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Author Topic: [HELP] how do i code a shoryuken?  (Read 3046 times)

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Offline xPreatorianx

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[HELP] how do i code a shoryuken?
« on: September 18, 2007, 07:06:36 PM »
how do i code the shin ryuken super? the dragon punch that ryu,ken, and akuma have?
« Last Edit: September 19, 2007, 07:15:42 PM by Ermac Won »



Offline b.easy

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Re: [HELP] how do i code a shin ryuken?
« Reply #1 on: September 18, 2007, 09:49:43 PM »
look at Ken-X's code. heck, you can just copy and paste it.

Offline Error Macro

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Re: [HELP] how do i code a shin ryuken?
« Reply #2 on: September 18, 2007, 09:52:09 PM »
[statedef WRYY]
Velset  0,-10

That, and he needs to have a knock off screen state.

Offline BigJ

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Re: [HELP] how do i code a shin ryuken?
« Reply #3 on: September 18, 2007, 11:25:10 PM »
how do i code the shin ryuken super? the dragon punch that ryu,ken, and akuma have?

wait wait wait... Do you mean Kens Shinryuken super where he uppercuts straight into the air, or a normal uppercut which in fact is called a "Shouryuken". @-)

Offline Fallen_Angel

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Re: [HELP] how do i code a shin ryuken?
« Reply #4 on: September 18, 2007, 11:34:18 PM »
xPreatorianx, to code a shoryuken make it almost like a normal hit the only difference is that you have to add, a velset and more triggers in the hitdef, or more hitdefs that totally depends on you


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Offline xPreatorianx

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Re: [HELP] how do i code a shin ryuken?
« Reply #5 on: September 19, 2007, 03:08:35 PM »
i have no idea what the code should be like the im still a novice at codeing im talking about the dragon uppercut special. not the super

Offline xPreatorianx

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Re: [HELP] how do i code a shin ryuken?
« Reply #6 on: September 19, 2007, 06:13:27 PM »
Can anyone help me?!?!

Offline A!

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Re: [HELP] how do i code a shin ryuken?
« Reply #7 on: September 19, 2007, 06:47:28 PM »
if people know the answer they will help....
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Fallen_Angel

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Re: [HELP] how do i code a shin ryuken?
« Reply #8 on: September 19, 2007, 07:06:50 PM »
xPreatorianx, what exactly do you want to code??  tell me everything with details please


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Offline xPreatorianx

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Re: [HELP] how do i code a shin ryuken?
« Reply #9 on: September 19, 2007, 07:10:19 PM »
i want to know the exact code on how to do the dragon punch special that ryu,ken and akuma have. I think its called shroyuken! I want the .cns and the .cmd codes please. And also the codes for the spinning kick special that akuma ryu and ken have also includeing the .cns and .cmd Please. Hope that helps

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Re: [HELP] how do i code a shin ryuken?
« Reply #10 on: September 19, 2007, 07:11:07 PM »
i want to know the exact code on how to do the dragon punch special that ryu,ken and akuma have. I think its called shroyuken! I want the .cns and the .cmd codes please. And also the codes for the spinning kick special that akuma ryu and ken have also includeing the .cns and .cmd Please. Hope that helps

why dont you use ken - x codes
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Offline Error Macro

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Re: [HELP] how do i code a shin ryuken?
« Reply #11 on: September 19, 2007, 07:14:07 PM »
It seems everyone who asks for help in this section don't open source codes. XD||

Offline Fallen_Angel

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Re: [HELP] how do i code a shin ryuken?
« Reply #12 on: September 19, 2007, 07:40:04 PM »
i want to know the exact code on how to do the dragon punch special that ryu,ken and akuma have. I think its called shroyuken! I want the .cns and the .cmd codes please. And also the codes for the spinning kick special that akuma ryu and ken have also includeing the .cns and .cmd Please. Hope that helps

why dont you use ken - x codes

I think that is easier if you check the codes on open source chars like ken-x, and start playing with the values so you can check what does everything do


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Offline xPreatorianx

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Re: [HELP] how do i code a shoryuken?
« Reply #13 on: September 19, 2007, 08:11:19 PM »
ok here is the .cns code but the move wont work so can someone help me?
Code: [Select]
; Dragon Punch_X
[Statedef 2025]
type = S
movetype = A
physics = N
anim = 2025
poweradd = 70
velset = 0
ctrl = 0
juggle = 5


