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Author Topic: Batman by Cybaster  (Read 3624 times)

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Offline cybaster

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Batman by Cybaster
« on: September 29, 2010, 12:49:34 PM »
Hello everybody. I'm releasing my longest WIP, aka Batman. :-j
He features many things :
- All the basics (3 punchs and 3 kicks, in stand position, crouch or air) required.
- Plenty of Specials and Supers inspired by Batman's various appearances in cartoons, series and movies.
- 3 modes, each with its own gameplay style : Normal Mode, Goddamn Mode and Adam West Mode.
- Chain combos, Cancels, Super Cancels and Dream Cancels.
- Dodge, Roll, Super Jump and Wall Jump from CVS & MVC.
- Counter system inspired by Arkham Asylum.
- Negative Edge.
- High-res graphics from Cartoon Network's flash game, with many edits.
- High-res hitsparks from Proxicide's MKvsSF, edited by Kronos.
- Classic high-res hitsparks from the original TV series, for Adam West mode, packed with classic hitsounds.
- Voices from various sources : video games, Adam West's original quotes, and even some new voices acted specially for this character.
- 7 intros and 5 winposes, with many variations depending on the mode.
- Two constant files to change his in-game size.
- A configuration file to set some preferences.
- A nice HTML readme providing clear documentation about the character.
- 27 palettes.
- 7 big portraits for you to choose from.
- A small portrait compatible with Vans' KOFXI lifebars.
- A.I.

"Right-click -> Open Image" to get the full size image.


To download, go to http://mugenguild.com/cybaster/ -> Characters

UPDATED - October 17th 2010

- Fixed player 2 falling too much through the floor when hit by The Goddamn Batmobile.
- Changed the default palettes in Batman.def so Goddamn and Adam West modes are selected by the computer in Arcade mode.
- Added an AngleDraw fix to The Anti-Spray.
- Changed width during The Anti-Spray to avoid some corner bugs.
- Recoded the Adam West Batmobile intro to avoid placement glitches.
- Fixed a Bat Signal and Bat Phone glitch about the BGPalFX on some stages.
- Command for The Dynamic Beating was changed to QCF,HCB+k.
- Grabbing an opponent who is facing the same direction as Batman doesn't cause reverse velocity results anymore.
- Fixed a bug occuring during the get up animation after being thrown by Bloody Slam.
- Fixed a bug where the opponent would get stuck in his custom state during Chiroptera Slam if Batman got hit the moment the move connected.
- Fixed some debug spam occuring at the end of Arcade mode.
- Updated some GetHit hitboxes.
- Slightly updated the Dream Cancel hitboxes for Chiroptera Slam.
- Added a PosAdd at the beginning of the run to fix some misalignment issue.
- Recoded the Super Jump afterimages.
- Increased the overall volume, especially Adam West mode sounds.
- Added background music to The Dark Beating and The Dynamic Beating.
- Removed music during Batrope winpose for Adam West mode.
- Fixed the timings for the NoFG Assertspecials at the beginning of Lv3 Supers.
- Added different Super Finish BGs for Goddamn and Adam West mode.
- Added dust effects when running, dashing, etc.
- Updated the AI (Specials and Supers are used more often, and Aerial Combos are properly enabled now).
« Last Edit: October 17, 2010, 06:03:55 AM by cybaster »



Offline ATiC3

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Re: Batman by Cybaster
« Reply #1 on: September 29, 2010, 12:54:33 PM »
Clever riddle, but viewing the source code... I totally cheated... because that's how I roll! =-p

I'll give this char a try in a little bit...

Edit: WOW! Very smooth animations, and nice combos too!
« Last Edit: September 29, 2010, 01:00:02 PM by ∀ʇıɯdnlsə »
 

Offline Dissidia

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Re: Batman by Cybaster
« Reply #2 on: September 29, 2010, 02:39:16 PM »
YES!!! I've solved the Cybaster's riddle.

Going to give Batman a test.

Offline Shadow Dio

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Re: Batman by Cybaster
« Reply #3 on: September 29, 2010, 02:50:56 PM »
I dont understand how to download the charcter? There isnt even any place to try and answer the riddle.... If thats whats needed in order to download....?

Too bad too, I was wanting to try him out.



Edit: Found it. Kinda stupid to do.... But meh.  Testing out now.
« Last Edit: September 29, 2010, 04:53:02 PM by Shadow Dio »

Offline NX-MEN

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Re: Batman by Cybaster
« Reply #4 on: September 29, 2010, 04:52:05 PM »
is there a command list???
 

Offline Vitamin

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Re: Batman by Cybaster
« Reply #5 on: September 29, 2010, 06:14:26 PM »
That was a VERY clever riddle. That took me a minute to figure out. I'm glad to see that you gave him some origianl moves.

