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Author Topic: Harley Quinn beta 2 (Alexziq redux)  (Read 1269 times)

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Offline Alexziq

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Harley Quinn beta 2 (Alexziq redux)
« on: August 29, 2010, 11:03:38 AM »
Happy B-Day weekend to me, well a little late, but my gift to you.

A little hung over, and depleted I managed to get this beta 2 out to you folks after 2 years + in the making.

I think it's a huge improvement, and helps set the standard for the Legends project. (More updates, and new characters coming soon)

Anyway thanks to the guys that made it possible,

Warecus for the stance, and new hyper
Esn23 for the Ivy update
Jmaxx for help on some of the arial moves, and gun effects.
AA250 for help coding, and fixing my mistakes
Acey for the detailed, and articulate tutorials on coding the reverse side sprites, and bug testing.
Bdc, and the Legends team for testing.
Trexell, and Jason Todd for help on the Hyper port
Arlequin for DCvM select port
Of course thanx to Batzarro for the origional sprite set she is made from










http://cvgunited.com/index.php?action=downloads;sa=view;down=216




Offline SanjiSasuke

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #1 on: August 29, 2010, 11:29:30 AM »
Nice improvements, well done.

Offline The King Sic-1™

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #2 on: August 29, 2010, 12:07:30 PM »
NOT BAD Alexziq i like her, good work.

lol i don't understand how joker spiders come out her mouth... but what she does on her own time......LOL

Offline celobateira

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #3 on: August 29, 2010, 05:34:29 PM »
Congratulations this is a great update

more... the small portrait problem is now fixed, at least on my pc.
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Offline ♦ßlôödÑinjå♦

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #4 on: August 29, 2010, 06:54:02 PM »
Very good update, Great work Alexziq

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Offline Orochi Gill

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #5 on: August 29, 2010, 07:04:06 PM »
- Large portrait too big and misaligned.
- Walk is very misaligned.
- Gun itself on QCF+P has no priorities, but bullet does.
- Bad pushback on F+X.
- What are those sounds on her basics? They sound like weak computer bleeps.
- No pushback on stand Z.
- Poison Ivy's jump in is misaligned.
- QCF+Y+Z misses at close range.
- It's also rather weak since only two bombs hit for like 100 total.
- Poison Ivy is listed as Z+C but is actually X+A.
- Batzarro striker does not function.
- QCB+Y+Z is weird. She pulls the bazooka and shoots during startup, THEN the superpause, then the super plays out.
- Explosion mark on QCF+B+C is above the ground...by 2 feet.
- D+Z launcher can juggle too well if the opponent can't air recover.

Honestly it felt like a downgrade from the TS one, which was.....OK at best.
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Offline .Batzarro.

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #6 on: August 29, 2010, 07:16:10 PM »
Any chance for a vid.? Looks pretty good from what I can see in the pics (and going through her SFF). The new stance is much better then the old one. Really confused about the bubblegum-Joker spiders hyper though. Where did you get that from.? Last thing I saw was that Batzarro was still in her character. Kinda wish he'd just stay in Joker's hyper because he was a pretty broken striker in Harley. He could get abused way too easily.

Oh, and that third screenshot had me laughing. Talk about a killer time of the month. :D

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Offline aa250

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #7 on: August 29, 2010, 07:25:49 PM »
Quote
- Large portrait too big and misaligned.
There is a alternative portrait in her sprite, but forgot to set it as default

Quote
Gun itself on QCF+P has no priorities, but bullet does.

meaning there is no blue collision box on the bullet correct will fix

Quote
Walk is very misaligned.

We'll see what we can do

Quote
- Bad pushback on F+X.

Oops I forgot to change the throw command

Quote
- What are those sounds on her basics? They sound like weak computer bleeps.

What do you mean bleeps are you talking about the hit sound or the sounds she makes

Quote
- No pushback on stand Z
fixed

Quote
- Poison Ivy's jump in is misaligned.

I'll see what we can do about that

Quote
- QCF+Y+Z misses at close range.

You mean the bubble gum move the only thing I can do is add a red collision box to the bubble gum

Quote
It's also rather weak since only two bombs hit for like 100 total.

We didn't want to make the move cheat, but I guess I can increase the damage

Quote
- Poison Ivy is listed as Z+C but is actually X+A.

fixed

Quote
- Batzarro striker does not function.

It was removed

Quote
- QCB+Y+Z is weird. She pulls the bazooka and shoots during startup, THEN the superpause, then the super plays out.

