Just as the title says I need help coding my MVC Style Geese's Raseing Storm to hit more than once
I have added my code I am using but it only seems to Hit once I would like it to Hit more than Once also I am using the EOH template in FFU just FYI and the Hyper that was pre-coded never worked so I deleted them and I am trying to Code my own.. if anyone can help me this would be lovely I will be posting In Game video of my Geese later in the WIP forums
;Hyper2
[StateDef 3100]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 3100
poweradd = -1000
sprpriority = 2
[State 3100, 1]
type = Projectile
trigger1 = AnimElem = 4
projanim = 6666
projhitanim = 6666
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 19,-7
velocity = 0
attr = S, SP
damage = 75
animtype = heavy
guardflag = MA
hitflag = MAFDP
hitsound = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
pausetime = 10,10
[State 3100, AttackMulSet]
type = AttackMulSet
trigger1 = AnimElem = 4
time = 0
value = 1
ignorehitpause = 0
persistent = 0
[State 3100, Hyper Portrait]
type = explod
trigger1 = time = 4
anim = 1080
postype = back
sprpriority = -3
supermovetime = -1
removetime = 60
pos = 0,0
bindtime = -1
removeongethit = 1
[State 3100, assertspecial]
type = assertspecial
trigger1 = time = [0,40]
flag = noBG
flag2 = noFG
ignorehitpause = 1
[State 3100, SuperPause]
type = SuperPause
trigger1 =AnimElemTime(1) = 0
Time = 60
pos = 9999,-9951
sound = 8889,0
poweradd = -1000
movetime = 40
[State 3100, HyperBg]
type = Explod
trigger1 = AnimElem = 3
anim = 750 ;background
pos = 480,-5
id = 305
sprpriority = -4
supermovetime = -1
postype = back
bindtime = -1
removetime = 300
removeongethit = 1
facing = 1
shadow = 68,68,68
ownpal = 1
ignorehitpause = 1
[State 3100, HyperBg]
type = Explod
trigger1 = AnimElem = 3
anim = 750 ;background
pos = -160,-5
id = 305
sprpriority = -4
supermovetime = -1
postype = back
bindtime = -1
removetime = 300
removeongethit = 1
facing = -1
shadow = 68,68,68
ownpal = 1
ignorehitpause = 1
[State 3100, Hyper Explode]
type = Explod
trigger1 = time = 15
anim = 4533 ;needs editing
postype = p1
pos = 19,-80
ownpal = 1
sprpriority = 5
supermovetime = 40
[State 3100, Hyper Circle]
type = Explod
trigger1 = Time = 30
anim = 4533 ; needs editing
postype = p1
pos = 19,-80
ownpal = 1
sprpriority = 5
supermovetime = 40
[State 3100, Sound]
type = PlaySnd
trigger1 = Time = 12
value = 8889,0
[State 3100, Ground Flash]
type = Explod
trigger1 = time = 15
anim = 6666
ID = 8400
postype = P1
pos = -40,0
sprpriority = 3
ownpal = 1
supermovetime = 0
[State 3100, End]
type = ChangeState
trigger1 = animtime=0
trigger1 = BackEdgeBodyDist > -1
value = 0
ctrl = 1
that's my code I am using where am I going Wrong ??