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Author Topic: Crystal Man  (Read 20988 times)

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Offline Magma MK-II

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Re: Crystal Man
« Reply #75 on: March 04, 2011, 08:11:53 AM »
sorry guys thay i haven't post any updated anything. i only finish the jump. i will finish him. so don't worry. :w00t:

By theclone45 at 2011-03-03

You don't have to excuse yourself.

Offline laspacho

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Re: Crystal Man
« Reply #76 on: March 04, 2011, 06:32:47 PM »
Nice jump.

Offline TheClone45

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Re: Crystal Man
« Reply #77 on: March 04, 2011, 07:54:09 PM »

By theclone45 at 2011-01-02

Offline Royal_Squat

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Re: Crystal Man
« Reply #78 on: March 04, 2011, 09:14:49 PM »
Awesome Work  :) Can't wait to see a Beta...so..um when is that going to be?  :-??

lol, I'm sorry, but someone had to Ask.

Offline TheClone45

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Re: Crystal Man
« Reply #79 on: March 04, 2011, 11:07:45 PM »
Awesome Work  :) Can't wait to see a Beta...so..um when is that going to be?  :-??

lol, I'm sorry, but someone had to Ask.

can't tell. i just need a coder. right now, i need the kicks, run, crouch punches and kicks, and getting hit to be done.

By theclone45 at 2011-01-02

Offline Royal_Squat

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Re: Crystal Man
« Reply #80 on: March 04, 2011, 11:45:50 PM »
can't tell. i just need a coder. right now, i need the kicks, run, crouch punches and kicks, and getting hit to be done.

Yeah, I'm looking for a coder for Duo too.

Offline Luigi-Master

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Re: Crystal Man
« Reply #81 on: March 05, 2011, 02:27:05 AM »
Did someone ask for a coder?  If so, I can help you, or even code for you.  All I ask is that the sprites are completed, as in final versions, and I don't have to assemble sprites myself.  I'd also appreciate if you drew a point of aligning reference, like a black cross at the upper left corner, so that the cross in all sprites lines up.  Also, don't draw effects on the character itself.  That's why MUGEN has an explod feature.

Offline waluigimaster

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Re: Crystal Man
« Reply #82 on: March 05, 2011, 03:48:04 PM »
Do you have many ideas for supers/specials? I have an idea for a Lv. 3 super
(I'm really not used to having signatures to be honest)

Offline TheClone45

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Re: Crystal Man
« Reply #83 on: March 05, 2011, 06:38:49 PM »
Did someone ask for a coder?  If so, I can help you, or even code for you.  All I ask is that the sprites are completed, as in final versions, and I don't have to assemble sprites myself.  I'd also appreciate if you drew a point of aligning reference, like a black cross at the upper left corner, so that the cross in all sprites lines up.  Also, don't draw effects on the character itself.  That's why MUGEN has an explod feature.

are you good of doing air combos,supers, and call assist?

Do you have many ideas for supers/specials? I have an idea for a Lv. 3 super

tell me.  :)

By theclone45 at 2011-01-02

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Re: Crystal Man
« Reply #84 on: March 05, 2011, 10:22:49 PM »
I can assure you that will be easy, heck, I'll even throw in a damage dampener!  If you've checked what I've done to Kingpin and Tigre Negro, you'll be confident.  What I can't do would be overly complex things, like boss armor.

And as for the blinking suggested by a reader, you don't need to draw blinking sprites; it can be done via coding.

Offline waluigimaster

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Re: Crystal Man
« Reply #85 on: March 06, 2011, 08:22:41 AM »
Here's my idea:

Crystalman's hands will look like he is holding a large crystal ball tightly (even though there is nothing there) and after about 4 seconds it creates a large, aura, crystal, power thing in a light blue that covers the whole stage taking away enemy's health at changing speeds throughout the attack. The amount of damage done changes each time and a little bit of the enemy's power meter is lost. (Just a little)

The thing is with this attack is that crystalman is very open to attack during the startup, and if he gets hit during the startup, the attack fails.
(I'm really not used to having signatures to be honest)

Offline TheClone45

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Re: Crystal Man
« Reply #86 on: March 06, 2011, 03:32:36 PM »
Here's my idea:

Crystalman's hands will look like he is holding a large crystal ball tightly (even though there is nothing there) and after about 4 seconds it creates a large, aura, crystal, power thing in a light blue that covers the whole stage taking away enemy's health at changing speeds throughout the attack. The amount of damage done changes each time and a little bit of the enemy's power meter is lost. (Just a little)

The thing is with this attack is that crystalman is very open to attack during the startup, and if he gets hit during the startup, the attack fails.

i like it. i'll get started right now.

