finally released. Been so long since I played M.U.G.E.N, makes me want to go back to playing it again. DCL really did a great job on coding him and you for Airman's sprites. Thanks for the release and hope to see Snakeman or Toadman play like this. :thumbsup:

Offline laspacho

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Re: Airman RMM
« Reply #10 on: October 05, 2010, 08:50:57 AM »
>insert joke of Rare Akuma styled Airman whose purpose is to beat normally unbeatable foes
Seriously though, DLing and keeping in my roster.

Edit:
QCF+PP and QCB+KK supers give power back
And, while they fit the character, the amount of projectile specials seem a bit redundant

Nice catch we will have to fix the super meter for those two hypers.  I like all the tornados it gives variety to how you attack the opponent.  :)

Offline ♦ßlôödÑinjå♦

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Re: Airman RMM
« Reply #11 on: October 05, 2010, 10:34:22 AM »
Thanks for the release, I hope he's as fun as Shadowman!

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Offline Saber Alter

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Re: Airman RMM
« Reply #12 on: October 05, 2010, 11:37:07 AM »
Nice catch we will have to fix the super meter for those two hypers.  I like all the tornados it gives variety to how you attack the opponent.  :)

I'd think that QCF and QCB K should have different speeds/strengths. They're a bit too similar at this point.

Offline Fou

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Re: Airman RMM
« Reply #13 on: October 05, 2010, 12:24:50 PM »
Trés bon travail, félicitation  :w00t: (Very good job, congratulations)
Airman is perfect and beautiful !  :o

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Offline O Ilusionista

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Re: Airman RMM
« Reply #14 on: October 05, 2010, 12:56:59 PM »
Laspacho,

Airman have some nice things here and there, but overall it needs to be worked more. There are many things that gives me a "loose" feeling when I play with it.

To avoid people jumping at my neck saying that I'm bashing you (something that isn't my intention), I will send a pm to you with my feedback.

But there are somethings you could really improve, like the effects.

The hyper bg fx is 50 frames long? And the hyper combo finish effect is...100 frames long?
wow, That is just too much, this is why the sff is so big.

I think you can cut a lot of things from him, to make it easier and lighter. Just imagine 4 airman fighting...how much RAM this will require?


Offline Jelux Da Casual

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Re: Airman RMM
« Reply #15 on: October 05, 2010, 02:32:24 PM »
...To avoid people jumping at my neck saying that I'm bashing you (something that isn't my intention), I will send a pm to you with my feedback.

Hey, feedback is feedback. Your not offensive when you give it so don't be afraid to put it out there. Contrary to popular belief we're not all about "nice car +1 or GTFO" around here, ain't that right Mr. Gill?
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Offline laspacho

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Re: Airman RMM
« Reply #16 on: October 05, 2010, 03:24:52 PM »
Laspacho,

To avoid people jumping at my neck saying that I'm bashing you (something that isn't my intention), I will send a pm to you with my feedback.

I think you can cut a lot of things from him, to make it easier and lighter. Just imagine 4 airman fighting...how much RAM this will require?


Cool feedback.
No prob sent by PM.  I'm happy to hear all feedback.  Things can be updated and changed for a second release.  I have feedback at the guild too.  Everything hat will be taken into account but I'm not going to worry about everything.  Yea the sff size needs to be optimized too.
After airman was a wip for so long it was long overdue for a release.

Thanks.


And if anyone is having problems beating Airman, this is why!....   :D
« Last Edit: October 05, 2010, 04:44:23 PM by laspacho »

Offline Orochi Gill

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Re: Airman RMM
« Reply #17 on: October 05, 2010, 09:12:38 PM »
Hey, feedback is feedback. Your not offensive when you give it so don't be afraid to put it out there. Contrary to popular belief we're not all about "nice car +1 or GTFO" around here, ain't that right Mr. Gill?

...?

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Offline -Whiplash-

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Re: Airman RMM
« Reply #18 on: October 05, 2010, 09:26:39 PM »
...?

I don't get what's going on

Nice personal text +1

Offline Astaroth

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Re: Airman RMM
« Reply #19 on: October 05, 2010, 09:33:41 PM »
...?

I don't get what's going on
He's saying that people can give honest and helpful feedback without being offensive.  You are his prime example of this.  So it's a compliment.

Offline Orochi Gill

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Re: Airman RMM
« Reply #20 on: October 05, 2010, 09:34:59 PM »
I see.
I am the Phantom of the Bates Motel

Offline Jelux Da Casual

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Re: Airman RMM
« Reply #21 on: October 05, 2010, 10:42:36 PM »
He's saying that people can give honest and helpful feedback without being offensive.  You are his prime example of this.  So it's a compliment.

this
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Offline mugenstation360

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Re: Airman RMM
« Reply #22 on: October 05, 2010, 10:47:36 PM »
Great character. Very smooth animation and the moveset is very well done. I honestly felt like the professionalism of capcom was done. Also thanks for contriuting to the community and th RMM project.

OK class! Now remember, in order to give someone proper feedback, you must BASH them! Because being nice, and or respectful, is frowned upon in the Mugen community... Ok, so what do we do to new creators and patch makers kids?

(Kids yelling) BASH THEM!!!


That's right class! now get out there and discourage someone!

(Kids) Yay!!!!!!!!!!!!!!!!

Objection!

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Re: Airman RMM
« Reply #23 on: October 06, 2010, 05:22:44 PM »
Hell YES  :w00t:
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Re: Airman RMM
« Reply #24 on: October 06, 2010, 05:35:49 PM »
i been waiting for this guy for a while and trust me he definetly worth the wait. tried him out and i liked him. if ya do plan any updates i am surely gettin them, but he is a good character. fights good against my other MM characters i have.  :thumbsup: :thumbsup:

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