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Author Topic: char cloning self  (Read 336 times)

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Offline DARKS31D

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char cloning self
« on: August 02, 2010, 07:19:33 AM »
my char clones himself when I do certin attaks how can I prevent this?



Offline Alexziq

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Re: char cloning self
« Reply #1 on: August 02, 2010, 12:12:29 PM »
Theres a ton of reasons this can happen. Youll have to give specifics as to which moves i does it on, and at what point it gives you a clone. More than likely it will involve you messing with the code in orde to fix.

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Re: char cloning self
« Reply #2 on: August 02, 2010, 01:37:32 PM »
This exact thing happens a lot with Duke Nukem Version 2. I have no idea why...
                                                                                        
                                                  

Offline SanjiSasuke

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Re: char cloning self
« Reply #3 on: August 02, 2010, 03:53:28 PM »
What move(s) do you do for it to happen?

Offline Alexziq

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Re: char cloning self
« Reply #4 on: August 02, 2010, 04:01:58 PM »
I can tell you 2 reason off the top of my head.

1. there could be an invalid Spark animation in the hitdef. If the def doesnt regognize the animation it would create a clone on the hit.

2. there could be an incomplete hit overide where if a move is blocked, or hit it is supposed to go to specific hit state. If that state is missing it can create a clone.

There are other reasons it can happen too.

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