[State 2025, VelSTOP]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0
z = 0

[State 2025, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = C, SA
damage    = 122,4
animtype  = Back
getpower  = 10
givepower = 8
hitflag = MAF
guardflag = MA
pausetime = 11,9
sparkno = 3
sparkxy = -15,-59
hitsound   = S1,3
guardsound = S1,0
air.juggle = 2
ground.type = Low
ground.slidetime = 4
ground.hittime  = 15
ground.velocity = -15,-12
air.velocity = -15,-12
ground.cornerpush.veloff = -14
yaccel = Const(movement.yaccel)
p2facing = 1
p2stateno = 725
fall.recovertime = 38
fall = 1
fall.yvelocity = -.2

[State 2025, Rise!]
type = ChangeState
trigger1 = AnimTime = 0 && movecontact
value = 721

[State 2025, No movecontact?]
type = ChangeState
trigger1 = AnimTime = 0 && !movecontact
value = 724


Here is the .cmd

Code: [Select]
[Command]
name = "dpunch_x"
command = ~F, D, DF, x

here is the -1state
Code: [Select]
[State -1, Dragon Punch_X]
type = ChangeState
value = 2025
triggerall = command = "dpunch_x"
trigger1 = (Statetype = S) && (ctrl)
trigger2 = stateno = 100   ;Dash Fwd!


Can anyone help?

Offline xPreatorianx

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Re: [HELP] how do i code a shoryuken?
« Reply #14 on: September 19, 2007, 09:09:36 PM »
Anyone i wanna try and get this done before i go to bed!!?!?

Offline Fallen_Angel

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Re: [HELP] how do i code a shoryuken?
« Reply #15 on: September 19, 2007, 11:16:05 PM »
xPreatorianx, in the velset try to put some values in x and y in y the negatives means up

Try moving the code  state -1 and put at the top of the statedef -1
« Last Edit: September 19, 2007, 11:17:40 PM by Ermac Won »


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Offline xPreatorianx

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Re: [HELP] how do i code a shoryuken?
« Reply #16 on: September 20, 2007, 10:35:32 AM »
Thanks for the help i got it to work!!! :D now how do i get it to where he raises in the air  more? I tried messing with velset but it kept sending him off screen. so can anyone help with that?

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Re: [HELP] how do i code a shoryuken?
« Reply #17 on: September 20, 2007, 12:38:28 PM »
xPreatorianx, try using some veladds, in the trigger you van put time, animelem, or pos


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Offline shootYr.

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Re: [HELP] how do i code a shoryuken?
« Reply #18 on: September 20, 2007, 12:54:40 PM »
Thanks for the help i got it to work!!! :D now how do i get it to where he raises in the air  more? I tried messing with velset but it kept sending him off screen. so can anyone help with that?

Mezz With those Animations, and  the velset at the begining of the statedef.
 velset = 0,0 the second zero gets turned negative to raise the player. :O

Offline xPreatorianx

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Re: [HELP] how do i code a shoryuken?
« Reply #19 on: September 20, 2007, 01:30:17 PM »
Even when I put it to abput -5 or -2 it raises me up and then i get stuck in the air! How do i fix this?


EDIT: BTW im not gonna be able to actually work on my char for 1-2 weeks because my grandfather took my computer because i stayed home sick i still need the fix tho if possible! Thanks

Offline xPreatorianx

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Re: [HELP] how do i code a shoryuken?
« Reply #20 on: September 24, 2007, 03:31:52 PM »
ok guys got my computer back can i still get some help on the codeing of this attack and the spinning kick?

Offline Fallen_Angel

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Re: [HELP] how do i code a shoryuken?
« Reply #21 on: September 24, 2007, 04:12:18 PM »
xPreatorianX, can you post the code??


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Offline xPreatorianx

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Re: [HELP] how do i code a shoryuken?
« Reply #22 on: September 24, 2007, 05:20:45 PM »
for which one the one for the dragon punch or the spinning kick. if its the spinning kick i have no idea what to put and i need to put that ring that comes out like  on vyn's evil ryu. so how would i do that? Just give me a template to work from like i said im still new to codeing!

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Re: [HELP] how do i code a shoryuken?
« Reply #23 on: September 24, 2007, 09:59:15 PM »
xPreatorianx, could you put the code of the shoryuken??