If the riddle is too hard for you guys...
(click to show/hide)

Offline Spidermew

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Re: Batman by Cybaster
« Reply #6 on: September 29, 2010, 07:26:04 PM »
On my monitor, the link color and the text color are completly differnt. The link is much brighter  :D

Offline ♦ßlôödÑinjå♦

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Re: Batman by Cybaster
« Reply #7 on: September 29, 2010, 07:35:34 PM »
Clever riddle, trying him out now.

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Offline DizzyTheConquer

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Re: Batman by Cybaster
« Reply #8 on: September 29, 2010, 09:22:58 PM »
Cleaver... good thing I knew the answer to it. Downloading now.

Offline cybaster

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Re: Batman by Cybaster
« Reply #9 on: September 30, 2010, 04:13:57 AM »
Clever riddle, but viewing the source code... I totally cheated... because that's how I roll! =-p
Just press tab to help find the link
On my monitor, the link color and the text color are completly differnt. The link is much brighter  :D
Cheaters. :D

is there a command list???
There's like a HUUUUUGE html readme with very detailed info on the character. ;)

Offline Tha Lando ( Le CROM )

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Re: Batman by Cybaster
« Reply #10 on: September 30, 2010, 08:17:14 AM »
Cybaster, that riddle was weird. lol but i found it out pretty easy. wont tell how i found out but its something i do when i read text.  :thumbsup:

Offline ATiC3

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Re: Batman by Cybaster
« Reply #11 on: September 30, 2010, 12:24:44 PM »
Cheaters. :D
There's like a HUUUUUGE html readme with very detailed info on the character. ;)
hehehe, yep. That's how I roll! =-p

And if you need some help for your next html read-me let me know. =-)
 

Offline SanjiSasuke

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Re: Batman by Cybaster
« Reply #12 on: September 30, 2010, 03:43:28 PM »
What happened to my post about the tab key?

Oh well.

Offline Tha Lando ( Le CROM )

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Re: Batman by Cybaster
« Reply #13 on: September 30, 2010, 04:02:36 PM »
my conclusion about The Baman.:
good animation.. pretty smooth sprites.. game company worthy :thumbsup:
the different versions of him is a neat idea :thumbsup:
wish he had a few different attacks but is very good with the ones he got. good combos :thumbsup:
his wn quote,,Its the car! chicks dig the Car!.. love it  :thumbsup:
his overall gameplay is not too mch difference in each version exept the hypers and some minor tweaks in each but was good to control. :thumbsup:
Set on watch mode i was kinda happy to see him beat cheap a$$ broken to death Christian character once. :thumbsup: :thumbsup:
His voice work was ok, better fitted in the more meaner vs of him 8)
His htypers arer defintely cool to watch :thumbsup:
overall mugen character value: :thumbsup: :thumbsup:
I can see me using him alot more often . he is very fun to play with.  if you ever decide to add more updates to him i will definetly get them! but he is pretty cool as is. Great work! ^:)^

Offline ATiC3

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Re: Batman by Cybaster
« Reply #14 on: September 30, 2010, 04:04:49 PM »
I haven't tried the Adam West version yet, but did you happen to implement a hyper where he stuns the enemy and stars dancing? :DxDie
 

Offline Tha Lando ( Le CROM )

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Re: Batman by Cybaster
« Reply #15 on: September 30, 2010, 04:16:52 PM »
http://www.youtube.com/watch?v=pI7yrWljrY4&feature=related#

 :DxDie :DxDie :DxDie yeah ! definetly add this as a new special move!  :D

Offline DARKS31D

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Re: Batman by Cybaster
« Reply #16 on: October 01, 2010, 12:27:54 AM »
loved the riddle that was unique actually

Offline Skeletor-EX

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Re: Batman by Cybaster
« Reply #17 on: October 01, 2010, 01:10:37 AM »
Game play wise, he kills any other Batman in mugen... Can't say I like this choice of sprites though. Other than that, he's pretty nice! Adam West mode is Awesome!! Good job!  :thumbsup:

Offline Arkady

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Re: Batman by Cybaster
« Reply #18 on: October 01, 2010, 02:45:39 AM »
can't wait for the new movie to come out i hear the riddler is the bad guy in it, and played by the inception dude,
man, nothin beats the riddler, cait wait t o give this batman a wizzzzzzzz

Offline cybaster

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Re: Batman by Cybaster
« Reply #19 on: October 01, 2010, 03:09:22 AM »
Thanks lando33 for the huge support. :)

I haven't tried the Adam West version yet, but did you happen to implement a hyper where he stuns the enemy and stars dancing? :DxDie
Well, no. I prefered not to include too many moves for each mode, because I think it would clutter the character and make his gameplay bad.
Well, at least he has the "running with a bomb" as a winpose. :)

Can't say I like this choice of sprites though.
Yeah, I know. I like some of his sprites, but definitely not all of them, which have weird proportions. I didn't want to start asking for other sprites from Scruffy/IMT/Alucard/etc., seeing all the drama involved, and I wanted my Batman to be as far as theirs as possible, in terms of grpahics, gameplay and all.