Crouch, Done!

By null at 2011-03-06

Post Merge: March 07, 2011, 10:53:27 PM
did a little edit on the high punch. forgot the arm to be gray.

By theclone45 at 2011-03-07
« Last Edit: March 07, 2011, 10:53:27 PM by TheClone45 »

By theclone45 at 2011-01-02

Offline Royal_Squat

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Re: Crystal Man
« Reply #87 on: March 11, 2011, 03:04:49 PM »
Awesome Sprites TheClone45 :)

The Crystal move you are explaining reminds me of Super Gogeta's Stardust Breaker from Fusion Reborn.

Offline jfa

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Re: Crystal Man
« Reply #88 on: March 11, 2011, 08:14:28 PM »
i like it. i'll get started right now.

Crouch, Done!

By null at 2011-03-06

Post Merge: March 07, 2011, 10:53:27 PM
did a little edit on the high punch. forgot the arm to be gray.

By theclone45 at 2011-03-07
Nice Sprites Man!  =D>
expect to see more, remember to create original beats. think anyone wants another copy of megaman
 Good Luck  ::salute::

PD: in the last sprites the cristal of chest is out of place, and something big, but its great




Offline TheClone45

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Re: Crystal Man
« Reply #89 on: March 11, 2011, 09:07:53 PM »
Awesome Sprites TheClone45 :)

The Crystal move you are explaining reminds me of Super Gogeta's Stardust Breaker from Fusion Reborn.

thanks. i don't even know that.

Nice Sprites Man!  =D>
expect to see more, remember to create original beats. think anyone wants another copy of megaman
 Good Luck  ::salute::

PD: in the last sprites the cristal of chest is out of place, and something big, but its great





thanks. right now, i'm working on kicks, now.

By theclone45 at 2011-01-02

Offline Rage

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Re: Crystal Man
« Reply #90 on: April 09, 2011, 07:44:39 AM »
I really happy to see your going thought with this character. Cant wait to see some of the custom sprites you've done.

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Offline TheClone45

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Re: Crystal Man
« Reply #91 on: April 30, 2011, 12:32:19 AM »
I really happy to see your going thought with this character. Cant wait to see some of the custom sprites you've done.

thanks.  :)

Low Kick


Medium Kick


and a little update on the air kick.

By theclone45 at 2011-01-02

Offline TheClone45

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Re: Crystal Man
« Reply #92 on: June 30, 2011, 02:21:53 PM »
Finish the Blocking and Heavy Kick.




By theclone45 at 2011-01-02

Offline O Ilusionista

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Re: Crystal Man
« Reply #93 on: June 30, 2011, 06:16:55 PM »
I think it needs a frame or two between the Heavy Kick

Offline ExeLord

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Re: Crystal Man
« Reply #94 on: June 30, 2011, 06:21:01 PM »
two ;D
---
Tried to make it:


Something like that.
Though hands on 3rd frame should be chaged I'm lazy to change them :P
« Last Edit: July 03, 2011, 07:03:30 PM by ExeLord »
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Offline TheClone45

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Re: Crystal Man
« Reply #95 on: July 05, 2011, 11:06:53 PM »
two ;D
---
Tried to make it:


Something like that.
Though hands on 3rd frame should be chaged I'm lazy to change them :P

Nice. thanks for helping.  :thumbsup:
got a idea, wanna help?  ;D

By theclone45 at 2011-01-02

Offline AngelEcks

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Re: Crystal Man
« Reply #96 on: July 06, 2011, 04:13:23 AM »
I used a few of the things you had laying around to make this kick...
It could still use one more frame, and a few shading fixes~



Good luck with this character.

It seems like you're getting pretty good advice in this topic.

 ::salute::


Offline O Ilusionista

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Re: Crystal Man
« Reply #97 on: July 07, 2011, 07:12:29 PM »
Cool.

Offline Rage

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Re: Crystal Man
« Reply #98 on: July 07, 2011, 08:11:23 PM »
This reminds me of when I first started with axl.  ;*))

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Offline TheClone45

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Re: Crystal Man
« Reply #99 on: July 07, 2011, 08:32:32 PM »
This reminds me of when I first started with axl.  ;*))

old times...

By theclone45 at 2011-01-02

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