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Author Topic: Shadowman released  (Read 4187 times)

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Offline O Ilusionista

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Shadowman released
« on: October 03, 2010, 08:14:38 PM »
Hi there.

Here is a beta of Shadowman, from the Mega Man series, for the upcomming project Capcom Fighting All Stars. He will be avaliable on the Rockman Battle Arena project too.

He has:
-----------------------------
- All the basics
- Supers and Hypers
- Striker
- AI

What is missing:
-----------------------------
- More voices
- few supermoves
- Hypermoves (the one with the Frog and the LVL3 hyper)


Shots:
-----------------------------







Video (outdated)
-----------------------------



Download here: http://www.mediafire.com/?avkg1hcq4ch2mqq

I've tried to hunt all the bugs, but some bugs could still occur. So, comments and bug reports are very welcome.
« Last Edit: May 16, 2012, 05:25:31 PM by O Ilusionista »



Offline Manic

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Re: Shadowman released
« Reply #1 on: October 03, 2010, 08:18:22 PM »
:o Awesome, never expected a release so soon! Going to test him out. :w00t:

Tried him out, he's pretty awesome. :thumbsup: Though, I think he should have a different air dash sprite, since the current one is running on air. :P But, that's only my opinion at the moment. Otherwise, I haven't seemed to have found any glitches so far.
« Last Edit: October 03, 2010, 08:34:05 PM by Manic »

Offline Worksa8

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Re: Shadowman released
« Reply #2 on: October 03, 2010, 08:25:20 PM »
Nice work, I'll try it out tomorrow.

Offline Jelux Da Casual

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Re: Shadowman released
« Reply #3 on: October 03, 2010, 08:35:34 PM »
Feels a little tight in combo-ability but still a solid character. I look forward to more.
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Offline O Ilusionista

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Re: Shadowman released
« Reply #4 on: October 03, 2010, 08:38:54 PM »
Quote
I think he should have a different air dash sprite, since the current one is running on air

Its intentional, he is a ninja :)

Feels a little tight in combo-ability but still a solid character. I look forward to more.

I don't get it. Mind to explain?
Watch him in watch mode and you will see a lot of combos.

Offline Jelux Da Casual

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Re: Shadowman released
« Reply #5 on: October 03, 2010, 09:01:00 PM »
I don't get it. Mind to explain?
Watch him in watch mode and you will see a lot of combos.


Just a little thing to me I guess is that the basics don't chain into each other like I'm used to. The attacks themselves are awesome though, love the air HK.
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Re: Shadowman released
« Reply #6 on: October 03, 2010, 09:06:34 PM »
Feels a little tight in combo-ability but still a solid character. I look forward to more.

Shadowman uses the Stronger combo style. So it's Weak to Medium and then strong.

Anyway, feedback;

-Is it just me, or does the flying intro look mis-aligned?
-His HCF + K (the Izuna drop) seems a bit weak when the opponent hits the ground.
-His jumping forward and backward speeds seem a little too fast.
-Some trouble air comboing.
-Weird question, but why does the screen turn blood red when you defeat an opponent? Just asking.

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Offline O Ilusionista

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Re: Shadowman released
« Reply #7 on: October 03, 2010, 09:14:01 PM »
Quote
Just a little thing to me I guess is that the basics don't chain into each other like I'm used to. The attacks themselves are awesome though, love the air HK.

thanx.
This is the CFAS style (the weak-medium-strong works), so he doesn't chains like Elecman does, for example. The air HK comes from Gato, that was my request for Gate :)


Quote
-Is it just me, or does the flying intro look mis-aligned?
-His HCF + K (the Izuna drop) seems a bit weak when the opponent hits the ground.
-His jumping forward and backward speeds seem a little too fast.
-Some trouble air comboing.
-Weird question, but why does the screen turn blood red when you defeat an opponent? Just asking.

- It is a few pixels off at the end. I think I already fixed it...maybe I've overwritten accidentally.
-78 points of damage. You're right, it need to me a bit stronger.
- He is intentionally fast.
- No, there is no issue. You just need to time it better. I can combo it very easily.
- Its just something that I like and I will suggest for the CFAS project. Its to draw attention more to the chars.



