I NEED HELP K
THIS is da call help thing did
i do it right
[StateDef 3500]
type = S
movetype = A
physics = S
juggle = 0
anim = 3000
ctrl = 0
[State 3500, Helper]
type = Helper
trigger1 = time = 3
ID = 3000
pos = -55,0
postype = back
stateno = 3000
helpertype = normal
name = "DARK HOLE"
keyctrl = 0
ownpal = 1
supermovetime = 1
[State 3500, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
but what abot the action of helper
this is action of helper with every thing 0 or blank
[Statedef 10000]
type = S
movetype = I
physics = N
anim = 0
velset = 4.7,0
ctrl = 0
[State 10000, 1]
type = HitOverride
trigger1 = time = 0
time = -1
attr = SCA, AA, AT, AP
slot = 0
stateno = 10003
[State 10000, 2]
type = sprpriority
trigger1 = Time = 0
value = 9999999
[State 10000, 4]
type = ChangeState
trigger1 = RootDist X <= -30
value = 10002
[State 10000, 5]
type = VelSet
trigger1 = RootDist X <= -30
x = 0
y = 0
[Statedef 10002]
type = S
movetype = A
physics = S
anim = 0
velset = 0,0
ctrl = 0
[State 10002, som]
type = playsnd
trigger1 = AnimElem = 1
value = valordosom
[State 10002, 1]
type = Projectile
trigger1 = AnimElem =
projanim =
projhitanim =
projhits = 20
projmisstime = 4
projshadow = -1
projpriority = 30
projremovetime = 150
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projid = 6004
velocity = 0.001
offset = 0,15
attr = S, HP
damage =
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 1,5
hitsound = 5,2
sparkxy = 500,500
guardsound = 6,0
ground.type = High
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -10,-2
air.animtype = Back
air.velocity = -10,-2
air.recover = 0
air.fall = 1
down.velocity = -10
down.hittime = 30
down.bounce = 1
fall = 1
fall.recover = 0
[State 10002, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 10001
[Statedef 10001]
type = S
movetype = I
physics = N
anim = 0
velset = -4.7,0
[State 10001, 1]
type = Veladd
trigger1 = Time > 0
x = 0
y = 0
[State 10001, win]
type = ChangeState
trigger1 = win = 1
value = 10006
[State 10001, lose]
type = ChangeState
trigger1 = Lose = 1
value = 10007
[State 10001, 3]
type = DestroySelf
trigger1 = BackEdgeBodyDist < -35
[Statedef 10003]
type = A
movetype = I
physics = N
anim = 0
velset = -4,-4,0
[State 10003, 1]
type = Gravity
trigger1 = time >= 0
[State 10003, 2]
type = ChangeState
trigger1 = Pos Y >= -1
trigger1 = Pos Y > 0
value = 10004
[Statedef 10004]
type = S
movetype = I
physics = N
anim =
velset = 0,0
[State 10004, 1]
type = Gravity
trigger1 = Time >= 32
[State 10004, 2]
type = ChangeState
trigger1 = animTime = 0
value = 10005
[Statedef 10005]
type = S
movetype = I
physics = N
anim =
velset = 0,0
[State 10005, 2]
type = ChangeState
trigger1 = animTime = 0
value = 10001
[Statedef 10006]
type = S
movetype = I
physics = N
anim =
velset = 0,0
[State 10006, 1]
type = DestroySelf
trigger1 = animTime = 0
[Statedef 10007]
type = S
movetype = I
physics = N
anim =
velset = 0,0
[State 10007, 1]
type = DestroySelf
trigger1 = animTime = 0