Will fix

Quote
- Explosion mark on QCF+B+C is above the ground...by 2 feet.

Will fix

Quote
- D+Z launcher can juggle too well if the opponent can't air recover.

Will fix, but it not like you can't escape from it and she has a blue box around her head.

Quote
Honestly it felt like a downgrade from the TS one, which was.....OK at best.

How is it a downgraded version since the old one had a lot of debug spam, auto collision, high damage etc.

Thanks for the feedback

Regards aa250.

Offline Orochi Gill

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #8 on: August 29, 2010, 07:41:43 PM »
IDK, the old one just struck me as slightly better. /:O

and by the sounds on basics; when doing them, there's a faint sound that sounds like the move whiffing, but it sounds like she's trying to say something.

Any chance for a vid.?

You referring to me? I dunno actually.
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Offline aa250

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #9 on: August 29, 2010, 07:55:34 PM »
Quote
IDK, the old one just struck me as slightly better.

and by the sounds on basics; when doing them, there's a faint sound that sounds like the move whiffing, but it sounds like she's trying to say something.

Well if you think the old is better that fine, but when I was going through her with Ctrl+C and Ctrl+D I saw a lot of problems and her air combo didn't connect very well. A lot her attacks missed at close range that why I put a red collision box on her gun as well as a blue to prevent infinite. The sound issue I fixed there are two sound playing in the attacks.





Offline Orochi Gill

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #10 on: August 29, 2010, 08:16:24 PM »
The gun itself has fine CLSNs. I mean the projectiles from it (at least the X/A variants) have infinite priorities.
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Offline aa250

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #11 on: August 29, 2010, 08:19:46 PM »
The gun itself has fine CLSNs. I mean the projectiles from it (at least the X/A variants) have infinite priorities.

Yeah I no I forgot to add the blues collision around the bullet, but I did this with the flag gun.

Post Merge: August 29, 2010, 08:37:42 PM
Yeah I no I forgot to add the blues collision around the bullet, but I did this with the flag gun.
Edit it only on the Cork High not on the low.
« Last Edit: August 29, 2010, 08:37:42 PM by Deidara »

Offline Worksa8

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #12 on: August 29, 2010, 09:08:02 PM »
Kewl, lets give it a shot...

Offline animaraz

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #13 on: August 29, 2010, 10:06:45 PM »
Guau!!! Amazing Harley!!! Great job, gracias por the update

Offline trexrell44

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #14 on: August 29, 2010, 11:00:01 PM »
Great release Alex and happy B day weekend.


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Offline warecus

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #15 on: August 30, 2010, 02:44:10 AM »
nice work al, I like the bubble gum hyper :cool

it makes just as much since as her popping out of a small box or shooting fireballs out your hands, maybe just me :-??

Offline Alexziq

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Re: Harley Quinn beta 2 (Alexziq redux)
« Reply #16 on: August 30, 2010, 09:50:25 AM »
I'm an avid comic reader, and Ive seen crazier stuff than that.

Heres a a typical DC scientific explanation

The dirty bubble is stolen Star Labs tech. Nanites with oxygen activated white dwarf matter in their central matrix.

The nanites reside in an oxygen free gumball with a chewy mixture inside. Once the seal is broken and the sollution chewed the oxygen blown into the bubble controls the expansion of the white dwarf matter allowing the user to control the size the bots will grow. The bigger the bubble the bigger the bots.

big bang in a small package, just as Jokers concusion Marbles contain high explosive

Post Merge: August 30, 2010, 02:06:48 PM
Any chance for a vid.? Looks pretty good from what I can see in the pics (and going through her SFF). The new stance is much better then the old one. Really confused about the bubblegum-Joker spiders hyper though. Where did you get that from.? Last thing I saw was that Batzarro was still in her character. Kinda wish he'd just stay in Joker's hyper because he was a pretty broken striker in Harley. He could get abused way too easily.

Oh, and that third screenshot had me laughing. Talk about a killer time of the month. :D

I didnt delete the sprites, but I disabled batzarro from use. I never got around to deleting the sprites. I honestly just forgot.

Far as the hyper goes, it was Warecus idea. It wasn't from anything in the comics persay, but Harley has been given kind of a raw deal lately in my opinion so thinking outside the box seemed acceptable this one time.
« Last Edit: August 30, 2010, 02:06:48 PM by ALEXZIQ »

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