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Author Topic: Shadowcat  (Read 17984 times)

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Offline Arkady

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Re: Shadowcat
« Reply #125 on: August 28, 2011, 05:27:16 PM »
All of her air attacks (Ark said he just needs to change a few changes

also no longer true, just completed them YaY!

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #126 on: August 28, 2011, 05:40:14 PM »
also no longer true, just completed them YaY!
Good job man.  :)

Offline B-5

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Re: Shadowcat
« Reply #127 on: August 29, 2011, 09:21:43 AM »
Palettes:

Screenshots:

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #128 on: August 29, 2011, 11:16:23 AM »
Nice. Is she using the updated stance I added?

Offline B-5

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Re: Shadowcat
« Reply #129 on: August 29, 2011, 11:50:12 AM »
She is now. I updated the stance after I made the screenshots.

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #130 on: August 29, 2011, 11:57:04 AM »
You made sure it animated properly? I wasn't sure if I made it clear on how it animates

Offline Acey

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Re: Shadowcat
« Reply #131 on: August 29, 2011, 11:58:56 AM »
You have Lockheed in there, I'm happy.

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #132 on: August 29, 2011, 12:49:17 PM »
You have Lockheed in there, I'm happy.
We aim to please  ::salute::

Offline TheClone45

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Re: Shadowcat
« Reply #133 on: August 29, 2011, 11:17:42 PM »

By theclone45 at 2011-01-02

Offline esn23

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Re: Shadowcat
« Reply #134 on: August 30, 2011, 05:48:07 AM »
love her :)  truly better than the cammy base :)
*Note Soon

Offline B-5

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Re: Shadowcat
« Reply #135 on: August 30, 2011, 07:47:56 AM »
No Smart Palette?
Her gloves , boots, arms and legs are separated.

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #136 on: September 01, 2011, 02:02:09 PM »
Here's some attacks, also showing off one of the pals we're using



Sorry for the poor alignment, but trust me it'll look much better in game

Offline Slayer

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Re: Shadowcat
« Reply #137 on: September 01, 2011, 03:56:21 PM »
Those moves are looking great.

Offline Space (DCL)

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Re: Shadowcat
« Reply #138 on: September 01, 2011, 03:57:26 PM »
Here's some attacks, also showing off one of the pals we're using



Sorry for the poor alignment, but trust me it'll look much better in game

Hmm, i see some Cammy and Jill bases?
(click to show/hide)
zzz...I'm top tier...screw you Doom and Wesker...zzz

Offline adricelo

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Re: Shadowcat
« Reply #139 on: September 01, 2011, 04:00:20 PM »
 =D> wow good  :w00t:

Offline ZVitor

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Re: Shadowcat
« Reply #140 on: September 01, 2011, 04:04:10 PM »
nice progress
what you tink about make lockhead like eagle from samurai shadown girl....
she could be first marvel/dc char to use that system.

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #141 on: September 01, 2011, 04:20:28 PM »
nice progress
what you tink about make lockhead like eagle from samurai shadown girl....
she could be first marvel/dc char to use that system.
I did want to have Lockheed to follow Kitty around kinda like that but I was outvoted.  :-??

Maybe for the possible Project X port?  :-$

Hmm, i see some Cammy and Jill bases?
Yeah I did take a lot of Cammy for this character (especially her boots). Jill was more of an experimental thing which I think came out well but I probably won't use it much

EDIT: Could someone please add a poll about this?

Quote
How do you want Lockheed to be represented
     *Follows Kitty around like the girl's eagle from Samurai Showdown
     *Only appear as a striker and in intros/outros
     *Only appear as a striker
     *Only appear in intros and outros
« Last Edit: September 01, 2011, 04:47:23 PM by HyperSonic92 »

Offline Space (DCL)

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Re: Shadowcat
« Reply #142 on: September 01, 2011, 04:57:26 PM »
A poll has been added...
« Last Edit: September 01, 2011, 06:08:21 PM by DCL »
(click to show/hide)
zzz...I'm top tier...screw you Doom and Wesker...zzz

Offline ZVitor

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Re: Shadowcat
« Reply #143 on: September 01, 2011, 06:02:46 PM »
i tink she dont have so much powers, a mini dragon should help her and is a unique thing,
that can be done to px port, atm current project of PX team is a 90' era game, im not leading this one, so i cant decide.
...
but i have plans to Super ultimate XSC after 1.0 solid version..... so lets see how she turn out.

Offline Slayer

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Re: Shadowcat
« Reply #144 on: September 01, 2011, 06:11:34 PM »
atm current project of PX team is a 90' era game...


;D Wonderful.

Offline Acey

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Re: Shadowcat
« Reply #145 on: September 01, 2011, 06:16:32 PM »
but i have plans to Super ultimate XSC after 1.0 solid version..... so lets see how she turn out.

lol

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #146 on: September 01, 2011, 07:02:01 PM »
but i have plans to Super ultimate XSC after 1.0 solid version..... so lets see how she turn out.
*insert Capcom "Crapcom" joke here*

But on the discussion of her powers, what I'm trying to do is take that power and use it uniquely to make as many moves as I can. For example she has one where she phases through the floor and pops out with a dragon punch (SHORYUKEN!), and I have this idea for a hyper attack where she ducks down and grabs the opponent's legs and drags them halfway through the floor (ala X3)

Offline TheClone45

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Re: Shadowcat
« Reply #147 on: September 01, 2011, 07:28:48 PM »
Her gloves , boots, arms and legs are separated.

Oh, ok.

By theclone45 at 2011-01-02

Offline B-5

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Re: Shadowcat
« Reply #148 on: September 01, 2011, 08:15:44 PM »
Here's some attacks, also showing off one of the pals we're using



Sorry for the poor alignment, but trust me it'll look much better in game

I fixed some color issues you see in these animations.

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #149 on: September 01, 2011, 08:36:51 PM »
I fixed some color issues you see in these animations.
I don't really see any color issues here. I think the alignment is the real thing you should fix

EDIT: I think me might have the whole "Samurai Showdown Eagle" thing for Lockheed after all. Here's the tri-forum results

(click to show/hide)

I'm gonna wait a little longer though and see what the others [who are making Kitty] feel about it
« Last Edit: September 01, 2011, 09:00:34 PM by HyperSonic92 »

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