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Author Topic: EoH/Project X Rogue  (Read 41481 times)

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Offline Vinnie MUller

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Re: EoH/Project X Rogue
« Reply #175 on: March 02, 2011, 09:28:29 PM »
 Foi dito que em chars que ela não tivesse um power use definido, apenas teria um tipo de status up temporario...
 isso não daria uma vantagem ou desvantagem no versus quanto um oponete a ser esclhido para enfrentá-la especificamente?
 não seria mais justo ativar um dos power use aleatoriamente a exemplo da rogue do big Eli King?
 ou para diferenciar, tanto da rogue dele, quanto não deixar um aspecto de 'tá faltando algo' quando ela tocar chars não listados, seria usar um daqueles efeitos que citei,não?
 seria algo muito ruim?

 PS: adorei a ideia de quando ela toca ela mesma, muito bem pensado,aplicável e resolveu o problema do que ela roubar de si mesma.

AH, é um pecado muito grave eu fazer esse post em portugês aqui???

Offline Acey

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Re: EoH/Project X Rogue
« Reply #176 on: March 02, 2011, 09:45:09 PM »
There are just too many different possibilities in mugen and there needs to be a way to deal with those situations. ROgue can be programmed to hand 50 or even 100 characters, but not thousands. For this very reason all those other characters out there will just be stuck with a power boost.

Offline Arkady

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Re: EoH/Project X Rogue
« Reply #177 on: March 03, 2011, 07:54:13 AM »
i suggest only make moves and animations for just mutants, any other caharcter should just be a boost, or a life drain (humans just have their life drained)

core x-men, and villians are the way to go, otherwise like you said you be there witting thousands of line of code for redunant characters that aren't mutants anyway

Offline Vinnie MUller

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Re: EoH/Project X Rogue
« Reply #178 on: March 03, 2011, 09:35:07 AM »
 Elogios também a paleta inteligente de cable e beast.
 Ao novo visual de gambit e storm (tá linda!!!)

Ps: rogue drena Também memórias (muitas vezes mostrado a ponto de apagar da mente da vítima, como no caso de ms.marvel que ficou sem seus poderes e memórias, a segunda devolvida a ela com ajuda de xavier, ainda sim sem o apego emocional devido como se não tivesse vivido aquilo). Drena habilidades/conhecimentos e caracteristicas até de humanos comuns (mais equilibrio de um ginasta/força de um 'fisiculturista'/artes marciais/Talento esportivo/manipulação de itens,armas, transporte e/ou equipamentos e até invocação de conhecimentos mágicos)  e até traços de personalidade!!!

Só a nível de informação!   ;)

Offline HyperVoiceActing

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Re: EoH/Project X Rogue
« Reply #179 on: March 03, 2011, 10:27:16 AM »
i suggest only make moves and animations for just mutants, any other caharcter should just be a boost, or a life drain (humans just have their life drained)

core x-men, and villians are the way to go, otherwise like you said you be there witting thousands of line of code for redunant characters that aren't mutants anyway
Didn't he say he's already doing that?

Offline Vinnie MUller

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Re: EoH/Project X Rogue
« Reply #180 on: March 03, 2011, 10:51:24 AM »
 Ah, isso foi dito mesmo, e concordo que deve ser a prioridade. Mas no vídeo mostrado, vimos ele usando movimetos de ryu,ken,bass, megaman (e/ou Roll)...

 Então esses vão ser retirados,certo?

Offline Acey

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Re: EoH/Project X Rogue
« Reply #181 on: March 03, 2011, 11:14:26 AM »
Certaintly nothing that's already there will be removed.

Priorities:

1) Project X Chars (done)
2) EoH Chars (in progress)
3) Remaining Marvel chars
4) Remaining Street Fighters
5) A portion of SNK chars
6) General mugen staples (mario, kfm, dragon claw, wonder woman, etc...)

Obviously this will take some time so I don't expect to make everyone wait until I get all the moves done before I release Version 1.0

Offline Vinnie MUller

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Re: EoH/Project X Rogue
« Reply #182 on: March 03, 2011, 12:26:27 PM »
Entendi. Cara, o projeto de vocês é demais, eu amo essa Char e ficou até triste de não pode participar na "construção" dela. O que diminui isso é poder ver toda dedicação e carinho de vocês a ela. Quem sabe um dia eu aprenda, tenho lido bastante. O que eu poderia, posso e tenho feito até, às vezes até com medo de estar incomodando, é dar idéias, opniões e sugestões. Sei que nunca vão modificar ou inserir qualquer coisa que um membro sugira, porque vocês já devem ter algo bem idealizado e forte. E sugestão é só sugestão mesmo, mas quem sabe vocês achei algo válido e compatível e usem???
 Ia ser o maior orgulho, me sentiria ajudando ao projeto, seria fantástico!!! Abração, boa sorte e parabéns.
 Anciosamente no aguardo do primeiro lançamento e já pensando em futuras atualizações,kkk(ambicioso,né?) rs

Offline HyperVoiceActing

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Re: EoH/Project X Rogue
« Reply #183 on: March 03, 2011, 03:19:49 PM »
Sure it a lot of characters. Maybe you should skip the SNK and Nintendo characters

I was trying to make sprites for when she copies DC characters (like Superman and the like) if it would help

Offline Acey

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Re: EoH/Project X Rogue
« Reply #184 on: March 03, 2011, 03:21:15 PM »
Sure it a lot of characters. Maybe you should skip the SNK and Nintendo characters

I was trying to make sprites for when she copies DC characters (like Superman and the like) if it would help

Sure, I'll using anything I can get.

Offline HyperVoiceActing

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Re: EoH/Project X Rogue
« Reply #185 on: March 03, 2011, 03:26:28 PM »
Sure, I'll using anything I can get.
I'll sent you the sprites when I can.