You could check the codes on  the open-source chars, there is a list on mugen discussion


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Offline xPreatorianx

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Re: [HELP] how do i code a shoryuken?
« Reply #24 on: September 25, 2007, 03:24:58 PM »
Code: [Select]
; Dragon Punch_X
[Statedef 2025]
type    = S
movetype= A
physics = S
juggle  = 2
poweradd= 100
velset = 0, 0
anim = 2025
ctrl = 0
sprpriority = 2

[State 2025, 1]
type = HitDef
trigger1 = AnimElem = 2
getpower = 20
attr = S, SA
animtype  = Hard
damage    = 100, 5
priority  = 5
guardflag = MA
pausetime = 12,12
sparkno = s8067+(Random%4)
sparkxy = -20,-64
hitsound   = S1, 13
guardsound = s3, 16
guard.sparkno = S8076
ground.type = Low
ground.slidetime = 15
ground.hittime  = 18
ground.velocity = 0, -4
guard.velocity = -6
air.velocity = -2,-2
air.type = Low
airguard.velocity = -4,-4.5
ground.cornerpush.veloff = 0
fall.recover = 0
fall = IfElse((EnemyNear, StateType = A), 1, 0)
EnvShake.time = 12

[State 2025, 2]
type = HitDef
trigger1 = AnimElem = 3
getpower = 20
attr = S, SA
animtype  = Hard
damage    = 100, 5
priority  = 5
guardflag = MA
pausetime = 12,12
sparkno = s8067+(Random%4)
sparkxy = -20,-64
hitsound   = S1, 13
guardsound = s3, 16
guard.sparkno = S8076
ground.type = Low
ground.slidetime = 15
ground.hittime  = 18
ground.velocity = 0, -4
guard.velocity = -6
air.velocity = -2,-2
air.type = Low
airguard.velocity = -4,-4.5
ground.cornerpush.veloff = 0
fall.recover = 0
fall = IfElse((EnemyNear, StateType = A), 1, 0)
EnvShake.time = 12

[State 2025,3]
type = HitDef
trigger1 = AnimElem = 4
getpower = 20
attr = S, SA
animtype  = Hard
damage    = 100, 5
priority  = 5
guardflag = MA
pausetime = 12,12
sparkno = s8067+(Random%4)
sparkxy = -20,-64
hitsound   = S1, 13
guardsound = s3, 16
guard.sparkno = S8076
ground.type = Low
ground.slidetime = 15
ground.hittime  = 18
ground.velocity = 0, -4
guard.velocity = -6
air.velocity = -2,-2
air.type = Low
airguard.velocity = -4,-4.5
ground.cornerpush.veloff = 0
fall.recover = 0
fall = IfElse((EnemyNear, StateType = A), 1, 0)
EnvShake.time = 12

[State 2025, 3]
type = HitDef
trigger1 = AnimElem = 5
getpower = 20
attr = S, SA
animtype  = Hard
damage    = 100, 5
priority  = 5
guardflag = MA
pausetime = 12,12
sparkno = s8067+(Random%4)
sparkxy = -20,-64
hitsound   = S1, 13
guardsound = s3, 16
guard.sparkno = S8076
ground.type = Low
ground.slidetime = 15
ground.hittime  = 18
ground.velocity = 0, -4
guard.velocity = -6
air.velocity = -2,-2
air.type = Low
airguard.velocity = -4,-4.5
ground.cornerpush.veloff = 0
fall.recover = 0
fall = IfElse((EnemyNear, StateType = A), 1, 0)
EnvShake.time = 12

[State 2025, 3]
type = HitDef
trigger1 = AnimElem = 5
getpower = 20
attr = S, SA
animtype  = Hard
damage    = 100, 5
priority  = 5
guardflag = MA
pausetime = 12,12
sparkno = s8067+(Random%4)
sparkxy = -20,-64
hitsound   = S1, 13
guardsound = s3, 16
guard.sparkno = S8076
ground.type = Low
ground.slidetime = 15
ground.hittime  = 18
ground.velocity = 0, -4
guard.velocity = -6
air.velocity = -2,-2
air.type = Low
airguard.velocity = -4,-4.5
ground.cornerpush.veloff = 0
fall.recover = 0
fall = IfElse((EnemyNear, StateType = A), 1, 0)
EnvShake.time = 12


[State 2025, 4]
type = PlaySnd
trigger1 = AnimElem = 2
value = S1, 2

[State 2025, Done!]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

there ya go

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