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Author Topic: World Heroes Deathmatch stage  (Read 1179 times)

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Offline ELECTRO

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World Heroes Deathmatch stage
« on: September 14, 2010, 12:14:19 PM »
I added some copy/paste code incase you wanted to make the stage have interaction - Superjump compatible - For Mugen 1.0 only @-)

Link : http://electros115.web.officelive.com/default.aspx

Video :
« Last Edit: September 14, 2010, 12:21:22 PM by ELECTRO »



Offline Yun0

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Re: World Heroes Deathmatch stage
« Reply #1 on: September 14, 2010, 02:28:26 PM »
i need it for winmugen!!!  :'(



Offline Sabaki

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Re: World Heroes Deathmatch stage
« Reply #2 on: September 14, 2010, 02:45:58 PM »
Hey,that's pretty cool you were able to reproduce this stage like the original source. Looks pretty good and should make matches much more interesting. A few things, though.

1) would be beat that if you jump towards the spikes facing toward that it either sends you flying back the other direction, or forces you to turn around and fall away in the opposite direction than the way it is now. A turn affront coming into play based on if the character is facing the wall could be one of the equal to fix that...at least, without looking at your coding this is just a guess.

2) Any way to have sparks appear after colliding with the spikes? Maybe using the default ones in mugen or using the ones in the characters themselves?

Apart from that, this is really good  :thumbsup:

Offline SanjiSasuke

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Re: World Heroes Deathmatch stage
« Reply #3 on: September 14, 2010, 03:44:44 PM »
This is really cool. Nicely made, makes air fighters, like DBZ characters or Superman especially exciting.

Offline ELECTRO

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Re: World Heroes Deathmatch stage
« Reply #4 on: September 14, 2010, 04:39:15 PM »
I tried to keep it simple so people who don't know about coding could get this to work with copy/paste & very simple animations - Your right thow I could have just used the mugen default hitsparks - The version in my game has blood splattering when you hit the wall - I also have the 2 other deathmatch stages finished but, they would require more sprites to look correct so I just didn't release them seeing how they use the Fire or electric sprites from there original games - Heres a video of them action thow @-)

Sabaki I'll look into the turning problem - I setup a cooldown of 300 ticks so characters couldn't cheap a victory or when the player fell forward he wouldn't get stuck bouncing on the ropes - I'll take any tips I can get for ineractive stages

Updated stage : Forgot to put the vertcial follow to .6 - You can either download it again or change the vertical follow yourself

« Last Edit: September 14, 2010, 04:59:35 PM by ELECTRO »

Offline DenisNinja

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Re: World Heroes Deathmatch stage
« Reply #5 on: September 14, 2010, 08:08:15 PM »
 :o :D :thumbsup: 8-} Electro Very true genius is you beast!
(click to show/hide)

Offline Skeletor-EX

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Re: World Heroes Deathmatch stage
« Reply #6 on: September 14, 2010, 08:34:35 PM »
Oh...  For Mugen 1.0 only huh.... what a damn shame...  *Iceman ThumbsDown!*

Offline ELECTRO

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Re: World Heroes Deathmatch stage
« Reply #7 on: September 15, 2010, 06:53:04 AM »
Well I could whip up an WinMugen version for ya Skelly but, it won't be interactive - RC8 is a solid version of Mugen & has features like reading the stage name for easy character interaction - Also I think I found a way to make the animations for these 2 other Deathmatches a little simpler & am probably going to release them now along with the World Heroes 2 deathmatch stages i'm cooking up @-)

Only Mugen Genius's are Zvitor, McCready & Loganir!
« Last Edit: September 15, 2010, 07:01:32 AM by ELECTRO »

Offline Skeletor-EX

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Re: World Heroes Deathmatch stage
« Reply #8 on: September 15, 2010, 07:12:29 PM »
Well I could whip up an WinMugen version for ya Skelly but, it won't be interactive - RC8 is a solid version of Mugen & has features like reading the stage name for easy character interaction - Also I think I found a way to make the animations for these 2 other Deathmatches a little simpler & am probably going to release them now along with the World Heroes 2 deathmatch stages i'm cooking up @-)

Only Mugen Genius's are Zvitor, McCready & Loganir!

Oh! ok, you're saying it won't work correctly in Winmugen, as in: The Electricity,Fire and Spikes won't harm you? If that's what you're saying, then I totally understand... Looks great though! :thumbsup:

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