You need her in the Jim Lee outfit or the modern outfit?

Offline Vinnie MUller

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Re: EoH/Project X Rogue
« Reply #186 on: March 03, 2011, 03:50:51 PM »
 
 Opa, masi gente se envolvendo para ajudar no projeto!!!

\o/

Offline Acey

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Re: EoH/Project X Rogue
« Reply #187 on: March 03, 2011, 03:54:13 PM »
I'll sent you the sprites when I can.

You need her in the Jim Lee outfit or the modern outfit?

Which ever you do she needs to have no jacket, or if there is a jacket it has to be separate sprites.

Offline Vinnie MUller

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Re: EoH/Project X Rogue
« Reply #188 on: March 23, 2011, 10:48:10 AM »
olá acey, alguma novidade que vc possa nos adiantar para degustarmos???
Existe previsão de lançamento da nova versão de XSC???

esses chars listados na sua assinatura, estão em andamento, concluídos ou fase final de update??

abração, vc tem um fã aqui!!!

Offline Acey

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Re: EoH/Project X Rogue
« Reply #189 on: March 23, 2011, 12:03:36 PM »
The chars in my sig are all in various stages of being updated and completed. As I release them I'll cross them off my sig.

Offline Slayer

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Re: EoH/Project X Rogue
« Reply #190 on: March 23, 2011, 04:13:45 PM »
^:)^ Superb Update.
Love the new stance and the alt costume, I hope you keep both stances in the sff (Old and new) so we can switched them from time to time (is it possible, right?)
May I suggest the "Ilussion" hyper for Psylocke?
For the Magneto special the wire grab thing (I dunno it's name) would be perfect.
But its only a suggestion you must be very busy with all the remaining move-sets.
You are doing a great job on her.

I hope she'll be able to absorb DC characters in the future [-O<


Offline Acey

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Re: EoH/Project X Rogue
« Reply #191 on: March 23, 2011, 04:32:53 PM »
^:)^ Superb Update.
Love the new stance and the alt costume, I hope you keep both stances in the sff (Old and new) so we can switched them from time to time (is it possible, right?)
May I suggest the "Ilussion" hyper for Psylocke?
For the Magneto special the wire grab thing (I dunno it's name) would be perfect.
But its only a suggestion you must be very busy with all the remaining move-sets.
You are doing a great job on her.

I hope she'll be able to absorb DC characters in the future [-O<



The ond stance is long gone, Since I made the new "Leader of the X-Men" stance I didn't do a smart palette for the old one.

Offline -Whiplash-

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Re: EoH/Project X Rogue
« Reply #192 on: March 23, 2011, 05:11:15 PM »
If you give me the original pal and what it looks like I'll totally make a smart pal for the old stance.


Same thing with Cable.

Offline HyperVoiceActing

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Re: EoH/Project X Rogue
« Reply #193 on: March 23, 2011, 06:28:05 PM »
I hope she'll be able to absorb DC characters in the future [-O<
I'm sure he will. I made him a sprite of Rogue using Superman's Heat Vision

Offline Acey

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Re: EoH/Project X Rogue
« Reply #194 on: March 23, 2011, 07:44:48 PM »
Yup, I'm working on the next set of moves. I went to the Scruffy Dragon site to redownload some of these guys to make sure I get the right character names in my code and decided that I need to add Parasite to the list (duh). The only annoying one on the list below is Haggar and Zangief since I skipped Rogue's Zangief sprites in the smart palette, so I'll need to go back and catch those up.


Offline HyperVoiceActing

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Re: EoH/Project X Rogue
« Reply #195 on: March 23, 2011, 09:06:39 PM »
Yeah, that Thing logo really blows mine out of the water.

Also, I was trying to make you some sprites for Rogue's Haggar move (I was going with Double Chariot) but it was hard to do it without looking like Rogue broke her spine spinning. I can still try if you need it (unless you have a better one, which I bet you do)

Offline Acey

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Re: EoH/Project X Rogue
« Reply #196 on: March 24, 2011, 10:16:35 AM »
Well, this is the plan right now:

Parasite: random move generator (just like stealing from Rogue)
Arthur: Projectile
Batman: Dragon punch
Blanka: Roll
Cap America: Dragon punch
Charlie: Sonic Boom
Flash: Same as Quicksilver
Ghost Rider: add flames, fire punch
Guile: Sonic Boom
Haggar: Spinning Pile Driver
Human Torch: add flames, throw fireball
Mr. Fantastic: stretchy punch
Roll: same as Magaman
Sentry: Projectile
Spiderman: Web ball
Superman: Heat Vision
The Thing: Roll attack
Thor: Electric Bolt (yeah, yeah, no hammer, oh well)
Venom: Web ball
Wonder Woman: FIERCE AMAZON
Zangief: Spinning Piledriver
« Last Edit: March 24, 2011, 10:31:36 AM by Acey »

Offline HyperVoiceActing

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Re: EoH/Project X Rogue
« Reply #197 on: March 24, 2011, 01:33:41 PM »
I could do the stretch punch or web ball for ya. What exactly are the hyper combos she steals from Spidey and Venom?

Offline Acey

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Re: EoH/Project X Rogue
« Reply #198 on: March 24, 2011, 02:20:11 PM »
I could do the stretch punch or web ball for ya. What exactly are the hyper combos she steals from Spidey and Venom?

Dunno about the hypers, Nothing too complicated of course, Probably Maximum Spider. bit I'm going to use existing sprites to edit slightly for the stretch and web ball. It saves time on the smart palette.

Offline HyperVoiceActing

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Re: EoH/Project X Rogue
« Reply #199 on: March 24, 2011, 02:27:56 PM »
Oh, okay then. I'm sure your edits are probably better than mine

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