Offline nickfurry

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Re: Batman by Cybaster
« Reply #20 on: October 01, 2010, 11:01:50 PM »
I really don't know how 2 make this thing 2 work. There are some 4 or 5 def files in the folder, I've try all 5 but they keeps crashing.  Any help would be greatly apriciated.

Offline codename23z

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Re: Batman by Cybaster
« Reply #21 on: October 01, 2010, 11:22:22 PM »
That was a VERY clever riddle. That took me a minute to figure out. I'm glad to see that you gave him some origianl moves.

If the riddle is too hard for you guys...
(click to show/hide)


Thanks Vitamin. I had to open a new browser to make it work. I was pissed at first about the whole riddle. It's cool once you get it. Explain "poor bats has it" ?? not completely factual about the riddlers ego though. Just a big butt ego to say... he's THAT great. Thanks nice char smooth great job.  ;D

Offline cybaster

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Re: Batman by Cybaster
« Reply #22 on: October 02, 2010, 12:34:52 AM »
I really don't know how 2 make this thing 2 work. There are some 4 or 5 def files in the folder, I've try all 5 but they keeps crashing.  Any help would be greatly apriciated.
He works like a normal character :
- If you want 3-in-1, write "Batman" in the select.def
- If you want a particular mode (goddamn for example), write batman/goddamn.def in the select.def

Explain "poor bats has it" ?? not completely factual about the riddlers ego though.
Yeah, Riddler thinks he's the greatest, he thinks the Joker is the craziest guy, that poor kidnapped Batman (Batman is usually called Bats) has nothing for him, that Bruce Wayne is rich and famous and needs nothing, etc.

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Re: Batman by Cybaster
« Reply #23 on: October 03, 2010, 04:24:44 PM »
Got it man thx x share, nice riddle, but i think the best batman villain is Ra's al ghul , this character is a mental, spiritual, real kick-butt nemesis.

Greetings ;D

Offline cybaster

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Re: Batman by Cybaster
« Reply #24 on: October 17, 2010, 06:03:23 AM »
UPDATED - October 17th 2010

- Fixed player 2 falling too much through the floor when hit by The Goddamn Batmobile.
- Changed the default palettes in Batman.def so Goddamn and Adam West modes are selected by the computer in Arcade mode.
- Added an AngleDraw fix to The Anti-Spray.
- Changed width during The Anti-Spray to avoid some corner bugs.
- Recoded the Adam West Batmobile intro to avoid placement glitches.
- Fixed a Bat Signal and Bat Phone glitch about the BGPalFX on some stages.
- Command for The Dynamic Beating was changed to QCF,HCB+k.
- Grabbing an opponent who is facing the same direction as Batman doesn't cause reverse velocity results anymore.
- Fixed a bug occuring during the get up animation after being thrown by Bloody Slam.
- Fixed a bug where the opponent would get stuck in his custom state during Chiroptera Slam if Batman got hit the moment the move connected.
- Fixed some debug spam occuring at the end of Arcade mode.
- Updated some GetHit hitboxes.
- Slightly updated the Dream Cancel hitboxes for Chiroptera Slam.
- Added a PosAdd at the beginning of the run to fix some misalignment issue.
- Recoded the Super Jump afterimages.
- Increased the overall volume, especially Adam West mode sounds.
- Added background music to The Dark Beating and The Dynamic Beating.
- Removed music during Batrope winpose for Adam West mode.
- Fixed the timings for the NoFG Assertspecials at the beginning of Lv3 Supers.
- Added different Super Finish BGs for Goddamn and Adam West mode.
- Added dust effects when running, dashing, etc.
- Updated the AI (Specials and Supers are used more often, and Aerial Combos are properly enabled now).

Same place as before. :)

Post Merge: October 18, 2010, 01:29:55 PM
Double post because I can. :o

Update : fixed the portrait placement during The Anti Spray thanks to Amanojaku.

You can download the patch here ("right-click -> save file as...", and just copy-paste it in the Batman/states folder).
Otherwise, redownload the whole character (which is not advised if you've already DLed yesterday's version, since you'll DL 28MB for 2 lines of code and a little readme update :P).
« Last Edit: October 18, 2010, 01:29:55 PM by cybaster »

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