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Author Topic: Kame-Groove Dudley released  (Read 845 times)

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Offline kamekaze

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Kame-Groove Dudley released
« on: September 21, 2010, 03:16:19 AM »


http://kamekaze.clubsyn-x-treme.net/

Changelog:
Added mode locking
Added more colors
Fixed p2 side pal select bug

I figured it's about time mugen gets a good dudley. Took me a few weeks but well worth it. There's a lot of things going on in this dudley. The biggest being Kaze-style. Unlike Guile Dudley's custom mode involves less target combos and more link ups. It's a very advanced mode that revolves around a combo gauge that you must fill based on how high your combos are. And of course Dudley has SF3: Third Strike and Second Impact. Lastly, he has a new feature thanks to .sff2 that allows you to select a color higher than the 12th usual color. Now, for the palette makers who want to get their palette included (because there is plenty of room) heres the template.



He is for 1.0 mugen only for very obvious reasons.

Due to the usual responses I get in my threads(in all forums i visit) I feel inclined to post a small FAQ.
Q:"Will dudley ever be made to work on winmugen"
A: Absolutely not. I really don't care what your reasoning is for wanting it, but it won't happen by me or anyone else.

Q:"I can't juggle with MGB like I can in SF3"
A: The juggling it self was a collision box trick that only effects some chars in mugen, it does work on all of gm's works and kfm so that's good enough as far as I'm concerned.

Q:"How do I make the palette select scren go away?"
A: If you read the readme, you'd know this, just press start.
« Last Edit: September 21, 2010, 01:54:13 PM by kamekaze »


104/150 chars made.

Offline DizzyTheConquer

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Re: Kame-Groove Dudley released
« Reply #1 on: September 21, 2010, 12:38:54 PM »
What? No New Generation? J/K, I've been waiting for this one ever since I saw that combo exhibition Shwa put out!

Offline kamekaze

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Re: Kame-Groove Dudley released
« Reply #2 on: September 21, 2010, 01:54:26 PM »
updated check first post.
104/150 chars made.

Offline aa250

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Re: Kame-Groove Dudley released
« Reply #3 on: September 21, 2010, 04:07:44 PM »
Found one problem he causes a debug error in his win pose



Truncated to integer means you are missing a floor or a ceil with () around a code

This is the problem in statedef 182

[State 0, Helper]
type = Helper
trigger1 = animelem=4
helpertype = normal ;player
name ="rose"
ID = 196
stateno =199
pos = 8*const(size.xscale),-118*const(size.yscale)
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1

Needs to be

[State 0, Helper]
type = Helper
trigger1 = animelem=4
helpertype = normal ;player
name ="rose"
ID = 196
stateno =199
pos = ceil(8*const(size.xscale)),ceil(-118*const(size.yscale))
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1

Same thing happens in Statedef 183

you need to change this line of code
pos = -25*const(size.xscale),-120*const(size.yscale)

into
pos = ceil(-25*const(size.xscale)),ceil(-120*const(size.yscale))

This code line is there twice though

Offline kamekaze

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Re: Kame-Groove Dudley released
« Reply #4 on: September 21, 2010, 06:32:19 PM »
I know how to fix that :U ceil is everywhere else in his code, I just forgot about putting it there. anywho I left a mistake in that last update that I just fixed. feel free to download unless you're ok with not selecting a color.
104/150 chars made.

Offline aa250

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Re: Kame-Groove Dudley released
« Reply #5 on: September 21, 2010, 07:26:29 PM »
Sounds good will re download.

Offline K' Errorized

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Re: Kame-Groove Dudley released
« Reply #6 on: September 26, 2010, 09:04:46 PM »
Dudley updated 09/25/10.

Offline Jelux Da Casual

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Re: Kame-Groove Dudley released
« Reply #7 on: September 27, 2010, 01:41:36 AM »
Dudley updated 09/25/10.


Quick question and I mean no offense: Who are you, or are you just new to here?
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Offline kamekaze

  • Kamekaze of the 99 characters
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Re: Kame-Groove Dudley released
« Reply #8 on: September 27, 2010, 03:50:03 PM »
he was just stating a update on my part. I would have done it my self but I was quite busy that day.
104/150 chars made.

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