Offline DizzyTheConquer

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Re: Shadowman released
« Reply #8 on: October 03, 2010, 09:44:26 PM »
I just tried this out and it's solid. Didn't find no type of bugs whatsoever.

Offline Nestor

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Re: Shadowman released
« Reply #9 on: October 03, 2010, 09:51:17 PM »
Congratulations in the release man  :thumbsup:. Will download once I return to Windows, but from the first beta this can just get better and better.
About comboability: there'll be a lot of different combo series (the old known "Magic Series"). I'll post more about it in the project topic in time.

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Re: Shadowman released
« Reply #10 on: October 03, 2010, 10:01:28 PM »
Thanks for the release O, Trying him out asap.

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Offline SolidZone 26

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Re: Shadowman released
« Reply #11 on: October 04, 2010, 12:04:04 AM »
Tried him out for a couple of minutes and he plays really good. Haven't found any major bugs yet but I'll report if I find any. Thanks for the release. :thumbsup:

Offline SPRIGGAN

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Re: Shadowman released
« Reply #12 on: October 04, 2010, 11:40:47 AM »
looks awesome,keep the Megaman villains coming
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Offline TDD

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Re: Shadowman released
« Reply #13 on: October 04, 2010, 12:06:50 PM »
O Ilusionista back and in top shape ! Awesome release O :)
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Offline celobateira

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Re: Shadowman released
« Reply #14 on: October 04, 2010, 03:01:14 PM »
Congratulations Ilu

I'll try it later, if i find some bugs i'll notice you  :thumbsup:
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Offline Fou

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Re: Shadowman released
« Reply #15 on: October 04, 2010, 03:11:07 PM »
Really Awesome  :o  :w00t:

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Offline O Ilusionista

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Re: Shadowman released
« Reply #16 on: October 04, 2010, 03:39:08 PM »
Thanx for all support, guys.

I will release a patch (with some updates) really soon.

Offline Tha Lando ( Le CROM )

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Re: Shadowman released
« Reply #17 on: October 04, 2010, 04:22:28 PM »
Thanx for all support, guys.

I will release a patch (with some updates) really soon.
hey shadowman is really good as is! and you gonna patch him? wow. well if he this good i can only imagine what else you got in store. oh yeah the ninja vanish trick he does caught me wayyy off guard, i was like oh heck a Glitch?  /:O but then i realized it was actually a move. lol. see what happens when ya take ya eyes off the screen for a sec. lol good character and pretty solid. :thumbsup: :thumbsup:

Offline O Ilusionista

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Re: Shadowman released
« Reply #18 on: October 05, 2010, 12:29:17 PM »
hehehe that was the idea

Offline Manic

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Re: Shadowman released
« Reply #19 on: October 05, 2010, 06:35:14 PM »
Hey, O, my friend had a suggestion for a new HP. He suggested having the current HP to become the MP, and have the new HP as a swipe of a ninja sword. I thought the idea was pretty cool. What's your thought on it? Also, he said that the running speed is a bit too slow to match the current running sprites, which I think is also a good idea to update. Otherwise, still a pretty awesome character. :thumbsup:

Offline RudyRamone13

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Re: Shadowman released
« Reply #20 on: May 16, 2012, 05:09:36 PM »
Link is dead.  :(

Offline O Ilusionista

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Re: Shadowman released
« Reply #21 on: May 16, 2012, 05:25:58 PM »
Mediafire is weird sometimes.
The file is there, but at another link: http://www.mediafire.com/?avkg1hcq4ch2mqq

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Re: Shadowman released
« Reply #22 on: May 25, 2012, 11:37:09 AM »
Thanks O! I just played with him, he's amazing! I'm looking forward to your Toadman too!  :thumbsup:

Offline O Ilusionista

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Re: Shadowman released
« Reply #23 on: May 25, 2012, 11:57:54 AM »
I am not coding Toadman, I am coding Burstman :)

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Re: Shadowman released
« Reply #24 on: May 25, 2012, 12:04:31 PM »
Mediafire is weird sometimes.
 

you aint lying eitherbro. mediafire was giving me issues alot. so i stopped using it . it used to work great but when i even tried to upload simple small files it was lagging or not loading the material at all and one was just 1.5 mb. so i been using sendspace lately for uploads.
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